Valheim
OneEye 6 nov. 2022 às 16:09
What you wish the Merchant sold
I wish he sold Feathers. I primarily use ranged and spending a few hours a night hunting seagulls gets tedious.
< >
A mostrar 16-29 de 29 comentários
PotatoFreakazoid 7 nov. 2022 às 4:26 
Personally, I really wish there were more merchants in general, both of a mix of fellow NPC vikings who sell more mundane stuff - building/crafting materials, food items (raw and cooked meals), and crafted items/tools (at random levels) - and more mythology figures/gods/god-kin, each with one powerful, unique item.

As someone who only plays solo, the world is pretty empty (even though I love all the ruins and abandoned farms and remnants of those who came before me), so it would be nice to occasionally come across someone else, like someone who gave up on their quest. And it took me forever to finally stumble across Haldor - I was sitting on treasure hoard of over 25,000 gold by the time I found him (and by that point I'd stopped bothering with Troll caves and burial chambers/mounds) - and while it was a welcomed find, even after I bought all his stuff I was still sitting on a pile of money that now serves no purpose. I can't even melt down the gold and/or silver necklaces to craft "fancy" decorations, like a golden throne or gold and silver braziers, or use the rubies, pearls, and amber to craft similarly ornate items, either decorative or cosmetic. If I can't use it for crafting, it'd be nice to spend it on something.
Bjørn Thorsson 7 nov. 2022 às 9:23 
If devs will implement things like Better_Trader_Remake (Mod) and BackPacks_Remake (Mod) you'll have the answer.
Just to tell, that "better trader" sells (and accepts in trade) all the items you already discovered (so no cheats): very useful to directly buy arrows, instead of crafting them, and to sell unused/surplus items too, instead of trashing them in the obliterator.
Captain Explodo 7 nov. 2022 às 9:57 
More like what I wish he didn't sell... I wish he didn't sell fishing pole and bait . I wish we had proper fishing in the game and we could gather bait and craft fishing poles
shadain597 7 nov. 2022 às 12:16 
Originalmente postado por Captain Explodo:
More like what I wish he didn't sell... I wish he didn't sell fishing pole and bait . I wish we had proper fishing in the game and we could gather bait and craft fishing poles
+1
The bait, in particular, is a weird way to implement things. We gather all sorts of plants and animal meat, but can't figure out how to bait a hook without help? Hopefully it's just a placeholder and the ocean update will improve things.
OneEye 7 nov. 2022 às 12:38 
Originalmente postado por shadain597:
Originalmente postado por Captain Explodo:
More like what I wish he didn't sell... I wish he didn't sell fishing pole and bait . I wish we had proper fishing in the game and we could gather bait and craft fishing poles
+1
The bait, in particular, is a weird way to implement things. We gather all sorts of plants and animal meat, but can't figure out how to bait a hook without help? Hopefully it's just a placeholder and the ocean update will improve things.
Yeah you would think with as much digging we do that there would be a random chance of pulling a nightcrawler in the same way you get rocks.
Kalysm 7 nov. 2022 às 16:39 
I just wish he was easier to find. He should always spawn on the starter island. So many times I'm into the swamp and haven't found him. Seriously sailing is fun and all(Ok sometimes it stinks) but how often do we do it unless we have to. ex. a boss is on another island. No swamp/plains on starter isle etc.
Samoth 9 nov. 2022 às 20:33 
it's supposed to be a 'dead' world. It's an 'Afterlife'.communities are entirely antithetical to the setting. But the trader could be much more useful. I agree.

Has anyone ever come across the problem of diminishing returns with the trader. When turning in items has the price gone down over time? I have seen that eventually he will become disinterested in items as you reach a selling threshold. And that in the end nothing can be exchanged? Has anyone seen that happen?
Samoth 9 nov. 2022 às 20:36 
Originalmente postado por Kalysm:
I just wish he was easier to find. He should always spawn on the starter island. So many times I'm into the swamp and haven't found him. Seriously sailing is fun and all(Ok sometimes it stinks) but how often do we do it unless we have to. ex. a boss is on another island. No swamp/plains on starter isle etc.
he has 10 spots, it really is somewhat easy if you search in a regimented way. The distance at which it is spotted helps a great deal. And if you are stumped, use the seed reader.
A map tells you only relative distance, it is not a easy-win button as some would suggest.
You can always roll a seed and play it blind.
Trakehner (Banido(a)) 10 nov. 2022 às 6:12 
Be nice if instead of the same merchant possibly spawned and/or found across the map, there were several different merchants possible to be found that sold different items. Maybe even rare stuff.

To me, definitely make exploring the map more interesting beyond finding unique land formations to build on.
OneEye 10 nov. 2022 às 8:20 
Originalmente postado por Trakehner:
Be nice if instead of the same merchant possibly spawned and/or found across the map, there were several different merchants possible to be found that sold different items. Maybe even rare stuff.

To me, definitely make exploring the map more interesting beyond finding unique land formations to build on.
That is a good idea. One could sell building oriented stuff, one crafting things and so on.
Happy 15 nov. 2022 às 1:44 
I wish the trader sold some other materials similar to Yimir flesh, in that you need to buy it from Haldor to both unlock better weapons/armour but also to combine, say, 2 or 3 new materials that, when combined with other more plentiful materials eg: Deer Hide, Troll Hide, Wolf Pelts, Metals, etc, would unlock newer/different alternative armour sets & weapons.

Seeing how it already sorta is a thing, I don't see it being much of a stretch to implement something of this nature being added in future, but more in favour of using said new items to combine with materials that we already have. This, I would like.
Soulstinger 15 nov. 2022 às 23:58 
I'll say what I wish the vendor *didn't* sell; fishing bait and poles. I feel they should be implemented fairly early, around the flint era, maybe bronze, so that plain cooked fish has a time to shine, before it only used for the wraps.

Also; skipping fishing entirely if you cant find the trader doesn't feel good. Its a fun and thematic mini game that shouldn't be locked behind the vendor.
Bjørn Thorsson 16 nov. 2022 às 1:26 
+1
Originalmente postado por Soulstinger:
I'll say what I wish the vendor *didn't* sell; fishing bait and poles. I feel they should be implemented fairly early, around the flint era, maybe bronze, so that plain cooked fish has a time to shine, before it only used for the wraps.
Maybe basic fishing at stone age, to fish "low tier" fish (AKA nearly all but tuna), then improved fishing rod, at bronze age, to fish tuna (then, hopefully, something better IF bigger fishes will be deployed).

Also; skipping fishing entirely if you cant find the trader doesn't feel good. Its a fun and thematic mini game that shouldn't be locked behind the vendor.
I totally agree that fishing should be a "normal survival way", the very same as using axes and bows. It's really strange how it have been made as "something special" to find at the trader only, it makes a few sense, at least to me.

The only thing the Trader is giving, which is (currently) not craftable by normal means, is the bait. But I'm sure some "basic bait" can be made craftable too, even at stone age, e.g. by using a neck tail mixed with resin on a workbench. At bronze age, "improved bait" could be obtained by mixing deer meat with resin and skeleton bones, maybe adding an ancient seed if wanting to be more rare, into a cauldron... and so on, age after age.
Trader's "special bait" should be a need only to fish the "best fishes" (e.g. sharks or something like that, maybe bigger tuna like marlins, in deep ocean), not as normal way to fish.
Última alteração por Bjørn Thorsson; 16 nov. 2022 às 1:35
hazelrah 16 nov. 2022 às 8:54 
a trader implies customers. love to see other traders with their own set of items offered. and an active village maybe one/world.
Última alteração por hazelrah; 16 nov. 2022 às 8:55
< >
A mostrar 16-29 de 29 comentários
Por página: 1530 50

Postado a: 6 nov. 2022 às 16:09
Comentários: 29