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yes, i get all the hair, including the hanging braids.
to reiterate the point in the main post, you can easily make a full wolf armor set and then just go into the plains, so why hang around and go to 3-4 large mountains to finish the light armor when there is a faster path to the next biome. i do think the fenris set adds a unique option for speed, which helps when just doing chores around your home, but combat-wise, there is almost no functional reason to keep grinding for hair when you could just make padded armor. i had a full set of padded armor before the fenris set in this play through, shorter straighter progression.
It takes me like 4-5 caves to make a full upgraded set + fist weapon
This is the nature of a rng procedural generated world.
it wont be easy on the vast majority of seeds, your analysis is wrong (nonexistent). "its random lol" is about as low rent of a contribution as you can make.
Of course not caves in my main island mountains but i most sailed a little to found other big mountains ( 2 ) with 3-4 caves each and that was enought for a complete set
There is the seed generator site if you are not happy with your " bast mayority seeds " xd ( and 0 proofs )
I made a world 3 months ago that had 1 mountain system for Moder and it was the only area with any caves which did not have enough mats to do with what the OP posted about.
That world has since be deleted since I also had to go through mythlands to get to Moder.
I don't keep old seeds as "proofs" for people. I doubt you do also Blankittosonic.
On one hand, the Fenris armor set does take a lot of mats to create. 150 hair means you likely have to search about six caves, provided each cave has around 25 fenris hair (and some caves don't spawn Cultist rooms at all, which is where the majority of the hair is). That being said, I'd almost argue that the wolf pelts are considerably more annoying to gather than the hair; after all, leather scraps are obtainable in at least three different methods (boars, bats and scrap iron mining) while wolf pelts are ONLY obtained by killing wolves. Unless you feel like taking on some starred wolves, you're limited to the maximum of three spawned wolves in the area at any given time (and you need 72 pelts to max). The Cultist Trophy can also be a problem.
On the other, it's arguably easier to upgrade than either the Troll or Root armor sets. Maxing out the Troll Set requires you to kill 11 non-starred Trolls (and that doesn't even include the cape) while the Root Set requires 14 Abominations. You absolutely do not need to clear 14 Frost Caves to get 150 hair even with bad RNG. Plus, once you have 60 hair and can make the full set (so long as you have the Cultist trophy lmao), you get both Fire AND Frost resistance, making future caves much easier to clear. The Fenris Coat is also interesting, because it's the only armor piece that provides Frost Resistance with no metal required, meaning you could theoretically get it by Day 1 if you could reach and clear a frost cave.
That being said, I definitely don't understand why Fenrings don't drop Fenris hair (or the Ulvs/Cultists, for that matter). I also wouldn't be against the Cultist trophy having a 20% drop rate. Unlike Wolves, Cultists don't respawn, so if the trophy is going to be used in a crafting recipe, it only seems fair to have a better chance of getting it.
correct, you will generally be ready to move on to the plains long before you have enough hair. that is part of the issue.
i will say the armor set is worth getting even if you are done with the game. due to the move speed, is the the best homestead armor just for doing chores, etc.
I don't get why you would fully upgrade the hood instead of making the full set, especially because the Fire Resistance and +15 Fists boost are really good for future caves with the Rippers (provided you've been punching people beforehand).
So I actually just fought Yagluth. In fact, me and my dad actually fought him twice, and let me tell you something; padded is garbage against Yagluth. It has high armor value, sure, but that 10% movement speed reduction is absolutely killer against a boss where two out of three attacks auto-aim towards you, especially the ♥♥♥♥♥♥♥ meteor attack. It also doesn't help that much when virtually all of Yagluth's attacks do elemental damage, not physical.
Compare that to a 9% movement speed increase and automatic fire resistance from having the full Fenris set and it's pretty obvious what's better. In fact, because the Fenris armor provides a negative movement penalty, it actually decreases the stamina cost of both jumping and rolling by 9%.
That's my current gripe with Valheim. The only way to stay alive is to not get hit, either by parrying, rolling, or just running. Having a high armor value helps in case you DO get hit, but if it slows you down considerably, then it actually does more harm than good. The only times armor is truly useful is if it provides useful buffs, like speed increases or resistances. The Root Harnesk is insanely busted due to the Pierce resistance; a Squito hit does 45 damage to a player with 45 armor, and 22.5 damage to a player with 90 armor. However, Squitos only deal 11.25 damage to a player who also has 45 armor, but additionally has the Root Harnesk equipped. Even two-star Fuling spear throwers can barely touch your health.