Valheim
ﮱﮔutex 2023년 3월 19일 오후 5시 20분
4070 Ti very low FPS
A day ago I was able to play Valheim on my main base, with no lag stuttering or low FPS. Yet, after I went to Mistlands (see update) and then returned to my main bases via the Teleport. I had stuttering as soon as I appeared, checking with NVIDIA Alt-R I was getting 4 FPS with nearly zero GPU usage and about 4% CPU usage, my latency was very high around 1300. 

There was another thread I replied to which was call 3080 low FPS and "This topic has been locked by a moderator, no replies can be made."  The reply I made was deleted. And the thread itself cannot be searched for in my post history.

I would like to know why this is happening, as the game is now unplayable around my main base, and do assets you build in Valheim attribute to low FPS, IE lights? 

UPDATE I now suspect its a terrain issue, this post which is two years old, is identical to my issue, and I was doing some work near a gate, just before I left to go to Mistlands
https://www.reddit.com/r/valheim/comments/lqcr88/reason_behind_low_fps_and_huge_instance_numbers/
ﮱﮔutex 님이 마지막으로 수정; 2023년 3월 20일 오전 3시 10분
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qwerm 2023년 3월 19일 오후 5시 40분 
If I recall correctly, a big part of the problem is that the game isn't optimised super well at the moment. From what I've read in the past, being near too many Instances can bog down your computer as is also having too many tamed animals( I think, I read that the chickens can be bad for this sometimes).

You can track instances by pressing F2, which can also show you other things like FPS as well. depending on your computer, you may want to consider how many active instances in your current zone. Some have cited that 9000 instances is a recommendable limit, though my own potato of a computer starts to grumble considerably at around 5500 or so.
qwerm 님이 마지막으로 수정; 2023년 3월 19일 오후 5시 40분
ﮱﮔutex 2023년 3월 19일 오후 5시 44분 
Ok didn't know about "instances" thanks, clearly something has gone south, after visiting mistlands, Now searching for way to reduce "instances" if that's possible?
ﮱﮔutex 님이 마지막으로 수정; 2023년 3월 19일 오후 5시 45분
Dwarflord 2023년 3월 19일 오후 5시 46분 
There are also "Bad" instances and "Not bad" instances. Light sources, crops, and players/monsters/tames are some of the worst offenders with regard to FPS.
qwerm 2023년 3월 19일 오후 5시 49분 
areas out in the wild usually aren't too bad, I think it tends to pile up around larger bases though. If you can bear to do so, try to spread out your builds so they're not all in the same active zone as only active instances count towards the issue.

From there, I can recommend trying to optimise your build to use fewer separate building pieces and also to clear cut trees, rocks and other "removable" objects around your base area if you really need to cut down on nearby instances.

Dwarflord님이 먼저 게시:
There are also "Bad" instances and "Not bad" instances. Light sources, crops, and players/monsters/tames are some of the worst offenders with regard to FPS.

Ooh, thanks for that, I should probably move my base crops out to my plains farm; I don't need barley so much any more, but I've been needing a steady supply of onions and carrots lately.
qwerm 님이 마지막으로 수정; 2023년 3월 19일 오후 5시 52분
ﮱﮔutex 2023년 3월 19일 오후 5시 51분 
Dwarflord님이 먼저 게시:
There are also "Bad" instances and "Not bad" instances. Light sources, crops, and players/monsters/tames are some of the worst offenders with regard to FPS.

As I said I had no issues prior to visiting mistlands, and while there I was getting about 30 fps, It was only when returning to the middle of the map and my main base, the low FPS stuttering happens. Which never happened before, even with my crops and lights and no tames
qwerm 2023년 3월 19일 오후 5시 59분 
ﮱﮔutex님이 먼저 게시:
Dwarflord님이 먼저 게시:
There are also "Bad" instances and "Not bad" instances. Light sources, crops, and players/monsters/tames are some of the worst offenders with regard to FPS.

As I said I had no issues prior to visiting mistlands, and while there I was getting about 30 fps, It was only when returning to the middle of the map and my main base, the low FPS stuttering happens. Which never happened before, even with my crops and lights and no tames

A recent update also gave the game the function to remove unused assets during saves and quieter periods, so if you've been schmoozing about in the mistlands, that might help; I recall that when you collect magecaps and jotun puffs, the game models of the crop that fall to the ground "stick around" even after they visibly despawn and the unloading of assets helps to fix this. I guess this can also happen with everything else that drops bits of themselves when you act on them, like enemies, trees and others.

I understand the game now allow us to manually save from the esc menu; maybe it can help if you manually save more often to have the game unload unused assets more frequently?

CAVEAT: this is speculation, I'm not certain if that would help.
qwerm 님이 마지막으로 수정; 2023년 3월 19일 오후 6시 00분
ﮱﮔutex 2023년 3월 19일 오후 6시 04분 
qwerm님이 먼저 게시:
areas out in the wild usually aren't too bad, I think it tends to pile up around larger bases though. If you can bear to do so, try to spread out your builds so they're not all in the same active zone as only active instances count towards the issue.

From there, I can recommend trying to optimise your build to use fewer separate building pieces and also to clear cut trees, rocks and other "removable" objects around your base area if you really need to cut down on nearby instances.

I will first try reducing the lights sources, but reluctant to "reduce" anything else to do with the actual base. I have trees everywhere, but that has never been an issue in the past, I had no low FPS problems before visiting mistlands.

ﮱﮔutex 님이 마지막으로 수정; 2023년 3월 19일 오후 6시 14분
ﮱﮔutex 2023년 3월 19일 오후 6시 18분 
qwerm님이 먼저 게시:
ﮱﮔutex님이 먼저 게시:

As I said I had no issues prior to visiting mistlands, and while there I was getting about 30 fps, It was only when returning to the middle of the map and my main base, the low FPS stuttering happens. Which never happened before, even with my crops and lights and no tames

A recent update also gave the game the function to remove unused assets during saves and quieter periods, so if you've been schmoozing about in the mistlands, that might help; I recall that when you collect magecaps and jotun puffs, the game models of the crop that fall to the ground "stick around" even after they visibly despawn and the unloading of assets helps to fix this. I guess this can also happen with everything else that drops bits of themselves when you act on them, like enemies, trees and others.

I understand the game now allow us to manually save from the esc menu; maybe it can help if you manually save more often to have the game unload unused assets more frequently?

CAVEAT: this is speculation, I'm not certain if that would help.

I've been using the save function, it didn't help And using the "CR" command in console to remove unused assets, that didn't help either.
qwerm 2023년 3월 19일 오후 6시 24분 
Aw dammit, it's a shame that didn't help. I'm not sure what other options you can use at this point.

My own experiences have been up and down as well, though I'm usually fine as long as I can keep my FPS above 10.


This next suggestion might be tedious, but you could consider for the time being- or at least until the devs do some more optimisation- to keep your game sessions to a certain length and take a break periodically to help your computer fully uncache the game.

This is kind of a lousy solution, but it's one of the last things that I've found can help when nothing else does when trying to squeeze more frames out of a game I've been playing for a while.

EDIT: I found this on youtube https://www.youtube.com/watch?v=jAUiwMLH6AA
qwerm 님이 마지막으로 수정; 2023년 3월 19일 오후 6시 31분
ﮱﮔutex 2023년 3월 19일 오후 8시 19분 
Thanks
ﮱﮔutex 2023년 3월 20일 오전 12시 01분 
Using F2 my instances is 16320 and my ZDO active is 640889. I take it that's bad?

That's after making the area around me a moonscape by removing trees, looks ugly now. I even reduced my crops and lights.
ﮱﮔutex 님이 마지막으로 수정; 2023년 3월 20일 오전 12시 20분
ling.speed 2023년 3월 20일 오전 12시 34분 
Erm guys re-read the OP
ﮱﮔutex님이 먼저 게시:
A day ago I was able to play Valheim on my main base, with no lag stuttering or low FPS. Yet, after I went to Mistlands and then returned to my main bases via the Teleport. I was getting 4 FPS with nearly zero GPU usage and about 4% CPU usage
Unless his base built itself up while he was away, there is no way its a normal performance/optimization issue.

Either a bug on the save, or patch messed something up with drivers.
4fps is real low... it reminds me of gpu running in power saving mode.

Also having 30fps in mistlands on 4070ti ??? thats an issue already. So possibly extension of existing problems. I would start with GPU driver reinstall. and check / disable stuff running in the background, could be some runaway app
ling.speed 님이 마지막으로 수정; 2023년 3월 20일 오전 12시 42분
Horemvore 2023년 3월 20일 오전 2시 05분 
If your using mods:-

Please send your log file. It can be found at BepInEx/LogOutput.log.
If you are using r2modman or Thunderstore Mod Manager open the folder with 'Settings > Browse profile folder'

If your not using mods:-

Please send your player.log file, It can be found at C:\Users\UserName\AppData\LocalLow\IronGate\Valheim
umop-apisdn 2023년 3월 20일 오전 2시 54분 
Horemvore님이 먼저 게시:
If your not using mods:-

Please send your player.log file, It can be found at C:\Users\UserName\AppData\LocalLow\IronGate\Valheim
It can also be opened with the "Player.log" button at the bottom-left of the main menu screen.
umop-apisdn 2023년 3월 20일 오전 3시 09분 
ﮱﮔutex님이 먼저 게시:
NOTE.. While removing trees I notice some terrain had been changed, I had been doing some work near a gate a day or so back, and then found this thread, today looking for answers, to my issue which is two years old, seems I may have found the problem.

Now, how to fix this terrain problem?
https://www.reddit.com/r/valheim/comments/lqcr88/reason_behind_low_fps_and_huge_instance_numbers/

In all honesty, the possible solutions are discussed relatively thoroughly in that thread... The easiest being "don't terraform".
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