Valheim

Valheim

Pigs_of_evil Oct 26, 2022 @ 11:27am
Battleaxes are really terrible axes? Carrots reproduce like jellyfish?
So the best battle axe in the game cuts trees slower than a bronze axe for more stamina. It's two metals ahead an very noticably worse. Can we have the axes do the axe thing? Would also appreciate a fix for the bizzare planting system. Why are there 2 different carrot plants?Just give the carrots 2 drops. Can use the old model and/or code for a new plant.
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Showing 1-15 of 16 comments
Pantstron Oct 26, 2022 @ 12:31pm 
Wha? battle axes are sick. Chopping trees down with the huge swing is fun as, and does plenty damage, crystal battle axe is a great wood chopping axe plus can block and parry abominations
Pigs_of_evil Oct 26, 2022 @ 2:01pm 
Originally posted by Fzanco:
Wha? battle axes are sick. Chopping trees down with the huge swing is fun as, and does plenty damage, crystal battle axe is a great wood chopping axe plus can block and parry abominations
Try it against an iron axe. If it chops trees down faster let me know.
Last edited by Pigs_of_evil; Oct 26, 2022 @ 2:05pm
shadain597 Oct 26, 2022 @ 2:40pm 
Originally posted by Pigs_of_evil:
Originally posted by Fzanco:
Wha? battle axes are sick. Chopping trees down with the huge swing is fun as, and does plenty damage, crystal battle axe is a great wood chopping axe plus can block and parry abominations
Try it against an iron axe. If it chops trees down faster let me know.
According to the wiki, the chop damage is about the same, though the two-handed axe obviously has longer swings and a higher stamina cost. IIRC, it's actually better than the one-handed if you can manage to hit more than one target per swing, which is pretty situational.

I seem to recall reading somewhere that the bronze axe is actually the most efficient for tree-cutting, because the increase in damage at higher axe tiers is offset by the increased stamina cost.
Pigs_of_evil Oct 26, 2022 @ 3:05pm 
Originally posted by shadain597:
Originally posted by Pigs_of_evil:
Try it against an iron axe. If it chops trees down faster let me know.
it's actually better than the one-handed if you can manage to hit more than one target per swing, which is pretty situational.
Only if it can hit 2 and the 1 handed can't. So very situational. Remember that many of the swings are done on the trees already felled. So even in that situation its still slower and less stam efficient, UNLESS the trees repeatedly form shapes where ONLY a battleaxe can hit multiple pieces. Looks cool though.
warrenchmobile (Banned) Oct 26, 2022 @ 3:26pm 
The planting system is bizarre for those unfamiliar with agriculture.

Carrots, turnips, and onions are all biennial plants. That means it takes two years for a plant to mature to the point where it will produce seeds. Barley and flax, on the other hand, are annual plants. Their entire life cycle takes place in one year.

The Valheim developers had to devise a system to account for these differences. Luckily for us, they settled on growing seasons much shorter than a year. One may plant flax or barley and harvest the whole plant when it matures. The resulting plants can be replanted to grow more flax and barley or processed as raw material to produce flax thread or barley flour.

Carrots, turnips, and onions require two seasons to produce seeds. The developers simulated this by requiring individual carrots, turnips, and onions to be replanted in order to get more seeds. Those carrots, turnips, and onions not replanted can be processed as raw materials in making various foods.

Granted, Iron Gate Studio (IGS) could have doubled their foreshortened growing seasons for these plants for the same effect. I suppose IGS thought players would find it more beneficial to have carrots, turnips, and onions available for cooking in the shorter period of time.
Last edited by warrenchmobile; Oct 26, 2022 @ 3:29pm
shadain597 Oct 26, 2022 @ 3:42pm 
Originally posted by warrenchmobile:
The Valheim developers had to devise a system to account for these differences.
Sorry, but "had to" is incorrect; more like decided to. It's a fantasy videogame and the rest of your post even acknowledges that they aren't trying to be very realistic. Since this is not, first and foremost, a farming game, I don't think using different planting/harvesting systems was the right choice, though that's just my opinion.
I'm still waiting for the post complaining how agriculture gets dumbed down later on because you just replant the barley directly instead of having to plant barley seeds.

As it is, the rate of seed production allows you to neatly divide your fields so that half is growing food, and the other half is sustainably growing seeds. It's a nice little curve that makes it worth thinking about, but not difficult to manage.
Pigs_of_evil Oct 26, 2022 @ 5:33pm 
Originally posted by warrenchmobile:
The planting system is bizarre for those unfamiliar with agriculture.
Granted, Iron Gate Studio (IGS) could have doubled their foreshortened growing seasons for these plants for the same effect. I suppose IGS thought players would find it more beneficial to have carrots, turnips, and onions available for cooking in the shorter period of time.
Or double the yield and time and give seeds. What the benefit of this system could be I've no idea, but it sure is tedious, oft complained about, oft modded, bizzare, and unrealistic to replant your carrot.
The Big Brzezinski Oct 26, 2022 @ 6:12pm 
Unrealistic? Do you not know how plants work?

I have never heard anyone complain about Valheim's farming system. Only took about five seconds to figure out a sustainable growing schedule. The top three farming related mods on Nexus relate to farming additional types of plants, planting on a grid / mass harvesting, and farming without spending stamina.

Pretty sure this is a you problem. Consider it an opportunity to discover how much more capable you are than you previously suspected.
Pigs_of_evil Oct 26, 2022 @ 8:33pm 
Originally posted by The Big Brzezinski:
Unrealistic? Do you not know how plants work?

I have never heard anyone complain about Valheim's farming system. Only took about five seconds to figure out a sustainable growing schedule. The top three farming related mods on Nexus relate to farming additional types of plants, planting on a grid / mass harvesting, and farming without spending stamina.

Pretty sure this is a you problem. Consider it an opportunity to discover how much more capable you are than you previously suspected.

Yes I do. I haven't suggested anything unusual about the way plants work. I simple stated that having to harvesting carrots to replant them is unrealistic.

You've just found 4 different issues people had with the farming system significant enough to be some of the most popular mods.

This last bit is a random insult. Can you troll elsewhere? Maybe read either my comment or your own before responding to me?
Last edited by Pigs_of_evil; Oct 26, 2022 @ 8:34pm
The Big Brzezinski Oct 26, 2022 @ 11:06pm 
Originally posted by Pigs_of_evil:
Originally posted by The Big Brzezinski:
Unrealistic? Do you not know how plants work?

I have never heard anyone complain about Valheim's farming system. Only took about five seconds to figure out a sustainable growing schedule. The top three farming related mods on Nexus relate to farming additional types of plants, planting on a grid / mass harvesting, and farming without spending stamina.

Pretty sure this is a you problem. Consider it an opportunity to discover how much more capable you are than you previously suspected.

Yes I do. I haven't suggested anything unusual about the way plants work. I simple stated that having to harvesting carrots to replant them is unrealistic.

You've just found 4 different issues people had with the farming system significant enough to be some of the most popular mods.

This last bit is a random insult. Can you troll elsewhere? Maybe read either my comment or your own before responding to me?
If you're gonna decide to take encouragement as an insult, then I'm just gonna assume you want to be angry.

The mods I described all make farming bigger, faster, and less work. None of them change it fundamentally. They just make it more effective and and capable.

It's pretty obvious from the OP that you don't want to have to manage seeds. You said it was "bizzare, and unrealistic" to get seeds by letting plants continue to grow instead of eating them. But this isn't unreflective of how real medieval farming works. It's just unreflective of how survival crafting game farming usually works.

Seeds aren't hard to manage. Most crops produce three seeds when replanted. Two of these go to half your field to grow two plantings of produce, and the third grows for two plantings in the other half to produce three more seeds. So if your garden can fit fifty carrots, you get twenty five carrots to eat each harvest. Flax and barley are even simpler. Just replant half your harvest each time.
Ispose Oct 26, 2022 @ 11:36pm 
It's ok man. Not everything in the game is going to be agreeable to you. Having to carry a separate wood cutting implement for now isn't the worst thing that's ever happened. As far as the farming goes, just don't do it if you don't like it. There are foods that don't take farmed materials. They're typically a lot worse, but they are a much lesser headache to produce also. Sounds like you'll be fine once you hit barley and get a crystal axe anyways.
Pigs_of_evil Oct 27, 2022 @ 5:56am 
Originally posted by Ispose:
It's ok man. Not everything in the game is going to be agreeable to you.

Don't I know it! Made a list back at launch of minor changes I'd like to see. Only thing I've crossed off is "make tower shields do something meaningful"

I appreciate you trying to help me out. There's a bit of confusion in this thread. This is a suggestion as labeled, not a cry for help. I love the hunting in this game and find wild plants easy to obtain whilst hunting. That and the combat being pretty easy to work with means I can get through a playthrough without farming of the plants at issue. And the last time I used the axe it was aweful as a weapon too, so that doesn't effect my play either. I'm just suggesting these things get integrated better into gameplay by making them compete with alternatives. I appreciate you
Last edited by Pigs_of_evil; Oct 27, 2022 @ 6:00am
Iacelebrendinen Oct 31, 2022 @ 1:55pm 
I want the "Two-Handed" skill expanded past just the battle axes. I want greatswords.
Pigs_of_evil Oct 31, 2022 @ 5:06pm 
Originally posted by Iacelebrendinen:
I want the "Two-Handed" skill expanded past just the battle axes. I want greatswords.
I'm a fan. I'm not sure when you'd use it though. Unfortunate side effect of resistances is that most weapons aren't competitive with maces or axes (depending on metal stage) for most of the game and swords never get to be best.
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Date Posted: Oct 26, 2022 @ 11:27am
Posts: 16