Valheim

Valheim

Why is the Epic Loot mod not already a feature in the game?
I don't really understand how modders have taken over Valheim to this extent. Are we stuck with a Skyrim game? Build the base and let the modders finish it?
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Showing 1-11 of 11 comments
Keldash_ Apr 12, 2023 @ 8:34pm 
Epic Loot is cool the first time then you realize it's just bloated. Balance is all over the place and before you say oh just use CLLC that's another mod then another mod to solve that problem, You end up with a mess.
Valheim is a beautifully handcrafted game.
Originally posted by GokuNA~:
Epic Loot is cool the first time then you realize it's just bloated. Balance is all over the place and before you say oh just use CLLC that's another mod then another mod to solve that problem, You end up with a mess.
Valheim is a beautifully handcrafted game.
You can fix the balance. The core idea still stands. Why is the core idea still not in the real game?
Leftcoast Apr 12, 2023 @ 9:55pm 
The loot in the vanilla game needs some tweaks at min, and possibly some other crafting functionality. Loot is boring, to say the least, once you can buy what you need from Haldor it's just junk.

At min, I would like to see weapons/tools found in loot that could even maybe have special traits. Nothing crazy, just a reason to keep looting POIs. Then, I would like to see old equipment and looted weapons be able to get broken down with at least a chance to get ore. This could also help the issue of not being able to get iron to build a stone cutter till after your base is being destroyed if you didn't moat it. For real, game needs a way to at least be able to get a few bits of iron early to have a reason to maybe not moat every base. Not enough to be reasonable to grind gear before the Elder of course.

Not bothering with mods till the patches and updates are more stable, so yeah, I am ignorant of their nuances for now. Any ways, assumptions made above is the main point there.
sarteck Apr 12, 2023 @ 10:02pm 
The answer is yes, until Valheim is out of Early Access in spring of 2047, modders will pretty much be the ones pumping out content.

Also, I agree with Goku on one point, there. EpicLoot is horribly imbalanced. It's also pretty limited. Been trying out JewelCrafting my past few games, and I like it a bit better (not with base values, though), though my buddy says he far prefers EpicLoot.
Renlish Apr 12, 2023 @ 11:14pm 
I hope it never is. There's not enough in the game to justify it being there.
FissionChips Apr 13, 2023 @ 3:58am 
-1.
Xea Apr 14, 2023 @ 5:25am 
Originally posted by Tny Kr8s (best passer in Rocket:
Why is the core idea still not in the real game?
Because the core idea of Epic Loot clashes with the core idea of Valheim
iamoffline1 Apr 14, 2023 @ 6:02am 
We used it on MP together with a mod that lets you deconstruct stuff. Ofc the balancing part would have been on us, but still... I think I didn't really bother to actually gather mats any more after knowing how to get the armors and weapons etc. anyway and eventually I completely lost interest to play. It makes sense in a game like diablo but please let it be optional for valheim.
It's just dead-boring to me if everything is so easy to get (depending on how it's balanced).
Last edited by iamoffline1; Apr 14, 2023 @ 6:03am
I like the idea, but like another said, it's incredibly bloated, and just doesn't feel like valheim at that point. Though that said i would like more unique upgrades/reforges or even enchantments for weapons and maybe even armours.

I thought about it at first by taking the terraria route with those type of reforges, but realize that doesn't feel like valheim, and i think the system darkwood has would be better.

https://darkwood.fandom.com/wiki/Shovel - This is one of the main weapons and it has 4 main upgrades, of which you can only pick two. Either focusing on reducing stamina drain, increasing damage, or increasing durability - of which being two, a minor upgrade and a major one, though requiring an expensive item.

I can imagine it being behind an anvil work station, having maybe 2-3 upgrades to start off, and can be increased via work station upgrades to possibly 7 or so. It could follow the same theme that darkwood has, only being able to have 2 upgrades for each weapon.

Examples of the upgrades could be;
-lightweight, reduce stamina usage
-sharpened, increase damage
-tough, increase durability
-hard, increase block armour
-dynamic, decrease windup time, aka making weapons swing faster
-executioner, deal increase damage based on missing enemy health
-barbaric, increase damage based on missing health
-sadistic, killing/hurting enemies steals their life, healing you

That's just a list i came up with, and the variables could of course be tweaked. The more unique upgrades could require unique item drops from later biomes, or minibosses that could be added. It would eliminate bloating that epic loot has, requiring more of an investment of time and resources that would reward players that take the time to prepare.
Last edited by i have 2026 vision fear me; Apr 14, 2023 @ 6:25am
Ammikaameri Apr 14, 2023 @ 9:43am 
Yeah hopefully they never add anything like it.
M.Red Apr 14, 2023 @ 1:00pm 
dislike using this mod, this might not turn into diablo and all the other "just hunt for epics" games
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Date Posted: Apr 12, 2023 @ 8:15pm
Posts: 11