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Is it inconvenient? Yes. Should they change that? ...no.
Sure some could abuse it but dying still costs you 5% of ALL your skills.
Craft the item and put it on a altar like the boss trophys so that it can take effect if you die.
Could be a consumable if the recipe is cheaper or a permanent thing then costing far more with 50 ingots and lotsa mob drops(100-200 greydwarf eyes and 20-30 trollhides for example).
To my mind came the idea, that one should keep the equiped items and all items in the Quick-Bar or Tool-Belt or whatever you wanna call it. That way you still can loose all the items you collected in your inventory, which encourages survival and makes the game interesting, and at the same time the frustrating loss of your most important equipment is avoided. Because, let's be honest: It is not fun to run after your gear completely underequipped after every death and then maybe dying a few times more, because you died in a very challenging biome. Recrafting said lost gear is not fun either, because it generally requires a lot of resources, which is very grindy and boring in my opinion.
From my point of view, the equipment in Valheim represents your progress in the game. It kind of represents your character level. When you look at it that way, you loose a substantial amount of your game progress everytime you die, which seems like a very unbalanced mechanic to me.
I only can say "no, no, and again, no": the way death is implemented, right now in Valheim, is exactly the "old days" one: you died, your things remained there, absolutely unlike nowadays "candy like" games (like WoW and nearly all which was developed since 15-20 years ago)... and not only: allow me to tell you that, in the old days, there was totally no permanent deathstone too: as servers was far smaller and with far less resources than nowadays, decay was implemented to all, deathstones included. You had not only to "do a corpse run" but to do it VERY quickly, as your corpse remained there 5, max 10 minutes, before to disappear with all your equip inside.
That made players to grow into a different mindset (the one you're trying to change, in this thread): there was no "relaxing", there was far more "planning" and "recovery", far more "cooperation", far more challenge, as we knew we was "on our own", if something failed, if our foot slipped... as you may know, "sh!t happens": you have to face that in your RL, I think you should face it in games too, for them to be able to teach you something.
That's my own opinion, as I'm playing since 1979 or even before, seeing how things "evolved" and, sometimes (this is the case) degenerated too. Games are here not only for us to have fun, but also to teach us something (planning in advance, in this case, to cope with disgraces), that's the very essence of a survival game: it doesn't mean you've "to survive to go to the next boss", it means far more "what do you think to do, if your foot slips down? how can you recover?"
If you want a candy-game, there are plenty out there: The Sims, just to mention one.
Valheim is realistic (in the way it "makes sense", not as it don't have fantasy elements into), with kind of realistic deaths as well (the way more realistic I'm seeing since at least 25-30 years), don't try to ruin it only 'cause you want your comfort zone is protected.
In a way Elden Ring and Valheim are similar in terms of how the difficulty is presented. Want to beat the game with no armor and a Club? or do you want to get the best equipment and be overpowered? You can do that in both games, theoretically.
I do feel like the game should be harder though, mainly starting with more enemies being faster than Vikings, so that we must commit to fights. It won't ever happen, but i'm hoping to see more challenges to overcome.
But they are no survival games, another genre.
Have a box, put your old armor in it, older weapons, etc.
This game is not that hard solo if you do not rush.
This game is perfectly soloable. I've done it and many thousands more as well.
A viking comes to Valheim straight from death on a battlefield because he or she is one of Midgard's greatest warriors. No tools, no weapons, no possessions, no skills, and no memory of how to craft anything.
If a viking could not be resurrected in Valheim with the tools, weapons, and possessions he or she had on his or her body when killed in Midgard, by what mechanism could subsequent resurrections result in the retention of said items when killed in Valheim?
The OP postulates some sort of kit a viking could craft in Valheim. A vking can only craft items in Valheim that he or she remembers how to craft from Midgard. To craft an item retention kit in Valheim a viking must have been able to craft one in Midgard. So why didn't he or she show up originally in Valheim with those Midgard items in his or her personal possession at the time of death.
Is it because no such thing exists or is it because one of the greatest of Midgard's warriors was not smart enough to craft one?
If someone writes about "grinding", they are most likely not the person who will enjoy survival games in general and Valheim specifically.
This is not meant to be an insult or to put these players down. It's just that these people are probably better suited with other types of games. Just like I don't care much for strategy games. I find them boring. So I don't play them. :)
Totally agreeing with your post.
please keep in mind that IGS will decide what direction Valheim is going to take. Please stick to your personal take on suggestions, and refrain from telling others what they are or aren't allowed to suggest.
Have a good day!