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you could also preserve the map and try to get it sent in for analysis to run down the bug, since it could be unpossible to reproduce and find it so it can be fixed. So I would back up the map and alert the devs to see if you can help get this cleared up, then modify it so your game is fixed, and move on.
*** I assume you don't have any mods. Those can also cause all sorts of things to happen...
The whole base where I had this issue is raised from the sea (shallow part), so originally that spot was sea / underwater. The mobs stay there for a while but eventually they all end up outside. I tried to have fish and greydwarves there. My base is built on top of this square area which acts as the cellar so there is no way out except through the ground.
The base is fairly big so there are around 10k instances, don't know if that affects it or not. Could have something to do with teleporting and/or loading too.
I did later add stone walls around the ground walls and it may have helped a bit, but still every mob inside eventually ends up outside in the ocean.
EDIT: The game and the save is on a very fast nvme. Forgot to answer that one.
The base and the world was created sometime after the release of Mistlands. The mistlands in my old world generated a bit weirdly and I had to move my character to a new one. So maybe it is related to that.
I'd note that I do have one greydwarf in the cellar that is in an iron cage. He does stay in his cage. But everyone who has access to earthern walls phases out eventually.
Sorry, I'd rather not upload the world file.