Valheim

Valheim

lecterror Nov 6, 2024 @ 5:18pm
PlayFab broken on linux since 2024-11-06
Yesterday I was playing normally with my friend who is on Windows, today I'm getting the popup upon starting the game telling me that PlayFab cannot be loaded. But as mentioned, yesterday it was working fine, and I still have all the necessary requirements in my OS (I use Arch btw).

Log:

11/06/2024 22:43:16: Sending PlayFab login request (attempt 1) Fallback handler could not load library /mnt/gaming/steam_evo/steamapps/common/Valheim/valheim_Data/MonoBleedingEdge/x86_64/party Fallback handler could not load library /mnt/gaming/steam_evo/steamapps/common/Valheim/valheim_Data/MonoBleedingEdge/x86_64/libparty.so Fallback handler could not load library /mnt/gaming/steam_evo/steamapps/common/Valheim/valheim_Data/MonoBleedingEdge/x86_64/libparty.so Fallback handler could not load library /mnt/gaming/steam_evo/steamapps/common/Valheim/valheim_Data/MonoBleedingEdge/x86_64/party Fallback handler could not load library /mnt/gaming/steam_evo/steamapps/common/Valheim/valheim_Data/MonoBleedingEdge/x86_64/libparty Fallback handler could not load library /mnt/gaming/steam_evo/steamapps/common/Valheim/valheim_Data/MonoBleedingEdge/x86_64/libparty.so Fallback handler could not load library /mnt/gaming/steam_evo/steamapps/common/Valheim/valheim_Data/MonoBleedingEdge/x86_64/libparty.so Fallback handler could not load library /mnt/gaming/steam_evo/steamapps/common/Valheim/valheim_Data/MonoBleedingEdge/x86_64/libparty Fallback handler could not load library /mnt/gaming/steam_evo/steamapps/common/Valheim/valheim_Data/MonoBleedingEdge/x86_64/party Fallback handler could not load library /mnt/gaming/steam_evo/steamapps/common/Valheim/valheim_Data/MonoBleedingEdge/x86_64/libparty.so Fallback handler could not load library /mnt/gaming/steam_evo/steamapps/common/Valheim/valheim_Data/MonoBleedingEdge/x86_64/libparty.so Fallback handler could not load library /mnt/gaming/steam_evo/steamapps/common/Valheim/valheim_Data/MonoBleedingEdge/x86_64/party Fallback handler could not load library /mnt/gaming/steam_evo/steamapps/common/Valheim/valheim_Data/MonoBleedingEdge/x86_64/libparty Fallback handler could not load library /mnt/gaming/steam_evo/steamapps/common/Valheim/valheim_Data/MonoBleedingEdge/x86_64/libparty.so Fallback handler could not load library /mnt/gaming/steam_evo/steamapps/common/Valheim/valheim_Data/MonoBleedingEdge/x86_64/libparty.so Fallback handler could not load library /mnt/gaming/steam_evo/steamapps/common/Valheim/valheim_Data/MonoBleedingEdge/x86_64/libparty 11/06/2024 22:43:16: DLL Not Found: This error usually occurs when you do not have the correct dependencies installed, and will prevent crossplay from working. The dependencies are different depending on which platform you play on. For windows: You need VC++ Redistributables. https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170Linux: You need Pulse Audio. https://learn.microsoft.com/it-it/gaming/playfab/features/multiplayer/networking/linux-specific-requirementsSteam deck: Try using Proton Compatability Layer.Other platforms: If the issue persists, please report it as a bug. DllNotFoundException: party assembly:<unknown assembly> type:<unknown type> member:(null) at (wrapper managed-to-native) PartyCSharpSDK.Interop.PFPInterop.PartyInitialize(byte[],PartyCSharpSDK.Interop.PARTY_HANDLE&) at PartyCSharpSDK.SDK.PartyInitialize (System.String titleId, PartyCSharpSDK.PARTY_HANDLE& handle) [0x00006] in <c6f3cef82e7b49c495b16d5b61ce83ba>:0 at PlayFab.Party.PlayFabMultiplayerManager.InitializeImpl () [0x000be] in <c6f3cef82e7b49c495b16d5b61ce83ba>:0 at PlayFab.Party.PlayFabMultiplayerManager._Initialize () [0x0000a] in <c6f3cef82e7b49c495b16d5b61ce83ba>:0 at PlayFab.Party.PlayFabMultiplayerManager.Start () [0x00000] in <c6f3cef82e7b49c495b16d5b61ce83ba>:0 11/06/2024 22:43:16: Starting music menu Unloading 87585 unused Assets to reduce memory usage. Loaded Objects now: 202166. Total: 74.725772 ms (FindLiveObjects: 11.464665 ms CreateObjectMapping: 9.374015 ms MarkObjects: 35.690506 ms DeleteObjects: 18.196026 ms) 11/06/2024 22:43:17: PlayFab logged in as "Steam_xxxxxxxxxxxxxxxxx" 11/06/2024 22:43:17: PlayFab local entity ID is XXXXXXXXXXXXXXXX

This seems similar to this issue.
Last edited by lecterror; Nov 6, 2024 @ 5:19pm
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Showing 1-12 of 12 comments
feelotraveller Nov 6, 2024 @ 7:30pm 
Happened to me today too.
lecterror Nov 7, 2024 @ 9:44am 
Looking at the "known issues" page on the Valheim support page, it looks like they have an in-progress ticket called "Steam Beta latest update breaks PlayFab on Linux native build"

It looks like this was found in "0.218.21 (n-31)", and my log says I'm running "l-0.219.14 (network version 32)", so I don't know if this is the same issue, or a new one, because if this wasn't resolved in the previous version, how did it work for us up until now?? :lunar2019deadpanpig:

Then there's the question of whether anyone from the dev team is even following this forum..? :steamsad:
ilikeorangutans Nov 7, 2024 @ 7:13pm 
Same issue here. I submitted a bug report yesterday.
bl33ding_silence Nov 7, 2024 @ 7:28pm 
Same issue here.
mudfarmer Nov 7, 2024 @ 9:19pm 
Found this in the patch notes for the recent Steam Client update: maybe it is related?

Native titles will execute in 'Steam for Linux runtime 1.0 (scout)' by default, instead of the legacy runtime environment. This behavior is consistent with Steam Deck and promotes better compatibility across all Linux desktop distributions.

Note that this new feature can be turned off globally with "-compat-force-slr off" on the Steam client command line.

Edit: launching the Steam client with that flag made the pop-up go away, but I don't play multi-player so that is as far as I can test it.
Last edited by mudfarmer; Nov 7, 2024 @ 9:27pm
MaCarBre Nov 8, 2024 @ 2:19am 
Originally posted by lecterror:
how did it work for us up until now??
Steam pushed their client update from BETA to LIVE, breaking PlayFab. Devs are aware of the issue. PlayFab team has to update their libraries so that they are not dependent on Steam.
lecterror Nov 8, 2024 @ 6:18pm 
Originally posted by mudfarmer:
Note that this new feature can be turned off globally with "-compat-force-slr off" on the Steam client command line.

Edit: launching the Steam client with that flag made the pop-up go away, but I don't play multi-player so that is as far as I can test it.

Looks like this *is* related, I ran the Steam runtime with these arguments, and we played Valheim today for hours with no issues. Thanks for digging this up! :steamhappy:

Hopefully the devs fix this quickly, running Steam like this might cause problems with other games in the long run.
mudfarmer Nov 8, 2024 @ 7:03pm 
Another work around I've seen mentioned elsewhere would be to select "Force Proton Version" in the game's steam settings: basically this tells it to run the Windows build via Proton rather than the native Linux build.
farslayer Nov 10, 2024 @ 9:12pm 
Similar issues. Wife can no longer connect from XBox to my Valheim dedicated server hosted on Linux, server just has a big red X on it.

I also had to disable -crossplay in the server launch script so I could connect to the dedicated server from my Linux client.
MaCarBre Nov 11, 2024 @ 7:06am 
Originally posted by lecterror:
Steam confirmed they will be adding pulse libraries to their Soldier runtime, which will make PlayFab work. The fix will only be available on Steam beta for some time.
the_hatmarine Nov 13, 2024 @ 12:04pm 
Originally posted by MaCarBre:
Originally posted by lecterror:
Steam confirmed @MaCarBre they will be adding pulse libraries to their Soldier runtime, which will make PlayFab work. The fix will only be available on Steam beta for some time.

Do we know when that will be released? The annoying thing is I have all the libs installed on the host system, so if only there was a way to run it 'unconfined' so to speak....
Shodan Dec 14, 2024 @ 2:55pm 
Which is the latest working version
What are the instruction to rollback client on windows and rollback the server using steamcmd ? thank you !
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Date Posted: Nov 6, 2024 @ 5:18pm
Posts: 12