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Normal difficulty should be mostly as is. The mistlands was a bit over nerfed, and needs some tweaks here tho. For what the mistlands started as.... that was extreme difficulty. I can't even get my friends who didn't play it to understand and a couple are pretty hard core old gamers. I am all for that being on the high difficulty tho cause there a lot of us that want/need that. It was not so bad after I geared up (of course I learned a lot too), however, the grind to gear up was also a big part of the difficulty frustration with the pre-nerf mistlands. Now, I think POIs tend to have more cores, so that would have helped me a lot.
I actually just barely didn't play the pre nerfed mistlands, was in the mountains and early plains when the nerf hit. Then reddit blowed up about it. My only encounter with the pre nerf mistlands was a swamp age body retrieval, because it went from a safe buffer zone(used it as an empty safezone close to a swamp) to a very hostile environment, and that was obviously not fun lol. I was kind of disappointed I couldn't take revenge on the level it was at during that time later on.
If some of the nerf is preserved I would prefer it to be done with spawn frequencies instead of retaining some of the lame AI(particularly for seekers). How bad was the pre nerf night time ML? Even worse than what you describe? Maybe make the night time ML as bad as pre nerf daytime ML, and daytime still a tad busier than it is now?
It's not that I am even that good at the game, I died often in my playthrough. It's just that in my experience you develop muscle memory pretty fast after some persistence, so I know from previous gaming experiences that things can go from impossibly hard to trivially easy eerily smoothly. And if it is really hard I can always bring a ton of tamed wolves with me, beats lowering the difficulty haha.
To expand on your ideas a lil more...
- No guaranteed drops (other than bosses). This is a survival game and a brutal one at that. I fail to see how it is hard to survive with overwhelming majority of resources being as abundant as they are.
- Repairing equipment and structures requires resources. Wore out your axe? Your high wall about to crumble? Make sure you have stone/wood/whatever on you before you attempt repairs.
Yes, we could use mods. There's plenty out there that do most of what we would like to see in the game. But I'm just the kinda guy who wants to experience the game the way the devs intended it to be played.
Refreshing to see a fellow player wanting to up the challenge instead of whining about nerfing the heck out of everything they have a hard time overcoming.
1. Shorter days, longer nights
2. Limited upgrades to armors and weapons
3. Only minimap available. Full map available only at cartography table
4. Limited use of portals - each boss drops special materials for only a few pairs of portals. Multiple killing of the same boss does not provide additional drops
5. Zone levels - this is an idea from Creature Level and Loot Control mod and i love it. If you keep killing enemies in one zone (64x64 meters) the Zone level increases and that means more starred enemies will be spawned in that zone. It goes up to level 3. And all neighboring zones levels also increases by 1 level. So if you are standing in zone level 3, all the neighboring zones will be automatically set to level 2 and their neighboring zones will be set to level 1. Zone levels resets after you have not visited it for some time. This means that if you spend a lot of time in your base killing curious mobs that come to visit you, your zone level will keep increasing and turn it into a place you want to run away from and stay away for some time.