Valheim

Valheim

XeQon Mar 25, 2021 @ 7:58pm
To allow ore teleportation? - possible solution?
So I've seen 2 main camps of players, both being equally as vocal (at least what I've seen). the first group annoyed about having to ship, carry ores from point A to point B rather then having the option to teleport.
The second group are individuals that think that allowing teleportation of ores would ruin the games experience.
I'm in the middle, early on I think that not being able to teleport with ores is awesome! as it encourages exploration, mistakes to be made, etc. However, I can see why individuals who have beat the game (at least the available content) can get annoyed with having to travel the same route that could take 10-20 minutes over and over again.

My solution! or at least what I think could possibly make both sides happy.
I would make teleportation with ores allowed, now hold on here me out because that not it. although you could it would come at a risk! the risking being that the raw ore material could cause a reaction to occur during the teleportation process. This reaction could be explained lore wise that the ore can interfere with portals magic which will lead to said reaction if you force the portal to work.
This reaction could have a 50-70% chance of happening PER ore you carry! this way when your first playing you may not take that risk as you likely don't have very much ore to spare if a reaction were to occur. This would also make it possible to still keep the "adventure" part of the game going even as content is released as you don't want to lose new materials that you do not have easy access to.
To flush it out more, the reactions will cause damage to you, the portal, and your armour/weapons depending on how many ores had the reaction.

Obviously the developers have stated the most likely will never implement ore teleportation but I thought this may be a cool idea if they ever considered it.
either way I'd prefer no ore teleportation if they are unsure
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Showing 1-15 of 24 comments
Gog Mar 25, 2021 @ 8:40pm 
I say remove buildable portals and make them apart of the world generation. That way they can keep them balanced while also making them feel like a treasure within the world you have to explore to find.

Then they could actually remove the item restrictions because they could just make portals never appear near highly valuable items.

Id much rather portals work this way than the player being able to build them. Its too easy to cheese, even if they restrict items.

The other idea I had which I made a thread about is adding the ability to sleep on ships as well as store more inventory on them. Basically amp up the ship meta and make it more of a core aspect of the game, rather than ships feeling just like "mounts" you use for a bit until you can build a portal.

Ultimately I think portals ruin the game, id rather see them buff other aspects like I said rather then being able to magically teleport around. Portals undermine what could be one of the best parts of the games, which is exploring with ships.

I've seen people say stuff like "well if you don't like them, don't use them", and my response to that is that the game is being balanced around the use of portals, if you force yourself not to use them, it becomes way more tedious to do certain things. Id rather them focus on balancing the game around the player not being able to build portals at all. Which means they could buff certain aspects of the game.

So again, having portals in the core meta of the game means they've got to always balance things around them.
Last edited by Gog; Mar 25, 2021 @ 8:49pm
XeQon Mar 25, 2021 @ 8:53pm 
I was thinking more of an official solution rather then a mod.

And there's tons of different ways they could provide solutions. This was just my take without removing anything that's already in place while adding in a risk/reward to boat travel and portal travel with ores.
Gog Mar 25, 2021 @ 9:04pm 
Originally posted by XeQon:
I was thinking more of an official solution rather then a mod.

I totally agree.

The discussion of the games balance ought to be explicitly around the games current public build. Rather than unofficial mods.

Saying "Just use this mod" isn't constructive feedback on the games current meta.

Don't get me wrong, mods are a great thing, but people should try to look at the game and its current balance 'standalone'.
Last edited by Gog; Mar 25, 2021 @ 9:09pm
EasyPrey Mar 25, 2021 @ 9:12pm 
I am not a portal fan since it seems like an easy-cheesy way to deal with a large map. I'd much rather see a diverse transportation solution to include, as suggested, the upgrading and focus on marine transportation (on ship beds, defenses, buildables, etc),

For land transport (which should be transportable on larger ships), horses seem the most obvious solution, and could allow for a fun training mini-game-- think of a rodeo where you need to stay on a bucking horse for so many seconds to raise him to the next heart level. Each level increases the difficulty, or lengthens the time needed to stay on. At level 3 you can put a saddle on and use as a mount, level 4, bronze armor, at 5 iron, 6 black metal, highest level 7, you can transport on a ship.

A different training mini-game could be used for a different animal such as a grizzly bear. To get to mount level, you need to fight the grizzly and dodge or block so many attacks before he considers you worthy. Later to raise his level, while mounted, you need to take him fishing and catch so many fish with a paw attack.

Anyway, just brainstorming a little but I really think portals should have never even been a thing...they were never necesary since they only open too many doors for just exploiting the game. However, I will add that like many of you, I love the exploration but the game needs to give us more reasons to explore, other than resource hunting.

For example, different biomes can spawn rare mounts that need to be found, or imagine a few small, unique biomes (2-3) that have only one instance in the world. Exploration achievements., etc. There are many possibilities that can be implemented to promote exploration and keep the game world feeling alive and relevant from day 1 right through to day 1000.


Let me know what you all think.
Last edited by EasyPrey; Mar 25, 2021 @ 9:23pm
guidobot Mar 25, 2021 @ 10:27pm 
One easy solution:
1. Make portals cost 10 Surtling Cores, 10 Greydwarf Eyes, 10 Fine Wiid and 10 Iron*.
2. Let them transport metals and ores*. (But not Dragon Eggs - they're magical.)
3. Reduce Greydwarf Eyes drops by at least 50%. (Just because...)

*Iron portals let you transport all metals and ores up to Iron.
The next 2 level portals are made with 10 silver then 10 black metal (etc.), allowing transport of up to that level metal/ore.
Optionally, items made using higher level metals are also restricted.(?)
E.g. Wolf armor can not be transported through an iron portal.
(Another option would be to also have a base level "Bronze" portal but cost 10 bronze and transport metal (items) up to bronze. But this goes against the notion of making portals come in at higher level, etc. )
Last edited by guidobot; Mar 27, 2021 @ 2:19pm
SiEgE Mar 25, 2021 @ 11:02pm 
Limiting ore transportation has solid ground - to make using carts and ships a thing. Not only that, but that also alters gameplay towards planning resource gathering on closer, reachable spots.

From what I understand, current portal mechanics is something I'd call "a placeholder". Too cheap and strangely balanced for a real thing. More like a development tool.
guidobot Mar 26, 2021 @ 12:21am 
Personally I love portals and the logistics around them but they are the most powerful thing in the game and it does not make sense for them to be so accessible. (It also doesn't make sense you can teleport anything made of metal but not metal itself.) Forcing you to use ships to transport ore more than once or twice is more of chore than necessary game device. There are lots of other reasons to use ships and more to come. The need for carts and roads would be diminished though and perhaps something else could make them more useful. (E.g. raising the cost of building with stone, which also makes little sense vs. the size and weight of rocks?)
luponix Mar 26, 2021 @ 3:35am 
to unintuitive, new players will just go through portals and wonder why they have less ore once they start smelting
Brickless Mar 26, 2021 @ 4:35am 
The answer isn't changing but adding.

The devs said they will add ship customisation.
They would be smart to give you the option of a large, heavy ship that can house your crafting stations.
Now you move your base to the ores.

A backpack would be nice so you could transport a lot of stuff on foot(teleport) but which would make fighting very hard. (similar to outworld)

The biggest thing to add would be blueprints you can save structures into and then build them instantly somewhere else.
Sonata_Blue Mar 26, 2021 @ 11:15am 
I would sya I find the restriction pretty much invalidates the point of the portal entirely. The only reason to build one is because you need to search far and wide for or to bring back to whatever central "hometown" base you're working on. Everything else can be sourced locally and transported without problem. If I can't carry ore through the portal, then the feature is DOA for me. I would be happy to have the ability be somehow locked behind a "second level" portal with greater resource requirements to build, which I think is a good compromise on the issue that gameifies the idea without being too op, but, again, without it I have no reason to even use the feature.
instead of a bigger backpack i would like to see a menu where you place your gear instead of wasting so many slots just for your armor and equipment it should have its unique place, head torso cape etc, grounded had the same problem but it was fixed recently i hope valheim will do the same.
Last edited by Ģ◊иℤ◊⚡ℤ∀муpΛй; Mar 26, 2021 @ 9:33pm
Gog Mar 26, 2021 @ 10:31pm 
Originally posted by Ģ◊иŽФ⚡∀mηЯΛ¥:
instead of a bigger backpack i would like to see a menu where you place your gear instead of wasting so many slots just for your armor and equipment it should have its unique place, head torso cape etc, grounded had the same problem but it was fixed recently i hope valheim will do the same.

yeah, this.

I also don't like how the gear is in the inventory slots. Just is cluttered/clunky feeling.

I've got a feeling they will add a separate menu for armor and whatnot later on.
Last edited by Gog; Mar 26, 2021 @ 10:31pm
Maluszek89 Mar 26, 2021 @ 10:49pm 
then game will be to easy. no teleportation for ores is something what i can accept. fast travel into one way is ok!
kripcision Mar 27, 2021 @ 4:55pm 
SOLUTION, pigeon carriers to bring the ore back to base..... :majinbuu:
IMHO, the portal restriction is a bit....over restrictive, and even then, the restriction kinda doesn't make much sense. If you can't teleport ores/metals through the portal, then how is it possible to portal crafted items with said metals like weapons/armor? Nitpicking, I know, but still....

Anyway, I understand that the main point of the game is exploration and adventure with building following closely behind, but realistically, once you visit an area, how often are you going to re-visit that area once the resources you need are gathered?

The 2 options I can think of that would be a good balance between the portal issue is this...

1. Tiered portals. This has been explained many times so I don't think any further explanation on them is needed.

2. Using the existing portals, but modify what is allowed through them, and by this I mean by not allowing unrefined resources (I.E. ores) through them, but allowing the refined resources (ingots) into them.

I myself am in favor of option 2 simply because it forces you to at least set up a "mining camp" in an area to gather resources and survive while they are being smelted, but still able to bring back the refined resources back to your primary base.
Last edited by Skippy The Magnificent; Mar 27, 2021 @ 8:01pm
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Date Posted: Mar 25, 2021 @ 7:58pm
Posts: 24