Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
BepInEx
doorstop_libs
unstripped_corlib
winhttp.dll
start_server_bepinex.sh
start_game_bepinex.sh
doorstop_config.ini
changelog.txt
If so,move them into a temp folder or delete them. Now restart the game and see how that works out.
EDIT : I do not have any of those files. I have been told those files are from mods, i never used any mods in this game. So i hope someone can tell me another solution please.
https://steamcommunity.com/app/892970/discussions/1/3841053719660314968/
https://steamcommunity.com/app/892970/discussions/1/3842178984953998213/
https://steamcommunity.com/app/892970/discussions/1/3781372783241565364/
It's possibly since the mistlands update, and maybe related to RAM problems (lack of? slow?).
But why is the unloading of assets -which is supposed to help to free ram- is actually *killing* the computer ? And why is it since the mistlands update?
How much RAM do you have? Also, how much free space on the hard drive? This is coinciding the server. My dedicated server is running on 32GB RAM and on an SSD with about 340GB free space. Runs without any issues. Not that you need 32GB of RAM, but if your server is running 8GB or below, that might be an issue.
So 64GB total RAM? What about hard drive space? Have you tested your RAM? Do you have enough space for your pagefile? Have you tried installing it on a different drive? Have you tried making the pagefile automatic?
So basically they broke something very big in their game long months ago, AND instead of putting all efforts and resources into fixing what they have broken in a very smooth working game (for 2 years), they post bragging about ashlands works... Good job devs, good job.
Maybe you will notice what is really important once people start leaving your game.
I dont get it, they realeased a smooth working fantastic game. And then started breaking it and do not fix what they have broken, wtf
And there is no customer service about it at all, heads buried in the sand and maybe it will fix itself.
Yes 64GB and there's no memory stress on it, It has been working smoothly for a long time, and the setup hasn't changed., It's also never swapping (it's a linux server). not sure if the issue is server or client side but something has changed in an update this year and is not working properly.
Is there a way to generate a debug log on cli and server ?
I understand and acknowledge your frustration. It is legitimate and the developers need to address it. However, I have been working in software development since the late 1990s and you're making assumptions that don't fit how software development works.
Saying they are aware of the bug, means they acknowledge there is a bug. It doesn't mean they know where the bug is, and/or how it's triggered. Specifically, in this case, the developers need to prioritise fixing certain bugs over other bugs. It's just how development work.
Software development, especially in Early Access, will never put their entire development team on one task. It's inefficient and development will never get done. Bugs exist on a tracker. Developers get to it, when they have gotten to other things, or if enough people vote for it to get it fixed first.
This is Valheim's bug tracker: https://valheimbugs.featureupvote.com/ - More people want the Crossplay (545 votes) bug fixed, than the Unloading Assets (20 votes) bug fixed. This is on top of dozens of other bugs they are currently addressing. More specifically, this is the Unloading Assets bug: https://valheimbugs.featureupvote.com/suggestions/346524/game-freezesstutter-for-12-seconds-when-unloads-unused-assets
Yes, in Windows, there should be crash logs in the Appdata/LocalLow/IronGate/Valheim folder. However, I do not know what the Linux equivalent of that is. (Can someone like L1m3r address this? He uses Linux as his server.)
Just parsing through that thread I linked above, i see this comment from an admin:
Of course, that is a band-aid, rather than an actual solution.
Just curious, as a test, does the crash still happen if you play a new world? Alternatively, have you tried direct-to-player connection instead of to a dedicated server? I'm just checking off things to test.
What they should do is to restore the game to the last no issues version (even if it means version before mistlands) and fix their bugs off line, not like they bugged the game like hell and do nothing about this now.
By the way sorry but considering the graphic quality of this game, the game should run on 1 gig ram machines, smoothly. Meanwhile 32 is not enough LOL
I guess ill take another 6 or 12 months break and come back then to see if they handled the bugs or not. But yeah i just checked 20k on line in game. And i remember times with 130,000 on line LOL so i guess what i said was true. Bugged game made many people quit. And they do not realize it, working on a new biom instead LOL
Good luck to them. They need it.
She has it connecting to the dedicated server, her computer hangs (for a good 5 minutes) and then disconnects, the server does not crash, so far i could not replicate it on my side but i'm still testing. Her computer has little ram, however she didn't have the problem in the past, neither freezes nor disconnects.
If i'm not wrong and she can confirm, when she plays with a friend of her who hosts the game, she has mostly freezes.
However the world on the dedicated server is much more populated so i don't know if this plays any role in the freezes going til disconnect..
https://steamcommunity.com/app/892970/discussions/1/3842178984953998213/
This one mentioned he had 8GB of ram (and didn't retry the game since he upgraded his pc):
https://steamcommunity.com/app/892970/discussions/1/3781372783241565364/
That's low but that still should be enough.
I'm wondering if Mistlands added 'unnecessary weight' to the game's minimum requirements. 16GB of RAM should be more than enough to run the game. So far, I haven't ran across any game breaking bugs (knock on wood), but I am just curious as to why it happens to some but not with others... I really wish I can help you. You have been very patient with your explanations, and I really want to help resolve this with you.
The only other place that I can suggest getting better answers, is to join Valheim's official discord here: https://discord.com/invite/valheim
Sorry to waste anymore of your time with my unhelpfulness, but can you share with us your system specs and Agnyeshkae's system specs?
I mean first big problem i can imagine, what happens when 'unloading unused assets' occurs when you are traveling between portals? Game moves you fast between A and B and if it breaks when youre above the open ocean, will you land in the middle of the ocean without a boat after you return, or where are you gonna be, its hard to forsee this, maybe that will bug completely, remove your character with whole inventory, we cant really know.
Next situation, im scared to sail. Because when it will happen in the open ocean and i log back in, i am going to land in open water without a boat. Considering i play always solo it may take me a lot to fix what the game broke. Wont even mention how unfairly deadly this situation will be for my skills that i have 100 or nearly 100 in most of them. At the start dying doent cost much. But when i die now, i lose progress on skills worth 4-6 weeks? And its not because i played bad, but because the game is bugged. So yeah i dont feel like playing it anymore until its fixed. If it will ever be. And i imagine im one of plenty.
And the careless attitude from developers regarding this issue works pretty much discouraging to even keep checking in the future. Each of us has tons of games to play and put our time there. And this kind of policy (not fixing what has been broken by an update, FOR LONG MONTHS), is something that drains the players base significantly. We just move on to the games that are not bugged and offer happy entertainment. No matter how much we loved some game once. My library is full of games i played long ago every day and now i realize i have not touched them for 5-7 years. And as much as i hate to think about this, Valheim is on its way there if they wont get their butts to work, fixing what they broke. Every break from the game i take makes it more unlikely to return. Considering how many new games appear on the market.
And lastest stats for Valheim are really not too good. It looks like they lost 75% of players compared to what i remember? Even more probably.