Valheim
Increased comfort radius at home.
It feels a bit silly to put 4 bathtubs at home just to make internal area equally comfortable. And with more items later on it will became even more complicated.

Several possible approaches.
  • Increase comfort check radius inside and near fire.
  • Touchable item inside house to get "At home" aura that increases check radius till player goes outside. Or even mead for the better immersion
  • Relay item that expands comfort range check with it's own range. Something like regular 10m till the relay and 15m more around relay.
Laatst bewerkt door Anna; 11 sep 2022 om 2:59
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1-15 van 33 reacties weergegeven
vinyblaster (Verbannen) 11 sep 2022 om 3:36 
The relay idea is pretty good. I wouldn't make it yet another item, but simply: when 2 comfort its have an overlap they just share their areas. If your chair and bathtub have an overlap on their radius then it's enough to be in your chair's area to get all comfort points.

Maybe there will be a way to abuse it I'm not sure but something needs to be reworked there. Alongside a good UI that tells you which items are contributing to your comfort at a given location.
I beleive items don't have comfort area. Game probably just checks 10m around player for comfort items and that's it.

It's possible to use every comfort item as relay for one more comfort check step, but it'll be way more computation in cluttered areas because complexity is O(n*n)

The only reason I thought about dedicated relay item was to ease this problem a bit.
Yes, this! 10m is waaaaaay not enough! It needs to be 20m at least. How would you be able to cram so much stuff in a circle of 10m and NOT making it look completely cluttered and ugly?

10m is a joke.
vinyblaster (Verbannen) 11 sep 2022 om 13:25 
Origineel geplaatst door Anna:
I beleive items don't have comfort area. Game probably just checks 10m around player for comfort items and that's it.

It's possible to use every comfort item as relay for one more comfort check step, but it'll be way more computation in cluttered areas because complexity is O(n*n)

The only reason I thought about dedicated relay item was to ease this problem a bit.

Even if you use a dedicated item the complexity remains n-square, it's just that your n is presumably smaller since you only count relay items instead of all comfort items. This is a minuscule difference (what are we talking about here? n being 4 instead of 12?). I don't want more clutter just to put relay items.
warrenchmobile (Verbannen) 11 sep 2022 om 20:06 
Origineel geplaatst door Anna:
It feels a bit silly to put 4 bathtubs at home just to make internal area equally comfortable. And with more items later on it will became even more complicated.

Several possible approaches.
  • Increase comfort check radius inside and near fire.
  • Touchable item inside house to get "At home" aura that increases check radius till player goes outside. Or even mead for the better immersion
  • Relay item that expands comfort range check with it's own range. Something like regular 10m till the relay and 15m more around relay.

It is extremely silly to put 4 bathtubs at home just to make internal area equally comfortable.

As I see it, the whole idea of having a high comfort level in one spot in a Viking's home is to increase the duration of the rested buff. The rested buff enables faster recovery of lost health and stamina.

The rested buff is highly desirable when a viking is out and about exploring, gathering resources, and doing whatnot away from home. In a viking's home, not so much. One wonders exactly what is going on at home that makes the ability to get prolonged rest anywhere within so important.
I agree with the radius issue. You setup a nice home and you have to stand in a very specific spot to receive the full resting bonus? Since Rest seems to be tied to your source of fire, perhaps the game should only worry about the area created by combining all the sources of fire? Each source of fire has its own radius. Hearth is large, braziers are medium, running smelters/kilns/ovens are medium, and campfire is small. If they overlap then they're counted as one contiguous area. The game would check for any comfort item inside the 'fire' area and that would determine your comfort level ANYWHERE within that area.
Origineel geplaatst door TheBoot:
I agree with the radius issue. You setup a nice home and you have to stand in a very specific spot to receive the full resting bonus? Since Rest seems to be tied to your source of fire, perhaps the game should only worry about the area created by combining all the sources of fire? Each source of fire has its own radius. Hearth is large, braziers are medium, running smelters/kilns/ovens are medium, and campfire is small. If they overlap then they're counted as one contiguous area. The game would check for any comfort item inside the 'fire' area and that would determine your comfort level ANYWHERE within that area.
Yeah sounds good. In my head I'm thinking your saying make the fire/hearth an upgradable comfort zone just like a workshop upgrades from nearby items so does a fire from nearby items plus also needing shelter or sitting down
Origineel geplaatst door Fzanco:
Origineel geplaatst door TheBoot:
I agree with the radius issue. You setup a nice home and you have to stand in a very specific spot to receive the full resting bonus? Since Rest seems to be tied to your source of fire, perhaps the game should only worry about the area created by combining all the sources of fire? Each source of fire has its own radius. Hearth is large, braziers are medium, running smelters/kilns/ovens are medium, and campfire is small. If they overlap then they're counted as one contiguous area. The game would check for any comfort item inside the 'fire' area and that would determine your comfort level ANYWHERE within that area.
Yeah sounds good. In my head I'm thinking your saying make the fire/hearth an upgradable comfort zone just like a workshop upgrades from nearby items so does a fire from nearby items plus also needing shelter or sitting down
Not exactly. You're not upgrading the hearth like you'd upgrade a Cauldron. Adding additional sources of warmth just adds to the comfort area as long as the warmth zones overlap. A hearth in the middle, with some hanging braziers to extend the zone, or even two hearths spaced apart and any comfort item inside the zone affects the entire zone. I want them to replace the 10m zone around the player with a static zone generated by the sources of warmth.
Origineel geplaatst door warrenchmobile:
Origineel geplaatst door Anna:
It feels a bit silly to put 4 bathtubs at home just to make internal area equally comfortable. And with more items later on it will became even more complicated.

Several possible approaches.
  • Increase comfort check radius inside and near fire.
  • Touchable item inside house to get "At home" aura that increases check radius till player goes outside. Or even mead for the better immersion
  • Relay item that expands comfort range check with it's own range. Something like regular 10m till the relay and 15m more around relay.

It is extremely silly to put 4 bathtubs at home just to make internal area equally comfortable.

As I see it, the whole idea of having a high comfort level in one spot in a Viking's home is to increase the duration of the rested buff. The rested buff enables faster recovery of lost health and stamina.

The rested buff is highly desirable when a viking is out and about exploring, gathering resources, and doing whatnot away from home. In a viking's home, not so much. One wonders exactly what is going on at home that makes the ability to get prolonged rest anywhere within so important.
farming. leveling terrain. building. farming. did i say farming? cuz dear dog is it tedious to have to stop and wait while sticking seeds in the ground...

anyway. got me thinking. i've suggested elsewhere a couple things that would go well with this idea. building radius needs to expand with higher tier benches. so as the benches increase in level, it also could increase the comfort radius provided by items in range.
another idea is to have decreased stamina & health drain while "resting" buff is active, since that deactivates when hostile mobs are in range. if resting is active just make entire area within the home area at max comfort level.
third is more like a "homemaking skill/s", farming building cooking fishing etc gradually drain less stamina over time. if that were tied to the comfort level somehow, like at higher levels the comfort ranges provided by certain items increases.
warrenchmobile (Verbannen) 12 sep 2022 om 12:07 
Origineel geplaatst door hazelrah:
[
farming. leveling terrain. building. farming. did i say farming? cuz dear dog is it tedious to have to stop and wait while sticking seeds in the ground...

anyway. got me thinking. i've suggested elsewhere a couple things that would go well with this idea. building radius needs to expand with higher tier benches. so as the benches increase in level, it also could increase the comfort radius provided by items in range.
another idea is to have decreased stamina & health drain while "resting" buff is active, since that deactivates when hostile mobs are in range. if resting is active just make entire area within the home area at max comfort level.
third is more like a "homemaking skill/s", farming building cooking fishing etc gradually drain less stamina over time. if that were tied to the comfort level somehow, like at higher levels the comfort ranges provided by certain items increases.

The above was posted in answer to the observation "One wonders exactly what is going on at home that makes the ability to get prolonged rest anywhere within so important."

It answers nothing. One must sit next to a fire for a comfort level of 1 in order to rest. Fifteen seconds of sitting gives one the rested bonus for 8 minutes. Building a shelter and adding tables, chairs, rugs, banners and hot tubs or whatever does not change the effectiveness of the rested bonus, it only increases the length of the rested bonus.

Even if a viking could carry all those things on his or her back and thus carry the zone around wherever he or she goes, stamina will still run out and the viking will have to refrain from using stamina until it is restored. Bear in mind that health and stamina regenerate whether one has the rested buff or not. Possessing the rested buff at a comfort level of 1 increases the rate of recovery. Raising the comfort level to two or three or twenty does not increase the rate of health and stamina recovery; it only increases the length of time the rested buff is in effect.

If one runs out of stamina while sticking seeds in the ground. leveling terrain, building, sticking seeds in the ground, did I say sticking seeds in the ground? then one needs to eat foods that grant higher stamina levels in the first place. cuz dear dog having a high comfort level does not increase one's stamina or the rate at which it regenerates.
Origineel geplaatst door warrenchmobile:
The rested buff is highly desirable when a viking is out and about exploring, gathering resources, and doing whatnot away from home. In a viking's home, not so much. One wonders exactly what is going on at home that makes the ability to get prolonged rest anywhere within so important.
It's not about in home activity. Let's say I go mining, and sometimes I jump home to rest and repair. While I rest I do other stuff like putting items in containers visiting forge, selecting food and whatnot.
If comfort is not uniform within house I have to additionally check that I properly rested with 20 comfort, not 8, before leaving. And standing 15sec every time in one spot before going back to exploring is just boring.
Also it forces you to have bathtub, bed, table and throne within 10m of hearth. And it's either look bad or you end up with one very specific spot to rest.


I don't believe overlapping areas of any kind would be implemented because of programming/computation problems, and the fact they opens the doors to exploits.

But simple increasing the comfort radius near some item unique for home (fire, ward or something else) seems both easy to implement and desirable.
warrenchmobile (Verbannen) 12 sep 2022 om 15:35 
Origineel geplaatst door Anna:
Origineel geplaatst door warrenchmobile:
The rested buff is highly desirable when a viking is out and about exploring, gathering resources, and doing whatnot away from home. In a viking's home, not so much. One wonders exactly what is going on at home that makes the ability to get prolonged rest anywhere within so important.
It's not about in home activity. Let's say I go mining, and sometimes I jump home to rest and repair. While I rest I do other stuff like putting items in containers visiting forge, selecting food and whatnot.
If comfort is not uniform within house I have to additionally check that I properly rested with 20 comfort, not 8, before leaving. And standing 15sec every time in one spot before going back to exploring is just boring.
Also it forces you to have bathtub, bed, table and throne within 10m of hearth. And it's either look bad or you end up with one very specific spot to rest.


I don't believe overlapping areas of any kind would be implemented because of programming/computation problems, and the fact they opens the doors to exploits.

But simple increasing the comfort radius near some item unique for home (fire, ward or something else) seems both easy to implement and desirable.

"If comfort is not uniform within house I have to additionally check that I properly rested with 20 comfort, not 8, before leaving. And standing 15sec every time in one spot before going back to exploring is just boring."

Why can you not leave the house unless you are properly rested with 20 comfort, not 8? If you leave the house with properly rested with 20 comfort, you will have the rested buff for 27 real-time minutes or 90% of an in-game day/night cycle. So you could last nine whole in-game day/night cycles with only ten fifteen-second periods of rest. That is so "just boring" I cannot imagine how you stand it.

"Also it forces you to have bathtub, bed, table and throne within 10m of hearth. And it's either look bad or you end up with one very specific spot to rest. "

Simply untrue. A viking must be within 10 meters of any of the items listed to derive an increased comfort level. None of the non-hearth items listed needs to be within 10 meters of a hearth to increase a viking's comfort level. A bed does have to be within 10 meters of a campfire, bonfire, or hearth for a viking to sleep in it, but not to increase a viking's comfort level. For that it needs only to be within 10 meters of said viking.

As for looking bad, one is not very confident about your interior design skills. And, of course, there is only ever one very specific spot where a viking may rest: wherever the viking is.
Origineel geplaatst door warrenchmobile:
Origineel geplaatst door hazelrah:
[
farming. leveling terrain. building. farming. did i say farming? cuz dear dog is it tedious to have to stop and wait while sticking seeds in the ground...

anyway. got me thinking. i've suggested elsewhere a couple things that would go well with this idea. building radius needs to expand with higher tier benches. so as the benches increase in level, it also could increase the comfort radius provided by items in range.
another idea is to have decreased stamina & health drain while "resting" buff is active, since that deactivates when hostile mobs are in range. if resting is active just make entire area within the home area at max comfort level.
third is more like a "homemaking skill/s", farming building cooking fishing etc gradually drain less stamina over time. if that were tied to the comfort level somehow, like at higher levels the comfort ranges provided by certain items increases.

The above was posted in answer to the observation "One wonders exactly what is going on at home that makes the ability to get prolonged rest anywhere within so important."

It answers nothing.

"eat better food" is about as constructive as "git gud" or "use mods".

i believe i did answer your question. specifically, for me at least, farming is exactly the thing for which i find stamina drain obnoxiously tedious. i also suggest fixes (for example adjusting stamina drain by using the resting buff to better advantage) while addressing the OP ideas. and i thought i did so without being a sarcastic ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥ to you, a courtesy it seems was not reciprocated.

think of it this way... it takes 5 stamina per seed planted. max stamina foods (blood pudding, bread and eyescream) gets you to 210 stamina. you can only plant 42 seeds before you've used up the entirety of that stamina pool. idk if you've ever been out gardening, (now this is the part where if i wanted to get even i'd say some insulting thing referencing your comment) but the actual planting seed in the ground isn't exactly the strenuous part.

anyway... Anna i totally agree the radius issue needs addressed.
warrenchmobile (Verbannen) 14 sep 2022 om 5:01 
Origineel geplaatst door hazelrah:
Origineel geplaatst door warrenchmobile:

The above was posted in answer to the observation "One wonders exactly what is going on at home that makes the ability to get prolonged rest anywhere within so important."

It answers nothing.

"eat better food" is about as constructive as "git gud" or "use mods".

i believe i did answer your question. specifically, for me at least, farming is exactly the thing for which i find stamina drain obnoxiously tedious. i also suggest fixes (for example adjusting stamina drain by using the resting buff to better advantage) while addressing the OP ideas. and i thought i did so without being a sarcastic ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥ to you, a courtesy it seems was not reciprocated.

think of it this way... it takes 5 stamina per seed planted. max stamina foods (blood pudding, bread and eyescream) gets you to 210 stamina. you can only plant 42 seeds before you've used up the entirety of that stamina pool. idk if you've ever been out gardening, (now this is the part where if i wanted to get even i'd say some insulting thing referencing your comment) but the actual planting seed in the ground isn't exactly the strenuous part.

anyway... Anna i totally agree the radius issue needs addressed.

I know that I am a "sarcastic ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥" but could you please provide us with a screen shot of the luxuriant crops growing inside your house?
Hey folks,

please make sure your discussions are respectful, constructive, and on-topic when posting on the Valheim forums.

Thanks & have a good day!
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