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I seem to recall reading somewhere that the bronze axe is actually the most efficient for tree-cutting, because the increase in damage at higher axe tiers is offset by the increased stamina cost.
Carrots, turnips, and onions are all biennial plants. That means it takes two years for a plant to mature to the point where it will produce seeds. Barley and flax, on the other hand, are annual plants. Their entire life cycle takes place in one year.
The Valheim developers had to devise a system to account for these differences. Luckily for us, they settled on growing seasons much shorter than a year. One may plant flax or barley and harvest the whole plant when it matures. The resulting plants can be replanted to grow more flax and barley or processed as raw material to produce flax thread or barley flour.
Carrots, turnips, and onions require two seasons to produce seeds. The developers simulated this by requiring individual carrots, turnips, and onions to be replanted in order to get more seeds. Those carrots, turnips, and onions not replanted can be processed as raw materials in making various foods.
Granted, Iron Gate Studio (IGS) could have doubled their foreshortened growing seasons for these plants for the same effect. I suppose IGS thought players would find it more beneficial to have carrots, turnips, and onions available for cooking in the shorter period of time.
As it is, the rate of seed production allows you to neatly divide your fields so that half is growing food, and the other half is sustainably growing seeds. It's a nice little curve that makes it worth thinking about, but not difficult to manage.
I have never heard anyone complain about Valheim's farming system. Only took about five seconds to figure out a sustainable growing schedule. The top three farming related mods on Nexus relate to farming additional types of plants, planting on a grid / mass harvesting, and farming without spending stamina.
Pretty sure this is a you problem. Consider it an opportunity to discover how much more capable you are than you previously suspected.
Yes I do. I haven't suggested anything unusual about the way plants work. I simple stated that having to harvesting carrots to replant them is unrealistic.
You've just found 4 different issues people had with the farming system significant enough to be some of the most popular mods.
This last bit is a random insult. Can you troll elsewhere? Maybe read either my comment or your own before responding to me?
The mods I described all make farming bigger, faster, and less work. None of them change it fundamentally. They just make it more effective and and capable.
It's pretty obvious from the OP that you don't want to have to manage seeds. You said it was "bizzare, and unrealistic" to get seeds by letting plants continue to grow instead of eating them. But this isn't unreflective of how real medieval farming works. It's just unreflective of how survival crafting game farming usually works.
Seeds aren't hard to manage. Most crops produce three seeds when replanted. Two of these go to half your field to grow two plantings of produce, and the third grows for two plantings in the other half to produce three more seeds. So if your garden can fit fifty carrots, you get twenty five carrots to eat each harvest. Flax and barley are even simpler. Just replant half your harvest each time.
Don't I know it! Made a list back at launch of minor changes I'd like to see. Only thing I've crossed off is "make tower shields do something meaningful"
I appreciate you trying to help me out. There's a bit of confusion in this thread. This is a suggestion as labeled, not a cry for help. I love the hunting in this game and find wild plants easy to obtain whilst hunting. That and the combat being pretty easy to work with means I can get through a playthrough without farming of the plants at issue. And the last time I used the axe it was aweful as a weapon too, so that doesn't effect my play either. I'm just suggesting these things get integrated better into gameplay by making them compete with alternatives. I appreciate you