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Сообщить о проблеме с переводом
Those NPCs could have a simple predefined set of classes, like warrior (sword+ shield) or archer (bow+ arrows). Or a more advanced RPG like system, allowing us player to decide what those NPCs will wear and thus define what role they are going to be. Creatures path finding is really good now, wolves and enemies can use stairs and enter our buildings, so I don't think having those NPCs stuck somewhere is a problem. If the terrain is not transformed in sharp cliff of course.
However, now that I writing those lines, each time I find an abandoned village, I think of those as our camps, were players used to gather and have a vibrant life in there, before vanishing into nothingness.
https://www.nexusmods.com/valheim/mods/1321
https://www.nexusmods.com/valheim/mods/1363
and some tame mods
https://www.nexusmods.com/valheim/mods/478
https://www.nexusmods.com/valheim/mods/970
Yea from my experience the human companions that you can play with tend to have terrible AI.
You are not kidding. My friends are dying constantly to falling trees, their pathing is terrible, and they keep using bukeperries recreationally.
I've not seen any do this so far, dies this now happen in New Worlds after H&H?
Oh, yeah, I'd definitely like to see npc wandering about, or set up someplace. Not looking for npc quests, but would be nice to invite them to stay at our builds.
System could scan and determine likelihood of them staying.
Yeah,I've seen people talking about mods that add NPCs, but like you said you need multiple mods and from what I've heard some of those mods don't work because of the last update, it's kind of scare me that I invest myself only for the game not to work anymore after X or Y update. However, I might give it a try one day or later is companions are not on the roadmap for Valheim
Friendlies Reloaded doesnt work ATM, but Friendlies does
Of course proper NPCs made by the devs might be less costly but I would say if they do it it's probably better if they do it towards the end of development, after the optimization work has been mostly done
Personally i would enjoy having NPC's you could hire, then assign them to (one) or more sets of chests with the necessary materials to refill all the torch stands, fire pits, sconces, smelters, kilns etc.
Also an NPC you could hire to assign the task of mining Copper Nodes.
I love this game in fact the 1,164 hours i have so far says that clearly, but i have to admit mining Copper becomes a chore after so many times of doing it.
Please understand this is NOT a complaint, i love the game i really do but i agree with the general sentiment that the game can feel lonely at times. =)