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Rapporter et problem med oversettelse
mods that change how the world itself generates will most likely be required by all
mods that change how mobs spawn are not 100% necessary for everyone to have functionality wise but uhhh weird stuff will happen there if not everyone has
mods that change textures, your inventory slots, your skills and how they interact with vanilla mechanics or things that can be isolated to your character and experience like small qol bits usually can be run alongside vanilla clients and on vanilla servers
i used to run a profile that was by design something i could take into a vanilla server without a) ruining progression or the game at large for others and
b) ruining my preferred experience of the game
it takes a bit of trial and error to work out what features will and wont work in mods that will/somewhat will work alongside vanilla, for example when i run "beasts of burden" i can get boar and lox to follow me fine and better still if i'm the "area owner" vanilla players can do that too but if i'm not the "area owner" carts will detach and lox and boar will not follow.
so essentially if he's not modding heightmap unlimited will present a problem but the qol stuff should be no issue....except when you leave him in your dust on the speedypaths ;)
one additional thought i had, if a mod requires jotunn it may cause your friend grief trying to join you unmodded depending on what mods you run as jotunn does a handy version check on joining clients and sometimes if a mod needs to be there for it to work for everyone jotunn will prevent the un-modded player joining