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I would need to hear from the Linux Bros though to see if they can get playfab working on a linux Dedicated server.
Very curious.
There could be another reason, but I didn't want to speculate, do you mind if I ask what spec you're trying to run the dedicated server on? Particularly the Processor.
That's just a hypothesis of course.
Spectre or Meltdown, right? I'm no expert, haven't internalized the differences, just have vague memories of those having something to do with what you described.
That is well old enough to be vulnerable to Spectre and Meltdown. But again, I have no idea if this is the actual reason. I am simply assuming that if the cause and/or solution was easy, it would have been addressed by now, by the community. To be so common, yet have no real leads... that's the best I can do.
Those are the vulnerabilities. I mostly forgot, but I think they're essentially the same mechanism, with different ways to exploit. However both are side channel attacks (essentially forcing memory to dump protected out). These vulnerabilities will become especially dangerous as AI becomes more ubiquitous since you'll be able to train AI tools to simultaneously attack a target, and then sort through the volumes of trash data for the good things, like normally hash protected information.
I have no way of testing it, but I can spin up a test server and send you the info if you want test with it.
I think the Xeon Platform has TPP support going farther back than Core or HEDT, however on older Xeon CPUs the performance penalty for running the mitigations was severe, in excess of 25%.
Even with that large a penalty, I doubt you'd see any performance loss, the Valheim server doesn't bury the performance needle, so to speak.