Valheim
Zakilados 2022 年 6 月 10 日 下午 12:59
Quests / Quest Board
I have been think about how nice it would be to have other quests in Valheim and my friends and family agree.
I researched and found mods available for adding quests to the game but mostly through Hugin or the Vendor. Which is intriguing and definitely and option.
But what I am thinking of is a new item for the game -- a Quest Board or Post it Board.

The Idea is that the board has a gui that pops up and is pre loaded with random quests to complete and turn in. These quests would require interaction with an NPC (so much like the mods mentioned above). But the gui could also allow the creation of simple quests from user to user.

EXMPLE:
I go to the board and open the gui.
I select create order.(quest)
I choose an item that I need from the DB and add the amount of the Item.
I chose a reward (must have the item in inventory) - that item and amount is deposited to the board and the quest.
make a Title, a short blurb for the description and post.

Other player goes to board and opens GUI.
selects either World Requests or Player Request
Chooses a quest (would be good to have a item like a note go to inventory; like they pulled it off the board).
Follow the quest instructions to complete the request.
If it is a player request - turn in at the board - board holds the requested items and drops the reward in the players inventory.

I go back to the board and open GUI
Either the items from the Completed request auto go to your inventory or have some kind of tab to except the items.
最後修改者:Zakilados; 2022 年 6 月 10 日 下午 3:09
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目前顯示第 16-21 則留言,共 21
Bjørn Thorsson 2022 年 6 月 11 日 下午 1:25 
引用自 M.Red
引用自 Zakilados
4. Think for a moment: (A to B quest - no thanks) that's all you do in any game.
Go get/talk/kill -- you get X, take X to/craft, get Y. This is the basics of life and every game, move, and sandbox. What the difference is; is the imagination and creative abilities of those involved.

thats why i dont need quests in a game like valheim
1. its the everyday buisness
2. quests of that common type are all over the game genres

I think here the "quest" word is a little misleading: they are quests, but not like the ones we usually see in games like WoW (which usually imply to have "questers" NPCs, and are kind of mandatory, to have some progression in the game): here the suggestion is more to create a player-to-player "hiring system", or "work contract" (EVE-online have that, and it works very well), a way by which players can interact even not being online (or in the same place) together.

Sure, you can argue they always "can talk", player A can "just ask" player B "to have item 1, 2, and 3, giving N food/coins/tools as reward"... but, tell me, did you really try doing that in game?

I did, and it's not easy at all, taking more time than it should, exactly 'cause me and my friends (1) was not online at the same times, (2) had different chores to do when we was, (3) was in different places doing priority tasks, etc. etc.

My friend, by chance, implemented the "orders board" directly in game (by placing some signposts on an house wall), nonetheless, to "meet and have such interaction" was never easy. He also tried to put a "dropbox" (a chest for us to use to leave items while he was away/offline) but that mechanic is still extremely raw in Valheim, 'cause of its "authorization system" which mostly relies to wards.

3. its nothing special and does not increase valheims playability imho

playing games is like getting out of real life for some time
its about getting out of the real world "every day" business
and the last thing a game like valheim requires is repeating quests just because another viking is unable to get ressources (in a world FULL of ressources) because that viking got lazy

1. true, but a game should also "make sense" and, especially a survival one, "be realistic" (not "real", just "realistic"). Also, if possible, not to be a "silly game" where to just lose some time (and I'm appreciating Valheim exactly 'cause of that: it's not trivial).

2. here is probably where your idea and the OPs one don't match: the "hiring contracts" could give more depth to multiplayer worlds by adding specialisation: the one-man-army concept is more suitable for single-player worlds but, as the OPs already stated, if a group want to survive, seems far better for them to specialize (and, if I'm not wrong, RL history supports that): some players are sure better suited to be hunters/warriors while others would enjoy more to be farmers, cooks, carpenters, shipwrighters, others would like more to be explorers, etc.

Living into a village, having to survive together, involves taking profit of everyone's specialisation, like we had to fight a war: some are first line warriors, others are better suited to be 2ns line archers, others healers. If I was that village's jarl, I didn't want "all going assaulting like crazy berserkers", if I could take profit of archers and scouts abilities.

i get your idea and its an honest attempt to bring a bit of a multiplayer extra in the game
but using a system that is just everywhere (quests) is the reason why i find valheim so good - it dont forces me to... go to "X" and ..... you know

I'm honestly not getting where a feature like this can "force you" to do anything: if some players want to cooperate in a more specialized ways, that's a "tool" which can support them, if one wants to "do all by himself" there is (and there should be) no restriction to go in that way at all.

As I told, in WoW (more traditional) quests are absolutely mandatory for the player to progress: there is no other way to earn Exp than taking quests from an NPC, following the "quest line", so that to grow and move to other zones... but the OP, here, is not asking for such a system (which is also terribly complex to implement and would totally screw up Valheim's idea of a survival game).
Here the thing seems totally different: just a tool for multiplayer coordination and specialisation, which seems not bad to me (personal point of view), something which adds depth to the game, forcing no one to use it too.

so thats my opinions about a quest system
im not up to get in any sort of fight here
i respect your idea and my opionions about quests are... lets say "negative"
its the same with achivements

repeating things like:
walk "x" steps
die "x" times

and off course
beat boss "x"
finish the game....
Totally agreeing with you: this forum is to exchange ideas and giving suggestions, to IGS to possibly make a better game: some suggestions are tailored even by "negative" reasons explained here. I'm sure devs will take from both sides: pros and cons.
Bjørn Thorsson 2022 年 6 月 11 日 下午 1:36 
引用自 electricdawn
"Kill wolves, bring back their heads." Of course only every third wolf has a head!

Thanks, but a resounding NO, thanks. This is a sandbox, it should stay a sandbox. That said, *looks at Bjoern* a game master system could be integrated into the game to make your OWN story.

I don't need whatever lame quest IG comes up with, I want real life GM's making a story.
Ah! You seems missing OPs' idea of such "quests", my friend. ;)

Also, a "GM system" (not asked in this thread) despite being a nice "tool" to have, will require "questers": seems a far different game's organisation than the current one (more like Ultima Online, having GMs, Seers, etc.).

What I mean (even if not going into a deep discussion here, as it's OT) is: up to now, Valheim is organized differently, with a bunch of players trying to survive by cooperating (and OP is suggesting a tool in that way). A "GM system", far more RP-oriented than survival, requires an "in game Staff", changing the game a lot: up to now there is the "server owner" role only, different than "player" one, and the owner is also a player like all others.
Maelstrom 2022 年 6 月 11 日 下午 3:20 
idk, one of things I like most about these kinds of games is that there aren't any talking heads or super involved storylines to railroad you around.
blankitosonic (已封鎖) 2022 年 6 月 11 日 下午 3:26 
引用自 PakaNoHida
引用自 blankitosonic
As the same why the game needs a cartography table ? Dont know but vikings are known for being mercenaries ....so i see a board or a quest board compatible ...


Like comparing a lime to tequilla, IMO.

Game companies have to hire an entire department for quests and lore.

I do not want to see this in this game.
So who was doing all the lore in the game already ? A gnome that works for free ?
PakaNoHida 2022 年 6 月 11 日 下午 3:46 
引用自 blankitosonic
引用自 PakaNoHida


Like comparing a lime to tequilla, IMO.

Game companies have to hire an entire department for quests and lore.

I do not want to see this in this game.
So who was doing all the lore in the game already ? A gnome that works for free ?


Right now the lore is simple, easy, not much to track. Adding a system into a game for a single player that is supposed to be alone creates a very large amount of additional work.

For example, a sudden need for NPC's, a reward system, new artwork, new gui work, new models, someone to keep track of all text information, stories, etc.

I think, and I maybe wrong, a lot of people have a different version in their collective minds than what IGS wants to make.

/joking on

I think a Platy♥♥♥♥♥ from lake titcaca is an intern currently since ducks have toes.

/joking off
vinyblaster (已封鎖) 2022 年 6 月 11 日 下午 4:35 
引用自 Zakilados
引用自 M.Red

thats why i dont need quests in a game like valheim
1. its the everyday buisness
2. quests of that common type are all over the game genres
3. its nothing special and does not increase valheims playability imho

playing games is like getting out of real life for some time
its about getting out of the real world "every day" business
and the last thing a game like valheim requires is repeating quests just because another viking is unable to get ressources (in a world FULL of ressources) because that viking got lazy

i get your idea and its an honest attempt to bring a bit of a multiplayer extra in the game
but using a system that is just everywhere (quests) is the reason why i find valheim so good - it dont forces me to... go to "X" and ..... you know

so thats my opinions about a quest system
im not up to get in any sort of fight here
i respect your idea and my opionions about quests are... lets say "negative"
its the same with achivements

repeating things like:
walk "x" steps
die "x" times

and off course
beat boss "x"
finish the game....

I think you missed that whole point -- no matter what you are doing quest or not in any game; your are doing/getting X to get Y --- and games are just a reflection of RL -- sorry

I am just suggesting something that many people would love to see in any game and could benefit single or Multi Player by adding more OPTIONAL choices.

and Hey you still have the option to not build the board.. And I never said anything about requiring quest -- rather an option for requests. AND requesting stuff is not lazy it organization and team work.

You are of course completely free to give your opinion -- I just wish people would read and contemplate the words used before blathering on about a moot point.

The suggestion is for an option (like everything else in Valheim) to do more.

You call it an option, I call it dev time spent on something I'm not interested in instead of another feature.

Players who care about that can already do it. Setup a discord with your group and add a "quests" channel in there and you're set.

This whole quest board thing would be expensive as hell to develop for such minimal return.

Also, you're getting a bit confrontational, I dont think it's OK to tell people to "think about it" or "read more carefully" implying that the only reason someone would disagree with you is because they are dumb or didn't pay attention to your message.
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張貼日期: 2022 年 6 月 10 日 下午 12:59
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