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The sooner the better, I think. Even if they just sneak it in there, I GENUINELY believe that this is a necessary addition.
If only to avoid inventory clutter!
After all, the clothes you wear aren't cluttering your pockets or backpack.
Adding more inventory slots would be a huge QOL improvement, but telling me where I have to put armor and/or restricting some inventory slots to only hold armor is a step backward, not forward IMO.
Also for a visual reference as it would seem you don't quite understand what people are wanting here. Here is a picture of the inventory as it is now vs what the inventory would look like if equipment slots where added.
https://oyster.ignimgs.com/mediawiki/apis.ign.com/valheim/3/3d/PzIAGnkrss.jpg?width=1280
https://i.kinja-img.com/gawker-media/image/upload/c_fill,f_auto,fl_progressive,g_center,h_675,pg_1,q_80,w_1200/juibuhryt3m6fcc02kkc.png
I never carry more than 1 mead, except in boss fights, and I often swap armor and/or the wisp light with the weight belt. Why should I have inventory slots that I don't use, and why move things around unnecessarily? It's perfectly obvious what I currently have equipped, and it's my choice where I put them.
IMO, the inventory can't get more streamlined. There are inventory slots. Period. Some of them can be accessed or more quickly (the hotbar), but otherwise it's all easy and consistent.
FWIW, I put my armor on the right side, which emulates the picture you posted pretty well. I also put my arrows in the bottom row to round it out. Slide what you have in your picture over, and let me put whatever I want in them and I think we're in agreement.
Okay, sure. But you mentioned earlier that you would rather have more inventory slots, so I raise you:
Moving your armor and accessories into dedicated slots effectively gives you more inventory slots, does it not?
Having dedicated slots for equipment means that the armor isn't taking up space in your inventory at all. If you want a solid example of this, you could look to the game Terraria. The game has armor slots, cosmetic slots, and accessory slots.
If those slots weren't there, half your inventory would be filled with your armor and gear.
Now, this problem isn't as bad in Valheim, but the issue is still present.
So rather than just ignoring space that's taken up in your inventory, which is the current method, why not just free up that space by moving the equipment out of it into it's own slot?
That way, you get more inventory space by means of not having it used in the first place, and other people are happier with a cleaner UI.
I think we'd be in agreement then, yes?
1. Equipment slots - I wouldn't mind if there was a character doll, especially for easier equip on corpse runs, but I don't think it should be a priority over other things. The current system is decent enough imo.
2. More equipment slots - The devs can easily add another 5, 10, 20 slots if they wanted to. Why aren't they doing it? Because it's part of the game balance. Players may be frustrated by having to choose between different weapons, foods, potions, and sometimes they have to toss there blueberries to make space for more important items, but it's part of the balance and difficulty of the game. Extra slots shouldn't be added just to make things easier - because that's what it comes down to - the game becomes easier and more comfortable with more slots.
This said - maybe a a few slots should be added in the late game due to increased demands on the player. The belt was added for extra carry capacity and a similar item should perhaps be added if necessary. I just don't see the necessity of it at this time.
Currently, we have 24 slots. Usually, 5 or more get permanently filled with equipment, and that leaves us with 19 slots.
By adding equipment slots, you free up those 5 inventory spaces again, which is an EFFECTIVE increase in inventory space. Not an actual increase.
I think the current inventory space count is fine. Because you're right, having a ludicrously large inventory would probably cause some problems. Not to mention, if weight capacity wasn't adjusted or removed, it would just be outright useless anyway.
But the idea behind having equipment slots is basically just to clean up inventory clutter and free up those used inventory spaces.
I don't think more inventory space is a good idea, or necessary.
Nnilsamoth is of the same mind, I think. He brought up this very same point earlier, about moving the equipment out of the inventory and into their own spaces frees up those used slots for other loot.
No, I'm not misunderstanding. I'll try make myself clearer. It's the effective increase of inventory slots that I feel should be a different discussion. You could argue for both at the same time, but if you just want more inventory space, there a less time consuming way to implement it than by adding a character doll for the equipment.
If you want a character doll for the equipment - lets see the arguments for it, excluding the inventory gain. It's very possible to add a character doll and eliminate the gained inventory space, leaving us with 19 slots for other items than equipment. Baking a proposed feature together with an effective increase of inventory is less constructive, imho. They can both be good ideas that warrant consideration, and it may be a minor point I'm bringing up, but why not look at them separately?
Is it more inventory space OP mostly wants, then it's a balancing question. If it's the visual/UI aspect, then the implementation of a character doll shouldn't necessarily mean the player is left with 'effectively' extra inventory slots. I suspect the devs so far have been happy with the restrictive inventory space and the players labours to work around it.
If the goal is an "uncluttered inventory", then surely you all would agree that removing 5 inventory slots and making 5 dedicated equipment slots would be a good thing, right?
As @loppantorkel points out, we should just talk about that separately. Please explain how that would be better than what we have now.
FWIW, I don't see a balance issue with adding a few more inventory slots. I play noportal, and the current number of slots is very restrictive and means that I leave stuff all over the map. If you use a portal, you can drop a portal anywhere, go back home, and unload, so your inventory is effectively your chest room.
IMO the weight limit provides plenty of balance on what you can carry, especially since it's the heavy items that you can't take through the portal.