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Een vertaalprobleem melden
Maybe there will be a way to abuse it I'm not sure but something needs to be reworked there. Alongside a good UI that tells you which items are contributing to your comfort at a given location.
It's possible to use every comfort item as relay for one more comfort check step, but it'll be way more computation in cluttered areas because complexity is O(n*n)
The only reason I thought about dedicated relay item was to ease this problem a bit.
10m is a joke.
Even if you use a dedicated item the complexity remains n-square, it's just that your n is presumably smaller since you only count relay items instead of all comfort items. This is a minuscule difference (what are we talking about here? n being 4 instead of 12?). I don't want more clutter just to put relay items.
It is extremely silly to put 4 bathtubs at home just to make internal area equally comfortable.
As I see it, the whole idea of having a high comfort level in one spot in a Viking's home is to increase the duration of the rested buff. The rested buff enables faster recovery of lost health and stamina.
The rested buff is highly desirable when a viking is out and about exploring, gathering resources, and doing whatnot away from home. In a viking's home, not so much. One wonders exactly what is going on at home that makes the ability to get prolonged rest anywhere within so important.
anyway. got me thinking. i've suggested elsewhere a couple things that would go well with this idea. building radius needs to expand with higher tier benches. so as the benches increase in level, it also could increase the comfort radius provided by items in range.
another idea is to have decreased stamina & health drain while "resting" buff is active, since that deactivates when hostile mobs are in range. if resting is active just make entire area within the home area at max comfort level.
third is more like a "homemaking skill/s", farming building cooking fishing etc gradually drain less stamina over time. if that were tied to the comfort level somehow, like at higher levels the comfort ranges provided by certain items increases.
The above was posted in answer to the observation "One wonders exactly what is going on at home that makes the ability to get prolonged rest anywhere within so important."
It answers nothing. One must sit next to a fire for a comfort level of 1 in order to rest. Fifteen seconds of sitting gives one the rested bonus for 8 minutes. Building a shelter and adding tables, chairs, rugs, banners and hot tubs or whatever does not change the effectiveness of the rested bonus, it only increases the length of the rested bonus.
Even if a viking could carry all those things on his or her back and thus carry the zone around wherever he or she goes, stamina will still run out and the viking will have to refrain from using stamina until it is restored. Bear in mind that health and stamina regenerate whether one has the rested buff or not. Possessing the rested buff at a comfort level of 1 increases the rate of recovery. Raising the comfort level to two or three or twenty does not increase the rate of health and stamina recovery; it only increases the length of time the rested buff is in effect.
If one runs out of stamina while sticking seeds in the ground. leveling terrain, building, sticking seeds in the ground, did I say sticking seeds in the ground? then one needs to eat foods that grant higher stamina levels in the first place. cuz dear dog having a high comfort level does not increase one's stamina or the rate at which it regenerates.
If comfort is not uniform within house I have to additionally check that I properly rested with 20 comfort, not 8, before leaving. And standing 15sec every time in one spot before going back to exploring is just boring.
Also it forces you to have bathtub, bed, table and throne within 10m of hearth. And it's either look bad or you end up with one very specific spot to rest.
I don't believe overlapping areas of any kind would be implemented because of programming/computation problems, and the fact they opens the doors to exploits.
But simple increasing the comfort radius near some item unique for home (fire, ward or something else) seems both easy to implement and desirable.
"If comfort is not uniform within house I have to additionally check that I properly rested with 20 comfort, not 8, before leaving. And standing 15sec every time in one spot before going back to exploring is just boring."
Why can you not leave the house unless you are properly rested with 20 comfort, not 8? If you leave the house with properly rested with 20 comfort, you will have the rested buff for 27 real-time minutes or 90% of an in-game day/night cycle. So you could last nine whole in-game day/night cycles with only ten fifteen-second periods of rest. That is so "just boring" I cannot imagine how you stand it.
"Also it forces you to have bathtub, bed, table and throne within 10m of hearth. And it's either look bad or you end up with one very specific spot to rest. "
Simply untrue. A viking must be within 10 meters of any of the items listed to derive an increased comfort level. None of the non-hearth items listed needs to be within 10 meters of a hearth to increase a viking's comfort level. A bed does have to be within 10 meters of a campfire, bonfire, or hearth for a viking to sleep in it, but not to increase a viking's comfort level. For that it needs only to be within 10 meters of said viking.
As for looking bad, one is not very confident about your interior design skills. And, of course, there is only ever one very specific spot where a viking may rest: wherever the viking is.
"eat better food" is about as constructive as "git gud" or "use mods".
i believe i did answer your question. specifically, for me at least, farming is exactly the thing for which i find stamina drain obnoxiously tedious. i also suggest fixes (for example adjusting stamina drain by using the resting buff to better advantage) while addressing the OP ideas. and i thought i did so without being a sarcastic ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥ to you, a courtesy it seems was not reciprocated.
think of it this way... it takes 5 stamina per seed planted. max stamina foods (blood pudding, bread and eyescream) gets you to 210 stamina. you can only plant 42 seeds before you've used up the entirety of that stamina pool. idk if you've ever been out gardening, (now this is the part where if i wanted to get even i'd say some insulting thing referencing your comment) but the actual planting seed in the ground isn't exactly the strenuous part.
anyway... Anna i totally agree the radius issue needs addressed.
I know that I am a "sarcastic ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥" but could you please provide us with a screen shot of the luxuriant crops growing inside your house?
please make sure your discussions are respectful, constructive, and on-topic when posting on the Valheim forums.
Thanks & have a good day!