Valheim

Valheim

Milamber Dec 10, 2022 @ 6:27am
Fix this berry respawn mechanic please? It's not too bad...but it's also...well..
Ok so this problem is so small, yet so indicative (to my eyes anyway) of a possible mechanic that has large implications- The ways and rules in which, when you enter a zone, the spawning of all spawnable items and creatures happens.

This issue is not new since patch, it has been like this since I started playing about a year ago.

Example: The respawns of the berries and shrooms. You know, when you first pass them you mark em on your map, so you can come back a few ingame days later to harvest them again.

So I come back many days after respawn timer (6 days usually minimum for my playstyle). I sprint for a minute or two, get to my patch of blueberries. Hey, what the heck? There's no blueberries on the bushes! 10 seconds later, they appear. I sprint to next patch...there is blueberries! Sprint to next patch...wait ten seconds...blueberries appear. Next Patch...waiting again.

It seems to me that when you enter a zone (is that the right word for it?) it's like putting a quarter into the animatronics machine. The whole thing comes to life and shuts back down when it senses that you're gone. It does this to save resources. There's no home computer that could handle the vast amount of resources to keep things moving on the entire world.

Now how, how fast, and in what order are those things in my zone coming to life? Is it a moving radius around me? Seems to be.

If you don't sprint, the game can keep up and the things are alive/present/have respawned.

What's this then?! Sprinting is too fast for game mechanic to keep up?

Also explains why the new jumping fish are frozen in the air above the water when you drive your boat by. And why you can sometimes sprint up to mobs and they don't sense you until it's too late.

The fix is not to make the radius smaller. It's not an end user issue, our comps have nothing to do with it. The fix is to streamline the clunky programming and make it speed up processing when you're moving faster than walking.

IF there are console commands that fix this, please enlighten me.
Last edited by Milamber; Dec 10, 2022 @ 6:44am
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FissionChips Dec 14, 2022 @ 4:48pm 
+1, this is pretty annoying.
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Date Posted: Dec 10, 2022 @ 6:27am
Posts: 1