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This is excessive.
You can mine the huge weapons and armors in the mistlands to get scrap iron. Then you can teleport anything you need to build smelter to your mistlands base, smelt the iron, bring materials for artisan table and blast furnace there (by portal, and except the the iron you already smelted there) and then you can build a blast furnace in the mistlands.
Black metal usually is not that far away as most of the times you will find plains near mistlands. Just ask the local fulings nicely for some. With an axe. You know what I mean ;-)
Greetings from lazy-sailor-me :)
BTW, I did sail back from the mistlands and timed it: 28 mins one way, 100% wind... yeah, rage quit because sailing is a 1 hour round-trip pain or rage quit because your secondary base which is not_near_the_center_of_the_map_in_the_meadows gets wrecked all the time.
Make outposts. Forward bases, which serve as checkpoints. When you collect enough resources to fill a boat with, you can return that to the main baase. It's completely normal if one of your forward bases ends up more developed than your main one.
Solution 2:
Allow everything to move through portals.
Solution 3:
Be a wizard and use a pocket dimension. A second world you log in and out to as your safe haven and inventory extension. No mods needed, no progression needed.
In other words, pick stuff up, log out, load a different save, dump the stuff, log out, load the world you played, use a portal to your base, log out, pick up the stuff from the other world and load back in. It's cheating without commands or mods. Just vanilla gameplay.
"way the game is supposed to be played". I guess a LOT of gameplay balancing will have to be done once they will have thrown all the content in... I would suggest a "solo balanced mode" (don't let me start on how to reach soldier weak spot as a solo player without being wrecked).
Made me think about the eitr refinery: I was so tired, I managed to mess around putting the brain flesh into the grinder (maybe I did mistake the blood cloat for the brain flesh), and I was surprised it did not work... AND I tried all items unsuccessfully (rage quitting was around the corner because there are tons of items) and in the end I thought I would discover more items which one among them would fit in the grinder... I was so blocked, I finally did have a look on the wiki and all hell fell on me.
I actually found way to do this effectively and it is even fun. It's three steps:
1. parry their attack
2. jump onto their head and run over them
3. turn around and [censored] their [also censored]
Certain design choices seem to suggest the intended design is to build a small base in each biome. Others would seem to suggest a singular base (i.e. the space requirements for all the forge upgrades, cauldron upgrades, black forge upgrades, etc...).
Take silver for instance. I actually enjoy the grind and prior to the advent of world modifiers, sailed my ore like a good little viking (rather than the various cheesy methods used to bypass the restriction). But my enjoyment of the grind was always strained in the mountains. Place boat and portal on the coast ... schlep one stack of ore down the mountain and portal back to the top (to eliminate having to "Super Mario" back up the mountain) ... schlep second stack ... repeat as needed ... sail home. No fun.
Others would say just build a smelter and forge. Yes, you'd have to schlep in the forge, but only once. Mine the silver, smelt it, turn it into gear ... which is then transportable. Not a fan of this idea. I want to take my time and do my smelting/crafting in the safety of my base, not out in the wild.
I've also tried "moving" my base. Tear down the forge+upgrades and move everything to the next biome. Nah. I suck at terraforming (and creativity for that matter) so don't really want to repeat it,
In the end I discovered I most enjoy games where I take my time and build a single spacious base in the meadow. When world modifiers were introduced I turned on the ability to transport metal and haven't looked back. In addition to eliminating all that extra travel, I also find the upgrade process better. Basically I used to mine all the silver/iron I needed ... sail it all home in one load ... smelt/craft/upgrade EVERYTHING ... and *POOF* done with biome. Now I portal back one stack, smelt it, have to prioritize what to craft with it, and get to see immediate (small) benefits with each trip. Yes, it's all in my head, but this "feels" less grindy and more fun because I mine a little and get a "reward" for my effort.
Again, I've given up trying to figure out the "way the game is supposed to be played" ... and just play it in the manner I most enjoy. The "gatekeepers" can rant and shake their fists at me if they like. I won't begrudge them the ability to play hardcore, no portal, no map so I would hope they won't begrudge an "old guy" (mid 50's) who doesn't have competition-grade gaming skills enjoying the game on his own terms.
What I was getting at is that you can disagree with design decisions all you want, but realistically I would expect ZERO additional balancing when the content is finished. The devs have made it clear (through design choices and lack of communication to the contrary) that the game is intended to be "brutal." One dev supposedly said in an interview that it should basically be so hard that not everyone should be able to even finish the game (disclaimer: never saw the actual video myself). Quite simply, more "casual" players are not the target audience for the game.
Bucking against the game design will either get your blood pressure up or get you stomped on by the gatekeepers. For the most part, any suggestion to make the game easier, less grindy, or just improve QoL is answered with "world modifiers" or "mods" ...
In my opinion, the choices are to either (a) accept and enjoy the game for what it is or (b) play something.