Valheim

Valheim

Frame drops/stuttering
My wife and I haven't played since before Mistlands dropped. We just started a new game, and it stutters hard, then smooths out. Then does it again. Was it always like this, and I just don't remember? Is it because the game is just still generating terrain? It's dropping from around 140fps down to the mid fifties, and back up. Mid fifties should be perfectly playable, but it really feels like 10 fps or lower until it smooths back out, and then it's fine for a couple minutes.

Anything I can do on my end? Thanks.
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Showing 1-12 of 12 comments
Faceplant May 24, 2024 @ 4:11pm 
It's definitely worse than normal now. The entrance to my old base has a completely repeatable lag. Everything I run up to the door, the game stops for a second or so and then resumes.
Darren Daulton May 24, 2024 @ 4:19pm 
Are both machines you are playing on equally powerful?

I ask because while Valheim is not a peer to peer game it does have the first player in a "zone" take the role of "chunk master" afaik.

This means that a lot of the physics processing etc. for a zone will be handled client side for both parties by the first person that entered the zone.

If this is switching over to a more potato rig this may be causing some of the trouble.

You should be able to test this by having the person with the more powerful PC portal to a zone fairly far away, wait a moment have the other follow.

Then do the reverse.

See if there is any difference
Last edited by Darren Daulton; May 24, 2024 @ 4:21pm
Originally posted by Faceplant8:
It's definitely worse than normal now. The entrance to my old base has a completely repeatable lag. Everything I run up to the door, the game stops for a second or so and then resumes.
Thanks.


Originally posted by Darren Daulton:
Are both machines you are playing on equally powerful?

I ask because while Valheim is not a peer to peer game it does have the first player in a "zone" take the role of "chunk master" afaik.

This means that a lot of the physics processing etc. for a zone will be handled client side for both parties by the first person that entered the zone.

If this is switching over to a more potato rig this may be causing some of the trouble.

You should be able to test this by having the person with the more powerful PC portal to a zone fairly far away, wait a moment have the other follow.

Then do the reverse.

See if there is any difference
I started the server on my rig, but we generally use hers for multiplayer, since it has 32gigs of RAM. She's got a 9900k at 5.0Ghz, and I've got 8700k at 5.1Ghz. Her's is quite a bit more powerful.

We're going to start again on her computer. I'll report back if it helps.
Last edited by LittleBlueDuneBuggy; May 24, 2024 @ 4:27pm
Darren Daulton May 24, 2024 @ 4:30pm 
Originally posted by LittleBlueDuneBuggy:
Originally posted by Faceplant8:
It's definitely worse than normal now. The entrance to my old base has a completely repeatable lag. Everything I run up to the door, the game stops for a second or so and then resumes.
Thanks.


Originally posted by Darren Daulton:
Are both machines you are playing on equally powerful?

I ask because while Valheim is not a peer to peer game it does have the first player in a "zone" take the role of "chunk master" afaik.

This means that a lot of the physics processing etc. for a zone will be handled client side for both parties by the first person that entered the zone.

If this is switching over to a more potato rig this may be causing some of the trouble.

You should be able to test this by having the person with the more powerful PC portal to a zone fairly far away, wait a moment have the other follow.

Then do the reverse.

See if there is any difference
I started the server on my rig, but we generally use hers for multiplayer, since it has 32gigs of RAM. She's got a 9900k at 5.0gigs, and I've got 8700k at 5.1gigs. Her's is quite a bit more powerful.

We're going to start again on her computer. I'll report back it if helps.

Ok , I don't have a lot of experience hosting a server on a machine thats also running the game, I have done it but only once or twice.

Me and friends have always used a second box I have sitting here , or most central third party sever provider (currently my friends g-portal since he never turned it off from way back, it was just easier than me figuring out how to configure the server and port forward on my router again)
Last edited by Darren Daulton; May 24, 2024 @ 4:31pm
🍄Alfi May 24, 2024 @ 5:42pm 
was about to create the same post. and no it was not like that before, i remember playing this game completely stutter free 2/3 years ago.
i play solo and changing graphic settings doesn't help ( i even tried resolution scale 10%)

fps are fine but then out of nowhere a small drop and 1 sec. stutter, especially when enemies spawn nearby. i literally tried everything and i'm so done.. it's not game breaking but so fkn annoying i can't anymore...
like, i can play every new AAA game but VALHEIM (HAHAHA) is not working properly
Last edited by 🍄Alfi; May 24, 2024 @ 5:44pm
Rathyel May 24, 2024 @ 10:04pm 
Try setting your framerate to a fixed amount like 30-50. In my experience the game can't handle the higher or unlimited setting very well, causing the gpu to overheat and constantly switchting between high performance or safety mode.
Last edited by Rathyel; May 25, 2024 @ 1:33am
Gunnar Hurtya May 24, 2024 @ 11:57pm 
Originally posted by LittleBlueDuneBuggy:
My wife and I haven't played since before Mistlands dropped. We just started a new game, and it stutters hard, then smooths out. Then does it again. Was it always like this, and I just don't remember? Is it because the game is just still generating terrain? It's dropping from around 140fps down to the mid fifties, and back up. Mid fifties should be perfectly playable, but it really feels like 10 fps or lower until it smooths back out, and then it's fine for a couple minutes.

Anything I can do on my end? Thanks.
It's just generating the terrain, it will glich first time. I have fps of 6 to 9 in my main base, and I've been here a lot, lol.
LittleBlueDuneBuggy May 25, 2024 @ 12:35am 
Originally posted by Rathyel:
Try setting your framerate to a fixed amount like 30-50. In my experience the game can't handle the higher or unlimited setting very well, causing the gpu to overheat and constantly switchting between between high performance or safety mode.
I'll try that as well. Haven't got around to doing anything, because we decided to watch some movies.
knighttemplar1960 May 25, 2024 @ 1:36am 
My wife and I have identical computers and play on a LAN. The Ashlands update has added quite a bit of rubberbanding and pop in that we didn't have before.
MaCarBre May 25, 2024 @ 3:43am 
Originally posted by LittleBlueDuneBuggy:
These are all known types of stutter issues.
RevengeR May 25, 2024 @ 8:00am 
Same here I've played the game on the same rig 2 years ago and have decided to reinstall it once again and see the new changes. And OMFG, I am literally unable to play, the game stutters every time I am running, it had never done that before. down from 144fps to 80-90 literally every 5-10 seconds while running around
maestro May 25, 2024 @ 3:25pm 
They need to either fix whats causing this or change the game reqs to reflect it cuz the requirements are laughably low for what the game really needs.
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Date Posted: May 24, 2024 @ 4:06pm
Posts: 12