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번역 관련 문제 보고
I play with my friends and I need to wait for them to go online to be able to go back to that world, simply because I don't have the file synchronized.
I just proposed the idea of file sharing (world savegame) and dynamic host selection (whoever starts a session in that world first, becomes the host for the next ones). In terms of software development, this is very simple to do, but it would require an environment made available by the game's developers, which would have a continuous cost for them, but we see so many successful games out there offering free online services , it doesn't hurt to give the idea.
I would imagine this being more like subscribing to changes for a seed everyone is sharing with everyone keeping a copy of only their changes and merging everything into a "shared" copy. Then, only accepting changes from certain friends which will appear in your shared world. I could think of a number of ways to achieve this, it's just a matter of whether or not one of the devs would actually want to attempt it.
It would serve as an alternative to when you can't or don't want play on a server but want to see what friends and others have built in the same world(s). With the right effect, it could be magical, too.
just sync the file between multiple PCs so the cloud keeps updating/sending it between those PC
you would just need to write somewhere *now i'm using it* *now I stopped using it* so others know that they currently have outdated version and need to wait ;D
I think such thing won't be added to the game itself, since there are servers already...
there is no point to add shared clouds for users, private steam cloud is enough
Unfortunately, I don't yet know what types of permissions/sharing can be made. Specifically to allow friends and maybe friends of friends the ability to share content between their own sessions. Or just have an option for worlds to automatically merge if two or more friends have the same seed loaded while online at the same time. That could also pretty much also open the door for seamless dropping in/out of worlds and removing the hosting responsibilities while actively building out the world.
I have server running right now, watch youtube, spotify, play others games (was playing mass effect andromeda for example) internet browser open and I still had RAM and CPU to spare. Of course you should have at least have a pc that is not a complete potato and if so you could always rent a server like this is done with most of the kind of games.
I would say that "most" are around 4-8GB
The 16GB are in "uncommon" category
https://i.imgur.com/2nmlau2.png
44% of people on steam have 16 GB of RAM.
https://i.imgur.com/wJgFhBn.png
27% of people have 8 GB of RAM, 11% of people have more than 16 GB of RAM, and 4% of people have 4 GB of RAM.