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First, buffing the strength of stone would not only make it more difficult for enemies to stone structures, it would also logically make it more difficult for vikings to destroy boulders in order to gather stone. I can easily see IGS dividing stone into basic types as it did with wood and ores. Just like wood is divided into wood, core wood, fine wood, and ancient bark requiring advanced tools made of advanced materials to obtain, IGS might logically divide stone into harder types requiring advanced tools made of advanced materials.
Second, although earthen walls are currently indestructible by enemies from the Meadows, Black Forest, Swamp, Mountain, and Plains, some enemies from those biomes can jump or fly over them. Earthen walls do require an active defense. I have not yet encountered Mistlands enemies. As far as I know, some of those enemies may be able to defeat earthen walls. Who knows what enemies from undeveloped biomes may be capable of.
Third, vikings did not historically construct fortifications of stone. They used wooden palisades and earthen walls. They did use the stone fortifications constructed by other people, as a player can currently do in Valheim but they did not build new ones.
If IGS follows your suggestion, I believe it will only do so as part of a major overhaul of the game. I personally would have no problem with that but I envision a lot of gnashing of teeth and rending of garments on the part of those who feel the game is currently "too grindy."
I don't see how increasing the durability stat for stone objects would necessarily mean stone would be harder to harvest. My argument is that a 1500 durability wall isn't really worth the effort compared to how easy and affordable it is to build fortifications with stakewalls. That's only a 500 durability difference for far more work.
As a starter, they could up the durability for stone pieces to 2000 and add the resistances I mentioned before, then see how the game balance shakes out in practice as players adjust to the new stats. Playtesting like this is one of the advantages of early access, after all.
That's what they're doing with Black Marble, the new stone type introduced in the Mistlands. I really wish I could find the durability stats of black marble pieces so I could use that as a proper point of comparison for where stone should be. In my limited experience, Black Marble feels incredibly durable and it appears to be capable of withstanding even Mistlands creatures.
Based on my experience, I feel like the durability score for BM is much higher than Stone, when really Stone should be somewhere in between Black Marble blocks and wooden Stakewalls. Since Stone defenses currently fall in between stakewalls and black marble as far as game progression goes, stone should be capable of holding up going into the Plains imo. Currently, stone buildings can't withstand fulings or loxes in any useful capacity. Players frequently complain that stone feels like it's made of paper, considering the ease Plains critters and above can rip through it.
The point is that earthen walls are indestructible. All player constructed outer defenses are vulnerable to enemies that can jump or fly over them, so if anything earthen walls are vastly superior to wood, stone, and even black marble simply by virtue of being indestructible. It has all of the benefits with none of the drawbacks of player-constructed items. As far as the stone cost goes, raising earthen walls can be far cheaper than building a wall the same size out of stone. So, it's really no wonder why players routinely defend their bases with edited terrain.
I mean, vikings did not historically use magic as added in the mistlands either, so I think historical accuracy is a second priority to gameplay as far as the vision the devs have for the game goes. I don't think it historical accuracy is worth factoring in when it comes to gameplay balance changes.
Even though vikings did not usually construct stone fortifications, we can and often do. The Artwork and Screenshots sections of the community hub showcase a large number of amazing stone castles built by the playerbase. If the devs didn't want us to build castles like that, they wouldn't have added those objects into the game.
Most likely. I don't think players should need to resort to using indestructible terrain in order to defend their bases, so how raids and defenses interact will likely require some kind of rework or overhaul. Still, buffing stone to make stone actually worth using aside from aesthetics would be a good stop-gap while the devs work on content.
Perhaps making the Ward item add resistances to existing structures, or a new type of 'ward' place-able that accomplishes this.
Well, they did have spells for making pants out of dead man's skin and make coins appear from the pockets. I think if surtlings and "eitr" existed, they would have taken those and fashioned improvised incendiary weapons as well. :P Gameplay always comes first of course.
Regarding wood and stone as different tiers, stone also serves as a better foundation, and is less suspectible to fire damage (screw you, gjall, face my ROCKS). Additionally, you can combine the two (and other materials), making a greater sum out of the parts, in this way for example:
https://steamcommunity.com/sharedfiles/filedetails/?id=2902215088
So it doesn't come down to just raw stats but also how different components and materials are put to use. :) Even today, people use wooden fences a lot since they are economical and usually entirely serviceable for their purpose, even if better materials were available. I don't think there's anything wrong with that. Also, it'd be kind of boring if everything was made out of the same homogenous mass of different color for each construction tier.
Honestly I'd be fine with that as well. Anything to keep stone from feeling like paper when it comes to resisting raids. Being able to reinforce your structures like that would also be a good way to give wards some other purpose other than glowing and annoying your server-mates by denying access to chests and doors.
I'm highlighting the raw stats in order to point out that stakewalls are disproportionately tough compared to the amount of effort it takes to acquire and build with stone. 1500 durability isn't really worth it when the material requires beating at least two bosses and smelting iron. It was really just meant to be a 1 to 1 comparison between the two materials. Sure, you could toughen your defenses by layering on additional materials like cage walls and log beams, but indestructible terrain walls still makes that effort entirely pointless outside of aesthetics.
I think it's worth noting that I'm talking purely from a gameplay perspective. Personally speaking, my current project is a stone and wood castle because I build more for aesthetics than efficiency. I feel like the game should also encourage that. Making the player spend tons of resources and time to build defenses when modifying terrain works better for that just feels contrary to the intent of the game.