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As someone who only plays solo, the world is pretty empty (even though I love all the ruins and abandoned farms and remnants of those who came before me), so it would be nice to occasionally come across someone else, like someone who gave up on their quest. And it took me forever to finally stumble across Haldor - I was sitting on treasure hoard of over 25,000 gold by the time I found him (and by that point I'd stopped bothering with Troll caves and burial chambers/mounds) - and while it was a welcomed find, even after I bought all his stuff I was still sitting on a pile of money that now serves no purpose. I can't even melt down the gold and/or silver necklaces to craft "fancy" decorations, like a golden throne or gold and silver braziers, or use the rubies, pearls, and amber to craft similarly ornate items, either decorative or cosmetic. If I can't use it for crafting, it'd be nice to spend it on something.
Just to tell, that "better trader" sells (and accepts in trade) all the items you already discovered (so no cheats): very useful to directly buy arrows, instead of crafting them, and to sell unused/surplus items too, instead of trashing them in the obliterator.
The bait, in particular, is a weird way to implement things. We gather all sorts of plants and animal meat, but can't figure out how to bait a hook without help? Hopefully it's just a placeholder and the ocean update will improve things.
Has anyone ever come across the problem of diminishing returns with the trader. When turning in items has the price gone down over time? I have seen that eventually he will become disinterested in items as you reach a selling threshold. And that in the end nothing can be exchanged? Has anyone seen that happen?
A map tells you only relative distance, it is not a easy-win button as some would suggest.
You can always roll a seed and play it blind.
To me, definitely make exploring the map more interesting beyond finding unique land formations to build on.
Seeing how it already sorta is a thing, I don't see it being much of a stretch to implement something of this nature being added in future, but more in favour of using said new items to combine with materials that we already have. This, I would like.
Also; skipping fishing entirely if you cant find the trader doesn't feel good. Its a fun and thematic mini game that shouldn't be locked behind the vendor.
Maybe basic fishing at stone age, to fish "low tier" fish (AKA nearly all but tuna), then improved fishing rod, at bronze age, to fish tuna (then, hopefully, something better IF bigger fishes will be deployed).
I totally agree that fishing should be a "normal survival way", the very same as using axes and bows. It's really strange how it have been made as "something special" to find at the trader only, it makes a few sense, at least to me.
The only thing the Trader is giving, which is (currently) not craftable by normal means, is the bait. But I'm sure some "basic bait" can be made craftable too, even at stone age, e.g. by using a neck tail mixed with resin on a workbench. At bronze age, "improved bait" could be obtained by mixing deer meat with resin and skeleton bones, maybe adding an ancient seed if wanting to be more rare, into a cauldron... and so on, age after age.
Trader's "special bait" should be a need only to fish the "best fishes" (e.g. sharks or something like that, maybe bigger tuna like marlins, in deep ocean), not as normal way to fish.