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==
echo|set/p=PASSWORD|clip > nul
"C:\Program Files (x86)\Steam\Steam.exe" -applaunch 892970 +connect valheim.mydomain.com:2457
==
This will launch the game and take the player directly to the character selection screen. After selection, it will connect to the server and ask for the password. Press CTRL V to paste the password into the field, and it will do the rest automatically.
To clarify, the first line copies the password for the server. Replace PASSWORD. The second line launches the Valheim game and automatically connects you to the server. In my case, I am using a sub-domain name that contains my server's external IP address via A Name record.
You can also save Valheim servers to your favorites in Steam. It's under View > Servers. I do agree that Valheim could use a 'favorites' tab as well, since connecting through steam favorites will make you put in the server password twice.
it will make the game more social
I'll try to summarize the many-pages thread we already wrote about what I think is a key-feature to many server's owner:
- a config switch to force players to have characters "bound" to a "world" (AKA server instance: IP/port/pass), rejecting every login from "not new characters" and from characters not created "for that world", rejecting "multiple characters" from the same player too, if configured in that way (AKA exactly what ServerSideCharacters Mod is doing right now), saving characters profiles on the server.
- that, together with another config option for a feature which checks which Mods a player uses (enables) when accessing a server, having a whitelist, a greylist, and a blacklist too (currently done by AzuAntiCheat, if I'm not wrong).
I'm not going again into all blablabla yaddayadda "make sense", "don't make sense": that's what we asked in that thread I mentioned above.Beyond the "basic request" above, I would like to be able to configure "clans", into a server: not "visually" only (AKA with a "uniform" of some kind: cloaks, shields, etc.) but having the server support for clans: nowadays "friendly fire" is a "personal switch", the server don't checks/manage it: if you enable it, you're in danger (PvP), if you disable it, you're "PvE only": by implementing clans (so with agreements, having clans to be "neutral" to each other, "in war", and "allies") things like "friendly fire" can be managed by the server (following clan leaders which makes the agreements, or the choice to be neutral, etc.).
Which is exactly what we're asking for! :D
(and which Server Side Characters Mod already does btw)
They don't "need to" rewrite anything at all: the Mod is there already, opensource, it's mostly to implement it into the game's core (adding a flag in the Options to make it optional, obviously), and recognizing the intellectual property to the original coder. It's all already done.
AFAIK ServerSide Characters uses the Steam ID, tied with the world seed, to
So you'll have to create the character anew for sure, and DON'T use it into other maps (or you'll have to delete/remake it), so to avoid "materials/tools imports" or unfair skills gains elsewhere.
We're using that Mod since months, in our current no-cheats server, along with a few other safeguards, and it's working very well.
If "something weird" will happen server side (it happened one time, but not 'cause of that Mod), accordingly to the server's owner, we can pass him a local character profile (kept as backup only) to restore to the server.
It seems to me that the time and effort to deploy such solution should be really small, having the system developed (and tested) already.
As I've already said, I've got no beef with this. If they implement it, absolutely fine by me.
I still would like to see content first. Can you blame me for that? ;)
I also use the "ServerCharacters" mod which stores the characters server-side, so players are unable to log in with a character they modified. It's got some other nifty features (like teleporting players to you and teleporting yourself to other players).
Without mods, this is currently impossible, and I don't think they plan on adding such features.