Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
What are you fighting that you need/want to parry, and with what? I could give many pointers, but the comments you make about pulling an enemy in with a bow and a combat taking long enough for mobs to spawn make me think they would not apply to your combat style.
In generally, I would say that if you're facing multiple enemies that you HAVE to parry, then you probably want to retreat.
I would also say that you don't need to draw them in, they will come at you, you just have to control which ones and when they come at you. I find the best way to do that is to use your movement to pull them where you want them and play them like a chess match.
This logic only proves my point. If I need to have the way of fighting that works without parrying then I can do that with the last "1-2 enemies" as well. Parry becomes a gimmick at this point.
Its a you issue. You have 4 types of defense in the game. Avoidance (even has dance right in the word), dodge, parry, and block. You can use them in any combination you want depending on experience, skill, and if the enemies are all ranged, all melee, or a mix.
One of my favorite moves in the bronze age black forest at night is to wait until the greydwarves wind up and then step aside so they miss, parry block the brute with my bronze buckler, slice all 3 or 4 with my bronze sword, repeat. I'll take a few small rocks and a couple shaman halitosis attacks but after a few rounds all that is left is the injured brute and the shaman. A few more swings and the brute is gone and all I have to do is finish off the shaman. Easy mode.
How boring would it be if parry worked on every thing?
I understand that you love parrying. It feels really satisfying and it's extremely cool when done right. But I also like the fact that not every option is ideal for every fight in Valheim. It keeps you on your toes and makes you make choices and consider priorities.
Parry is an option that gives you an advantage in certain situations and can mean a big difference in damage when fighting powerful enemies. Other options give you advantages in other situations but are weaknesses in others and I think the point of the combat system in the game is that you have different strategies and use them accordingly depending on the fight you're in.
I think I know where you're coming from. I'm extremely fond of stealth for example and use it in pretty much every game I can. But it doesn't always work for everything and there are missions and situations that are not stealth friendly and I need to count on that. It doesn't mean it's something that should be fixed. Very often it makes perfect sense and I just need to deal with it.