Valheim

Valheim

Why isnt there a backpack?
Love Valheim, but often I find the lack of inventory space overly challenging, esp when you are carrying around 5 pieces of armour, arrows, weapons, tools, potions......I find half my inventory is full before I even leave to go anywhere.

Maybe a backpack to increase your inventory?
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Showing 1-15 of 35 comments
Flying Mage Mar 22, 2024 @ 1:22pm 
Who knows. Devs probably have their reasons, but personally I think there absolutely should be craftable backpacks to gradually increase inventory size. 1 or 2 extra rows is all we need.

Feel free to use this mod:
https://thunderstore.io/c/valheim/p/Azumatt/AzuExtendedPlayerInventory/
Last edited by Flying Mage; Mar 22, 2024 @ 1:22pm
knighttemplar1960 Mar 22, 2024 @ 2:03pm 
The devs chose to provide carts and ships for extra cargo space rather than a backpack. We don't know why they made that choice.
withered Mar 22, 2024 @ 2:09pm 
Purgatory world that either destroys or cleanse - contenders should shed items not hoard them, in theory. But in the end its not why we're playing this. People are treating valheim like another fantasy world. Most people don't give a damn about an ending - valhalla. And let's remember that backpack would also be a stamina-killer.
bacon Mar 22, 2024 @ 2:41pm 
a paper doll has long been requested by the community. the absence of it really feeds the negativity about development pace, as this surely wouldnt be very hard to deliver.

5 slots:
hat
shirt
pants
cape
accessory

would free up 5 existing inventory slots, which would make a big difference without unbalancing the game.
Faceplant Mar 22, 2024 @ 2:47pm 
I would be happy(ier) if they just increased the stack size of some of the food items. Some stack 20 high, but others (most?) only 10, which is not enough if you're not using a portal. When I go out the door on a trip, I have at least 3 columns filled with food, 2 with armor and arrows, and my hotbar filled with weapons and tools. What does that leave? 2 columns? That, of course get's filled with greydwarf bits that are inevitably left scattered outside my door.

FWIW, I recently realized that cooked serpent meat has a stack size of 50, but it weighs a ton.
Faceplant Mar 22, 2024 @ 2:48pm 
Originally posted by bacon:
a paper doll has long been requested by the community. the absence of it really feeds the negativity about development pace, as this surely wouldnt be very hard to deliver.

5 slots:
hat
shirt
pants
cape
accessory

would free up 5 existing inventory slots, which would make a big difference without unbalancing the game.

Or they could just add 5 slots. Even easier.

Are we going to go around that track again...
bacon Mar 22, 2024 @ 2:51pm 
Originally posted by Faceplant8:
Originally posted by bacon:
a paper doll has long been requested by the community. the absence of it really feeds the negativity about development pace, as this surely wouldnt be very hard to deliver.

5 slots:
hat
shirt
pants
cape
accessory

would free up 5 existing inventory slots, which would make a big difference without unbalancing the game.

Or they could just add 5 slots. Even easier.

Are we going to go around that track again...

the paper doll provides a logical figure. otherwise, why not add 4 slots. or 6, or 10. it becomes arbitrary. the doll functionality anchors the figure, provides a logical basis for the change.
Faceplant Mar 22, 2024 @ 3:17pm 
Originally posted by bacon:
the paper doll provides a logical figure. otherwise, why not add 4 slots. or 6, or 10. it becomes arbitrary. the doll functionality anchors the figure, provides a logical basis for the change.

What benefit does "a logical figure" provide to gameplay? Can I store other stuff in those slots if I don't want to wear a cape or use an "accessory", for example? Can I easily swap out armor pieces?

Why do you think a "logical basis" is required? Why not 4, 6, 10? What's to stop them from just changing 5 slots into armor slots?

Adding armor slots wouldn't be a bad thing if it didn't take away anything that we have now (like quickly and easily swapping armor pieces), but I don't see any reason that it would be better than just added additional general slots.

Maybe Hilder could sell a backpack when you bring back the last chest. That would at least make her useful.

I actually did play a game recently using the map so that I could do the Hilder quest, and enjoyed it very much (the quests, not using the map), but don't see anything I would actually want to buy from her.
smokauweeds Mar 22, 2024 @ 3:23pm 
?? there is totally a "backpack." you already open and carry stuff on your person, with it.

now additional slots is another story. 1 of two mods i use is the equipment slots mod. it is a nice addition, and should be integrated into the game.
Faceplant Mar 22, 2024 @ 3:34pm 
Originally posted by smokauweeds:
?? there is totally a "backpack." you already open and carry stuff on your person, with it.

now additional slots is another story. 1 of two mods i use is the equipment slots mod. it is a nice addition, and should be integrated into the game.

I used to add slots using V+, but that leads to problems if you hop into a world that's not running the mod.
smokauweeds Mar 22, 2024 @ 3:48pm 
Originally posted by Faceplant8:

I used to add slots using V+, but that leads to problems if you hop into a world that's not running the mod.

yeah i stopped using that mod. that was the feature i was using it for. with the equipment slots mod, and plant everything, the game is perfect.
knighttemplar1960 Mar 22, 2024 @ 7:02pm 
Originally posted by bacon:
Originally posted by Faceplant8:

Or they could just add 5 slots. Even easier.

Are we going to go around that track again...

the paper doll provides a logical figure. otherwise, why not add 4 slots. or 6, or 10. it becomes arbitrary. the doll functionality anchors the figure, provides a logical basis for the change.
I prefer it the way it is. While I'm inside my base I can use the slots the armor is in for inventory instead. The devs don't seem inclined to add extra slots and I suspect that if they go with the paper doll model they will take those slots from the ones that all ready exist which won't give you the solution you want.
Zombits (Banned) Mar 22, 2024 @ 7:15pm 
Maybe to add an inventory management challenge on trips, only reason i can think of . Most the time i just end up dropping stones, resin and stuff that can be found anywhere around bases , anyway .

Could certainly use 5-6 extra slots from equipable gear .
JP_Russell Mar 22, 2024 @ 8:51pm 
Originally posted by Faceplant8:
Originally posted by bacon:
the paper doll provides a logical figure. otherwise, why not add 4 slots. or 6, or 10. it becomes arbitrary. the doll functionality anchors the figure, provides a logical basis for the change.

What benefit does "a logical figure" provide to gameplay? Can I store other stuff in those slots if I don't want to wear a cape or use an "accessory", for example? Can I easily swap out armor pieces?

Why do you think a "logical basis" is required? Why not 4, 6, 10? What's to stop them from just changing 5 slots into armor slots?

Adding armor slots wouldn't be a bad thing if it didn't take away anything that we have now (like quickly and easily swapping armor pieces), but I don't see any reason that it would be better than just added additional general slots.

The same reasons countless other games have used paper dolls for decades. The main purpose of the paper doll is to make a distinction between items carried in a pack and items you put on your person, to be logically congruent with real life in a way that is satisfying. It is disastisfying from a logical standpoint that running around in a loincloth frees up more actual carrying space (not just weight) and that putting on apparel leaves you with less carrying space.

It's also more organized as you're not cluttering up your general inventory with items you would, in most cases, never interact with until it's time to replace them; and it's more satisfying and organized to have a visual representation in the UI of empowering or protective apparel on your person arranged according to where they go on your body than it is to just have icons in your general inventory highlight to represent that they're equipped.

The fact that the game's inventory space feels too limited for some people just makes the lack of a paper doll stand out to them all the more. But the main purpose of a paper doll has never been to just add more inventory slots that are restricted to only certain items.
Last edited by JP_Russell; Mar 22, 2024 @ 8:52pm
Zombits (Banned) Mar 22, 2024 @ 9:12pm 
when getting to Mistland explorations, literally 3/4 of my inventory is filled before leaving base . arrows, grenades, potions, possibly crafting materials for whisplights, portal. If I bring longboat , it's full and also around 440. perfect
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Date Posted: Mar 22, 2024 @ 12:59pm
Posts: 35