Valheim

Valheim

This topic has been locked
Lox armor set
You know there are two types on armor sets in each biome, one is light and other is heavy and pretty much most biomes have it except for Plains.

Now I'm not sure if someone has made a suggestion for lox armor before but right now lox leather only has two uses and it's the pelt and the cape and it needs far more uses with that. Meanwhile there is another almost useless item right now which is fenrig fangs which only serves for claws and spears and it needs more uses.

For the set you need the lox cape, lox helmet , lox leggings and lox coat and all you need (aside cape) is 20 lox leather and 20 fenris fangs with maybe tar or black metal. Each leather you need is 5,10,15 and each fang is 15,30,45

Now stats

Lox helmet gives resistance vs blunt

Lox coat gives resistance vs blunt

Lox leggings gives resistance vs tar (not slowed down by tar)

Entire set gives you +20 pickaxe skill

Also same amount of armor point as iron armor or higher.

The entire purpose of this armor set is mainly for the plains setting and it gives a very good resistance vs blunt damage which is useful vs loxes, mace goblins, giant goblins and growths. It's not resistant to fire or piercing unlike fenrir and root set but it gives you mining speed which is good on clearing tars, mining trenches or mining ores faster. It's also immune to tars slowness effects which is good for escaping growths. I'm not sure what weaknesses it need or how resistances work.
Last edited by Seal Darklight; Aug 24, 2022 @ 12:20am
< >
Showing 1-15 of 34 comments
Goodest Boi Hugo Aug 24, 2022 @ 2:15am 
That's actually not that bad.
blankitosonic (Banned) Aug 24, 2022 @ 6:30am 
Maybe devs will make like mountains : plains doesnt have dungeons , so surely in the future will add them and make light set resources from there
Last edited by blankitosonic; Aug 24, 2022 @ 6:33am
Aimee Aug 24, 2022 @ 8:03am 
I think any armor type that comes after the mountains, and that has a special effect/resistance or set bonus... Should come with the frost resistance buff.
Even if its only on one of the set pieces.
Faceplant Aug 24, 2022 @ 8:52am 
Originally posted by Aimee:
I think any armor type that comes after the mountains, and that has a special effect/resistance or set bonus... Should come with the frost resistance buff.
Even if its only on one of the set pieces.

The lox cape already has that.
PakaNoHida Aug 24, 2022 @ 11:27am 
Why do we need another armor prior to going into mistlands?
Goodest Boi Hugo Aug 24, 2022 @ 11:29am 
Originally posted by PakaNoHida:
Why do we need another armor prior to going into mistlands?
Every biomes has atleast two sets of wearables. Plains deserves one as well...
Originally posted by PakaNoHida:
Why do we need another armor prior to going into mistlands?
Why not ?
PakaNoHida Aug 25, 2022 @ 10:15am 
Originally posted by i have 2023 vision fear me:
Originally posted by PakaNoHida:
Why do we need another armor prior to going into mistlands?
Why not ?


Cus I and others just want to see Mistlands drop this year and I feel they (IGS) don't need to make Lox armor before we go to Mistlands.

Have a great day.
Originally posted by PakaNoHida:
Originally posted by i have 2023 vision fear me:
Why not ?


Cus I and others just want to see Mistlands drop this year and I feel they (IGS) don't need to make Lox armor before we go to Mistlands.

Have a great day.
Uh, yeah, and so do i. But this is literally the suggestions section, which, is here for people to suggest ideas. And i really don't see how one armour set is going to push back mistlands by anymore than a couple days. And this can be done at any stage, in development, not now. But i definitely would prefer to see many more armour sets than just 2 in every biome.
Last edited by i have 2026 vision fear me; Aug 25, 2022 @ 10:49am
Goodest Boi Hugo Aug 25, 2022 @ 10:55am 
Originally posted by PakaNoHida:
Originally posted by i have 2023 vision fear me:
Why not ?


Cus I and others just want to see Mistlands drop this year and I feel they (IGS) don't need to make Lox armor before we go to Mistlands.

Have a great day.
apparently people cant suggest what they want because this guy wants the Mistlands update so bad. You're in the wrong area to vent out your frustrations buddy.
PakaNoHida Aug 25, 2022 @ 11:08am 
Originally posted by ✪ Mr. Big Andy:
Originally posted by PakaNoHida:


Cus I and others just want to see Mistlands drop this year and I feel they (IGS) don't need to make Lox armor before we go to Mistlands.

Have a great day.
apparently people cant suggest what they want because this guy wants the Mistlands update so bad. You're in the wrong area to vent out your frustrations buddy.

incorrect, people can suggest whatever, but not everyone has to agree because that is how forums work.

Take care.
But to comment on the idea, i don't necessarily like the idea of it buffing pickaxe skill, at least for this biome set. It doesn't make too much sense as blackmetal, which is the metal in the plains is gathered by looting chests and killing fulings. And also, why would a lox armour give pickaxe power ? I think what would be better, is if this type of set bonus would be applied to a set much earlier, possibly even in the black forest. As only skeletons and ghosts are in the dungeons (as a dungeon is underground hence the reason for skeletons to give the set) so maybe some sort of skeleton set would take that role instead ? Low armour, no combat bonuses, only mining power and efficiency. And i think that would be better as you'd have to sacrifice lots of armour and combat skills that other sets would provide.

So to replace the set bonus i would suggest maybe a bonus to blunt damage instead, as loxes deal blunt damage. And depending on how the tar resistance would work (damage or just the slow), if it's about the slow from the tar, instead just make it a slow resistance to all sources. It wouldn't make it as situational originally.
Originally posted by PakaNoHida:
Originally posted by ✪ Mr. Big Andy:
apparently people cant suggest what they want because this guy wants the Mistlands update so bad. You're in the wrong area to vent out your frustrations buddy.

incorrect, people can suggest whatever, but not everyone has to agree because that is how forums work.

Take care.
However, you're not even addressing the actual idea, but instead that the idea would cause "delays" to the future mistlands update. So you're not judging the idea on premises that it's bad, or good, but instead on something unrelated to it. If we were to judge suggestions based on how much time it would take, it would harm, maybe even kill a lot of creativity, because "it'd take too long".
Last edited by i have 2026 vision fear me; Aug 25, 2022 @ 11:47am
Seal Darklight Aug 25, 2022 @ 11:52am 
Originally posted by i have 2023 vision fear me:
But to comment on the idea, i don't necessarily like the idea of it buffing pickaxe skill, at least for this biome set. It doesn't make too much sense as blackmetal, which is the metal in the plains is gathered by looting chests and killing fulings. And also, why would a lox armour give pickaxe power ? I think what would be better, is if this type of set bonus would be applied to a set much earlier, possibly even in the black forest. As only skeletons and ghosts are in the dungeons (as a dungeon is underground hence the reason for skeletons to give the set) so maybe some sort of skeleton set would take that role instead ? Low armour, no combat bonuses, only mining power and efficiency. And i think that would be better as you'd have to sacrifice lots of armour and combat skills that other sets would provide.

So to replace the set bonus i would suggest maybe a bonus to blunt damage instead, as loxes deal blunt damage. And depending on how the tar resistance would work (damage or just the slow), if it's about the slow from the tar, instead just make it a slow resistance to all sources. It wouldn't make it as situational originally.


The only reason why I chose mining skill is because you can get this set earlier if you want to take the risk in plains biome but that depends on if you want it since it helps quite a lot of mining as the game is very grind at times especially early game.

The nice thing about light armor is that you can get them far earlier than initially like troll, root and fenris sets (though I could remove black metal from the list).

Oh and reason why I didn't choose blunt is because blunt is too powerful right now in this game since most enemies are weak to blunt though its a nice idea for this set. I also think light sets don't give too much benefits either (aside root but even then most Swamp enemies are resistant to piercing) so it's my second reason to choose pickaxe skill as almost end game gear. (also did you know stone golems are weak to pickaxe and only does blunt damage?).
Originally posted by Seal Absolute Darklight:
Originally posted by i have 2023 vision fear me:
But to comment on the idea, i don't necessarily like the idea of it buffing pickaxe skill, at least for this biome set. It doesn't make too much sense as blackmetal, which is the metal in the plains is gathered by looting chests and killing fulings. And also, why would a lox armour give pickaxe power ? I think what would be better, is if this type of set bonus would be applied to a set much earlier, possibly even in the black forest. As only skeletons and ghosts are in the dungeons (as a dungeon is underground hence the reason for skeletons to give the set) so maybe some sort of skeleton set would take that role instead ? Low armour, no combat bonuses, only mining power and efficiency. And i think that would be better as you'd have to sacrifice lots of armour and combat skills that other sets would provide.

So to replace the set bonus i would suggest maybe a bonus to blunt damage instead, as loxes deal blunt damage. And depending on how the tar resistance would work (damage or just the slow), if it's about the slow from the tar, instead just make it a slow resistance to all sources. It wouldn't make it as situational originally.


The only reason why I chose mining skill is because you can get this set earlier if you want to take the risk in plains biome but that depends on if you want it since it helps quite a lot of mining as the game is very grind at times especially early game.

The nice thing about light armor is that you can get them far earlier than initially like troll, root and fenris sets (though I could remove black metal from the list).

Oh and reason why I didn't choose blunt is because blunt is too powerful right now in this game since most enemies are weak to blunt though its a nice idea for this set. I also think light sets don't give too much benefits either (aside root but even then most Swamp enemies are resistant to piercing) so it's my second reason to choose pickaxe skill as almost end game gear. (also did you know stone golems are weak to pickaxe and only does blunt damage?).
That does clear it up a lot then. I am a fan of the idea of taking a risk and going into a harder biome to kill difficult enemies to give yourself an advantage earlier on. It would make progression less linear and allow for more possibility and reason to explore harder biomes. Given those reasons i do like the idea, though maybe something more fitting than lox pelts, unfortunately i don't have a suggestion for an alternative enemy/ material. I actually would love to see this idea of going into harder biomes for a "high risk, high reward" play to be a thing in Valheim, or a more common one. I think it does exist to a certain extend, however, iirc, many items are locked by crafting station levels. So to craft something from the iron tier, you'd need an iron crafting station upgrade. Though i am not certain on that being the case and probably are wrong. Overall though, seeing your reasons, i do support this idea. Some refinements would of course be due to fit the developers vision of the game.
< >
Showing 1-15 of 34 comments
Per page: 1530 50

Date Posted: Aug 23, 2022 @ 10:52pm
Posts: 34