Εγκατάσταση Steam
Σύνδεση
|
Γλώσσα
简体中文 (Απλοποιημένα κινεζικά)
繁體中文 (Παραδοσιακά κινεζικά)
日本語 (Ιαπωνικά)
한국어 (Κορεατικά)
ไทย (Ταϊλανδικά)
Български (Βουλγαρικά)
Čeština (Τσεχικά)
Dansk (Δανικά)
Deutsch (Γερμανικά)
English (Αγγλικά)
Español – España (Ισπανικά – Ισπανία)
Español – Latinoamérica (Ισπανικά – Λατινική Αμερική)
Français (Γαλλικά)
Italiano (Ιταλικά)
Bahasa Indonesia (Ινδονησιακά)
Magyar (Ουγγρικά)
Nederlands (Ολλανδικά)
Norsk (Νορβηγικά)
Polski (Πολωνικά)
Português (Πορτογαλικά – Πορτογαλία)
Português – Brasil (Πορτογαλικά – Βραζιλία)
Română (Ρουμανικά)
Русский (Ρωσικά)
Suomi (Φινλανδικά)
Svenska (Σουηδικά)
Türkçe (Τουρκικά)
Tiếng Việt (Βιετναμικά)
Українська (Ουκρανικά)
Αναφορά προβλήματος μετάφρασης
Do I make sense? I feel like I don't make sense sometimes.
That said, the Devs should maybe take a look at Dragon Quest Builders 2 for some of the stuff. In that one, you have a hammer. Later you get a hammer that you can use to smash a 3x3x3 grid... and then a 5x5x5 grid.
Instead a "locking" grid, I would rather want the ability to plant more at once then one. Maybe like in Dragon Quest Builders 2, where the character will "charge up" the skill, freezing for some moments until it is done. So it is not "faster"... just a little bit more convenient in the sense of inputs.
I think... what is good for the gameplay is not easier, faster or dumbed down stuff... but instead convenience that doesn't necessarily make actions way faster or save a ton time... it is just a convenienter way.
@Mr B.
I hope improvements are on the radar. I do not mind to plant 200 carrots, but in a Survival/Builder game like Minecraft or this here the gameplay should be early on to do stuff tedious, one by one... and then later gain abilities that make things a little bit faster, more convenient and effective... so the player can fulfill needs for food faster and concentrate on other things.
What I mean is like you struggle to farm food early on and most gametime is used on that... and then you gain some item to get that chore done faster and now you can start to explore more because you are not using most of the day just farming.
Yeah, you just want easier and dumbed down, but not faster.
Automatically check if plants can grow (dumbed down), charge to automatically plant in a grid (easier), but specifically not asking to have it any faster. I understood just fine.
Maybe you could explain what the point of your post here is. All you did was rephrase what I wrote... twice.
Oh they do? I didn't plant trees yet. I just find it annoying to plant 100 and more carrots... and never really getting any feedback as to do I do it right. It would be nice if there was some indicator helping with the planting some, I do not ask to have a grid baseline where stuff "snaps to".
Only *after* planting, which is pretty pointless.