Valheim

Valheim

roguekeychain Dec 12, 2022 @ 11:22am
Add the wind direction arrow to the full map.
It's quite weird how it only appears on the minimap.
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Showing 1-14 of 14 comments
hazelrah Dec 12, 2022 @ 1:51pm 
i was close to something like a 1000 hrs before i even noticed it.
roguekeychain Dec 12, 2022 @ 5:37pm 
Originally posted by hazelrah:
i was close to something like a 1000 hrs before i even noticed it.
Yep, it helps a ton with seafaring.
hazelrah Dec 12, 2022 @ 7:46pm 
Originally posted by roguekeychain:
Originally posted by hazelrah:
i was close to something like a 1000 hrs before i even noticed it.
Yep, it helps a ton with seafaring.
never had any problem with navigating though. used the gui for sailing to good effect.
roguekeychain Dec 12, 2022 @ 8:34pm 
Originally posted by hazelrah:
Originally posted by roguekeychain:
Yep, it helps a ton with seafaring.
never had any problem with navigating though. used the gui for sailing to good effect.
Oh no, this isn't necessarily something that NEEDS to be added, but I still feel like it would help those who use the larger map more often than the minimap
pipo.p Dec 13, 2022 @ 2:33pm 
It was suggested a long time ago, and I think that it would be useful indeed, when you sail with the map opened, for example to navigate between underwater rocks you marked on the map.
Or you consider that no UI wind indicator is worthy of a viking, get rid of the indicator on the mini-map (for self-consistency) and add up some ribbons on the mast and stays.
warrenchmobile (Banned) Dec 13, 2022 @ 4:03pm 
Originally posted by roguekeychain:
It's quite weird how it only appears on the minimap.

I put this in the "be careful what you ask for" group. And I don't think it is the slightest bit weird that the wind direction arrow appears on the mini-map but not on the main map.

The mini-map is part of the user interface. The user interface is updated every time something changes like a viking's current health and stamina levels, countdown timers for food, positive and negative states in effect with their countdown timers, the damage status of weapons and tools in the hotbar, and whatever.

The main map is a document depicting what landmarks and terrain a viking has discovered. To my knowledge, the only changes made automatically to the main map are the revelation of existing terrain as a viking comes within visual range, the location of Haldor when a viking comes within a certain range, and the location of altars when a viking inspects a vegvesir. A viking may manually update this map with markers. Variable information such as the location of leviathans and wind direction are not shown for the simple reason that they are not permanent.

As a general rule, I do not sail with the main map open. When it is open, I cannot see shoals, sandbars, leviathans, sea serpents, and other navigation hazards. I might briefly open it if I become temporarily disoriented but in that circumstance I am not looking for the wind direction.

I do not sail with the map open for the same reason I do not text while driving my car: I do not like to court disaster.
Last edited by warrenchmobile; Dec 13, 2022 @ 4:04pm
Vinegaroon Dec 14, 2022 @ 9:39am 
Could add something like tell tails to the ships
Bjørn Thorsson Dec 15, 2022 @ 9:48am 
+1

Asked many times, too: just a minimap wind indicator replica, nothing new, no new tool to write at all.

Originally posted by warrenchmobile:
The main map is a document depicting what landmarks and terrain a viking has discovered. To my knowledge, the only changes made automatically to the main map are the revelation of existing terrain as a viking comes within visual range, the location of Haldor when a viking comes within a certain range, and the location of altars when a viking inspects a vegvesir. A viking may manually update this map with markers. Variable information such as the location of leviathans and wind direction are not shown for the simple reason that they are not permanent.
AFAIK, main map also show moving clouds which, staying at your description, it shouldn't show at all (that's also the "reason" people use, when someone ask to have the wind indicator in the main map: "there are moving clouds already").

At that point, being the main map a "dynamic screen" anyway, it seems not that wrong, to me, to have a wind indicator too (e.g. for the times there are no clouds in sight on it, 'cause of the zoom, or when they move too slowly).
warrenchmobile (Banned) Dec 15, 2022 @ 11:09am 
If the clouds are moving, that tells you wind direction, does it not?
Bjørn Thorsson Dec 15, 2022 @ 3:51pm 
Originally posted by warrenchmobile:
If the clouds are moving, that tells you wind direction, does it not?
Ahahah... nice joke, ok ok... my answer, despite you already should have read it in my previous post, is "not always". At the same time, what really costs, to devs, to add the damn'd indicator to the main map too? it's already present in the minimap, it means it's just to replicate it in the main map, I have to think, nearly at no cost: it's a simple QoL thing, no wheel discover, no rocket science.
Sir_Shado Dec 15, 2022 @ 4:51pm 
One thing to remember is you can zoom in and out of the minimap with "," and "." but if you have taken advantage of the markers and marked legit EVERYTHING you wont be able to see anything if you go out too far.
Last edited by Sir_Shado; Dec 15, 2022 @ 4:52pm
Soulstinger Dec 15, 2022 @ 6:39pm 
+1
roguekeychain Dec 16, 2022 @ 11:52am 
Originally posted by Sir_Shado:
One thing to remember is you can zoom in and out of the minimap with "," and "." but if you have taken advantage of the markers and marked legit EVERYTHING you wont be able to see anything if you go out too far.
Yeah I'm a marking fanatic so it becomes seemingly impossible to zoom without the map becoming a mass of white
pipo.p Dec 16, 2022 @ 11:58am 
Remember that you can toggle same icons by right clicking on them in the bottom right corner.
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Date Posted: Dec 12, 2022 @ 11:22am
Posts: 14