Valheim

Valheim

merm Aug 4, 2022 @ 5:57am
Necks as pets
I really just want a 2 star neck as a tamed housepet. So I can feed him fish. And pet him. And hear him go "BLEEEEEEEEH" at me when I walk in the house.
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Showing 1-5 of 5 comments
electricdawn Aug 4, 2022 @ 6:22am 
I actually think this has some potential. Greylings and Necks make for some adorable pets.

So... why not?

+1
Bjørn Thorsson Aug 4, 2022 @ 9:08am 
+1

In a map we're not using anymore, we "jailed" a neck into a pen, calling it our mascot. :steamhappy:
Being able to tame it would be lovely too.
Pantstron Aug 4, 2022 @ 1:32pm 
Pet for sure, Breeding them for meat would be utterly pointless. Maybe they could have some other benefit like they poo a resource after being fed? Maybe a chance of a slightly useful item?
Pantstron Aug 4, 2022 @ 4:57pm 
Trophies! Lots of players have trouble getting some trophies. Necks could have a chance to poo a random trophy. I see necks as bottom feeders so here's my silly logic.

Their normal poo could be stones, resin, wood, scrap leather , basic stuff that's nearly useless and they might eat since their dumb little vultures of the ocean line. Hence they could have a rare chance to poop a random trophy. If you wanted to make it more complicated with drop chances 1 star and 2 star could offer slightly more chance to spawn "x" set of trophies.

And I reckon you could feed them dandelions since there's more much use for that resource at the moment.
Last edited by Pantstron; Aug 4, 2022 @ 4:58pm
ItchyDani3l Aug 12, 2022 @ 8:19pm 
Kind of off topic, but gathering Necks already has a pretty useful function in game.

The idea is, you trap a bunch of local necks into a walled-off area, and they will no longer respawn in their normal location, because they haven't died yet.

So when you're travelling around the area now, you won't be pestered by necks. Or more importantly, your torches and crafting benches and spikes in the area won't take damage from wandering necks.

They don't agro very easily, it's pretty easy to contain them and just leave them be. (Except when monsters attack your base)
Last edited by ItchyDani3l; Aug 12, 2022 @ 8:20pm
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Date Posted: Aug 4, 2022 @ 5:57am
Posts: 5