Valheim

Valheim

d4rkm4rk Nov 23, 2022 @ 10:45pm
Using cheats in game - should be visible to other players
If you play and use cheats for resources to build up your character, your character should get some kind of mark. Something like Mark of Loki? And it should be visible on your character when you play online with other players.
Last edited by d4rkm4rk; Nov 23, 2022 @ 11:21pm
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Showing 1-9 of 9 comments
Cap'n Bells Nov 23, 2022 @ 11:35pm 
+1 good point... or not be able to MP with that Character at all?
d4rkm4rk Nov 23, 2022 @ 11:52pm 
Originally posted by Cap'n Bells:
+1 good point... or not be able to MP with that Character at all?
I wouldn't go that far, there might be players that wanted to hurry up the progress and would never cheat on multiplayer server. But Mark of Loki would be cool. It might distinguish hardcore Vikings from the ones who used cheats.

And before this goes live, we should be able to do character appearance customization in game (through another crafting station maybe). I know there are players out there who use dev console strictly to customize their characters.

It's simply there, doesn't limit you, but others know.
Bjørn Thorsson Nov 24, 2022 @ 12:57am 
+1000 :steamthis::steamthumbsup:

This should be "paired" with server options, in MP setup: if server allows cheats, then no "shame mark" (ahahah), otherwise your character should have a loki texture, hanging above it. ;-)
d4rkm4rk Nov 24, 2022 @ 1:00am 
Originally posted by Bjørn Thorsson:
+1000 :steamthis::steamthumbsup:

This should be "paired" with server options, in MP setup: if server allows cheats, then no "shame mark" (ahahah), otherwise your character should have a loki texture, hanging above it. ;-)
Exactly, thanks for adding "paired" with server options part!
AnimatedJester Nov 24, 2022 @ 7:24am 
Originally posted by El_Mrky:
Originally posted by Cap'n Bells:
+1 good point... or not be able to MP with that Character at all?
I wouldn't go that far, there might be players that wanted to hurry up the progress and would never cheat on multiplayer server. But Mark of Loki would be cool. It might distinguish hardcore Vikings from the ones who used cheats.

Ok, so they make a character whose sole purpose is to spawn in a ton of items on a world they own, and then take their "legit" character to go get those items. That other character never cheated, so this proposed system would not flag them.

You aren't a more "hardcore" viking because you decided to chop wood for 3 hours to build the same base that would take them 2 hours to build leaving them an extra hour (on top of the 2 that you would then be building) just from your lumberjacking trip to go an explore the world. All it means is you have a lot more free time on your hands to go do menial tasks to gather a basic material.

This suggestion solves nothing as long as characters are allowed to join and interact with multiple worlds. And removing that would be a bad move given the finite world-gen which, while unlikely, means that at some point you WILL run out of specific and necessary resources especially if you begin to have a lot of people on a server. Terraria is another example of a crafting survival game that has finite world-gen, but character inventory is separate from the world and people will go to other generated worlds all the time in that game to get more of a resource quicker or obtain something that didn't spawn/ had a finite amount per server

This post feels like the people agreeing with it want to feel validated and have someone to mock, make fun of, or ridicule because they didn't work as hard to get to the stuff this game is really about. There are games where collecting resources is the whole point...cookie clicker comes to mind..., but this game is about exploration, fighting monsters, and proving to Odin you have what it takes to earn a place in Valhalla.

If they are cheating or hacking and you don't like it, stop playing with them, stop playing on that server, or ban them from the server if you own it. Console commands don't work in vanilla multiplayer unless the server owner has allowed them to and I highly doubt that Iron Gate is going to invest in an anti cheat any time soon.
Last edited by AnimatedJester; Nov 24, 2022 @ 7:40am
d4rkm4rk Nov 24, 2022 @ 8:08am 
Originally posted by AnimatedJester:
Originally posted by El_Mrky:
I wouldn't go that far, there might be players that wanted to hurry up the progress and would never cheat on multiplayer server. But Mark of Loki would be cool. It might distinguish hardcore Vikings from the ones who used cheats.

Ok, so they make a character whose sole purpose is to spawn in a ton of items on a world they own, and then take their "legit" character to go get those items. That other character never cheated, so this proposed system would not flag them.

You aren't a more "hardcore" viking because you decided to chop wood for 3 hours to build the same base that would take them 2 hours to build leaving them an extra hour (on top of the 2 that you would then be building) just from your lumberjacking trip to go an explore the world. All it means is you have a lot more free time on your hands to go do menial tasks to gather a basic material.

This suggestion solves nothing as long as characters are allowed to join and interact with multiple worlds. And removing that would be a bad move given the finite world-gen which, while unlikely, means that at some point you WILL run out of specific and necessary resources especially if you begin to have a lot of people on a server. Terraria is another example of a crafting survival game that has finite world-gen, but character inventory is separate from the world and people will go to other generated worlds all the time in that game to get more of a resource quicker or obtain something that didn't spawn/ had a finite amount per server

This post feels like the people agreeing with it want to feel validated and have someone to mock, make fun of, or ridicule because they didn't work as hard to get to the stuff this game is really about. There are games where collecting resources is the whole point...cookie clicker comes to mind..., but this game is about exploration, fighting monsters, and proving to Odin you have what it takes to earn a place in Valhalla.

If they are cheating or hacking and you don't like it, stop playing with them, stop playing on that server, or ban them from the server if you own it. Console commands don't work in vanilla multiplayer unless the server owner has allowed them to and I highly doubt that Iron Gate is going to invest in an anti cheat any time soon.

Well said and I agree. "Mark of Loki" was an idea, and I never said it was a good idea,
Bjørn Thorsson Nov 24, 2022 @ 9:01am 
Originally posted by AnimatedJester:
Originally posted by El_Mrky:
I wouldn't go that far, there might be players that wanted to hurry up the progress and would never cheat on multiplayer server. But Mark of Loki would be cool. It might distinguish hardcore Vikings from the ones who used cheats.

Ok, so they make a character whose sole purpose is to spawn in a ton of items on a world they own, and then take their "legit" character to go get those items. That other character never cheated, so this proposed system would not flag them.
(...omissis...)
As I wrote in many and many threads, there are useful anti-cheat mods: in our server we implemented some of them (mostly AzuAntiCheat and ServerCharacters), and they work.

Every time I write this, someone comes and blames me 'cause "this is no perfect system", but we didn't say it was "perfect" (even Azumatt warns it's "not perfect"): I only can say "it works", for the "average player", and knowing the average player "have to play fair" in my same server is a great thing, to me, as I've been into "cheat servers" and it was a total mess, something I absolutely don't want to trash my time at.
The above-average-cheater will meet admin's LART.

Noun. LART (plural LARTs) (slang, computing, facetious) luser attitude readjustment tool; something with which a clueless person is struck.
https://wallpaperaccess.com/full/1105405.jpg
Soma Nov 25, 2022 @ 11:48am 
It seems that a large part of the community wants the current mechanic to stay the same and a large part of the community wants the option to "lock" a server to only allow the items that are currently in said world like: players, resources, and equipment. I can think of situations where I would want both to be true. Hopefully the devs see that both sides have valid points and implement a way to choose between one or the other.
Last edited by Soma; Nov 25, 2022 @ 11:50am
Bjørn Thorsson Nov 26, 2022 @ 2:24am 
Originally posted by Soma:
It seems that a large part of the community wants the current mechanic to stay the same and a large part of the community wants the option to "lock" a server to only allow the items that are currently in said world like: players, resources, and equipment. I can think of situations where I would want both to be true. Hopefully the devs see that both sides have valid points and implement a way to choose between one or the other.
Totally agreeing with you.
My position is: a server owner (AKA the one who pay the server) should have the right to enable/disable anti-cheats, and should be fair by telling players what is enabled or disabled.
To the other side, players keeps the right to join or not join every server they can access, under the "my server, my rules" statement.
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Date Posted: Nov 23, 2022 @ 10:45pm
Posts: 9