Valheim

Valheim

Died and no tombstone
Title says it all. I died to a ♥♥♥♥♥♥♥ troll in the middle of the ♥♥♥♥♥♥♥ woods, and to my surprise there was no ♥♥♥♥♥♥♥ deathmarker on the map. So i ran back to the approximate location, found where the troll killed me and there was no ♥♥♥♥♥♥♥ tombstone there. 10 hours of progress lost. ♥♥♥♥ off.
Originally posted by pipo.p:
In my experience, I never had any corpse issue since february. I play solo on Steam OS/OpenGL/SSD drive.
Originally posted by Jorgen Von Strangle:
I died to a ♥♥♥♥♥♥♥ troll in the middle of the ♥♥♥♥♥♥♥ woods, and to my surprise there was no ♥♥♥♥♥♥♥ deathmarker on the map.
When you feel like your death is unfair, even if faced to an adorable troll, or you suspect some malfunction with the death system, the game allows you to revert back to the previous save.

  • Gently quit the game (or disconnect, I guess);
  • Navigate to your saved games folder (~/.config/unity3d/IronGate/Valheim on Linux, should be somewhere in your AppData on Windows);
  • In /characters/ subfolder, erase <your_current_character>.fch and rename <your_current_character>.fch.old to <your_current_character>.fch (check timestamps first, to be sure);
  • In /worlds/ subfolder, erase <your_current_world>.db and <your_current_world>.fwl, and rename the corresponding .old files without '.old' suffix, just as with your character's file (check timestamps first, to be sure);
  • Restart the game (or reconnect?).
In order to know what to expect from this operation, and when to do it, just remember that the game overwrites the three .old files (the "previous"saved state: .fch.old, .db.old, .fwl.old) with the corresponding three non .old files (the "latest" saved state: .fch, .db, .fwl), and then overwrites these three last files with a new game state, as can be inferred from the files' timestamps. I dont know if I'm clear, but saved data follow a simple cycle: latest save > old "previous" save > erased/lost.

AFAIK, the game generates a new saved state (as explained above) on each in-game World Save, and also on each Disconnect action, provided, I guess, that there are no hardware or software malfunctions at this critical moment.

In case last World Save was corrupted already, or just happened AFTER a time you want to forget about (e.g. an unfair death face to an adorable troll), then all the above won't serve anything good, because when you quit the game, you now get two sets of files that don't suit you (and I wouldn't advise to unplug your computer or otherwise brutally interrupt the game). It's why, it is a good habit to periodically visit these folders (you can create a shortcut on the desktop), and manually copy the latest saved state (not the .old files), and save them elsewhere in your Documents, e.g. as <your_character><timestamp>.fch, etc, to be used later in a worst case situation (or just to fork in your progression).
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Showing 1-9 of 9 comments
Xenomorph Jan 3, 2022 @ 11:37am 
i can hook you up with gear if you want?
Originally posted by SONG BIRD!:
i can hook you up with gear if you want?
Thanks, but I'm fine. I used the cheat menu to spawn in my gear.
Still makes my scratch my head how this is still a bug...?
wiplash Jan 3, 2022 @ 2:12pm 
Are you sure you didnt die twice. Every time that you die, the previous death spot that is normally on the map disapears and gets updated with the current spot where you died
Last edited by wiplash; Jan 3, 2022 @ 2:12pm
pipo.p Jan 3, 2022 @ 4:22pm 
Not anymore. Each one of your deaths is marked on the map.
Wizard of Woz (Banned) Jan 3, 2022 @ 5:07pm 
Originally posted by Jorgen Von Strangle:
Originally posted by SONG BIRD!:
i can hook you up with gear if you want?
Thanks, but I'm fine. I used the cheat menu to spawn in my gear.
Still makes my scratch my head how this is still a bug...?
You are scratching your head because there is a bug in an early access game? That makes me scratch my head.
DecalMan Jan 3, 2022 @ 5:47pm 
Originally posted by wizard_of_woz:
Originally posted by Jorgen Von Strangle:
Thanks, but I'm fine. I used the cheat menu to spawn in my gear.
Still makes my scratch my head how this is still a bug...?
You are scratching your head because there is a bug in an early access game? That makes me scratch my head.
Hes scratching his head because when i played it a year ago on release this was a thing, and its still not fixed... seems like a pretty good damn reason to me
Zethell Jan 3, 2022 @ 6:53pm 
Originally posted by Jorgen Von Strangle:
Originally posted by SONG BIRD!:
i can hook you up with gear if you want?
Thanks, but I'm fine. I used the cheat menu to spawn in my gear.
Still makes my scratch my head how this is still a bug...?

Probably a very very rare bug.
If it's that rare, it's most likely very hard to re-create, and if you can't recreate it, how are you supposed to know how to fix it?

If you know the specifics of what caused the bug, report it.
Foxy_Drakaina Jan 3, 2022 @ 8:43pm 
don't rage quit after dying, if the game dosnt get a chance to save your world it will only load up from last save and if last save is from before you died, your death never happened, but you character is saved, so your character will have nothing in inventory and your gear is now lost to not exist in the game anymore.

we had a similar thing happening today, but the reason why the gravestone and equipment was gone was because of a server crash, which resulted in a rage quit.

the only way to avoid this would be to have player characters and character progression saved on the server/world and remove the option to join other worlds with your character, i would actually prefer this, since it also would remove the way too overused cheesing of world jumping to transferring metals by portal and dublication of items.

but you would also risk loosing all character progression when a world save ends up being corrupted.
The author of this thread has indicated that this post answers the original topic.
pipo.p Jan 4, 2022 @ 3:20am 
In my experience, I never had any corpse issue since february. I play solo on Steam OS/OpenGL/SSD drive.
Originally posted by Jorgen Von Strangle:
I died to a ♥♥♥♥♥♥♥ troll in the middle of the ♥♥♥♥♥♥♥ woods, and to my surprise there was no ♥♥♥♥♥♥♥ deathmarker on the map.
When you feel like your death is unfair, even if faced to an adorable troll, or you suspect some malfunction with the death system, the game allows you to revert back to the previous save.

  • Gently quit the game (or disconnect, I guess);
  • Navigate to your saved games folder (~/.config/unity3d/IronGate/Valheim on Linux, should be somewhere in your AppData on Windows);
  • In /characters/ subfolder, erase <your_current_character>.fch and rename <your_current_character>.fch.old to <your_current_character>.fch (check timestamps first, to be sure);
  • In /worlds/ subfolder, erase <your_current_world>.db and <your_current_world>.fwl, and rename the corresponding .old files without '.old' suffix, just as with your character's file (check timestamps first, to be sure);
  • Restart the game (or reconnect?).
In order to know what to expect from this operation, and when to do it, just remember that the game overwrites the three .old files (the "previous"saved state: .fch.old, .db.old, .fwl.old) with the corresponding three non .old files (the "latest" saved state: .fch, .db, .fwl), and then overwrites these three last files with a new game state, as can be inferred from the files' timestamps. I dont know if I'm clear, but saved data follow a simple cycle: latest save > old "previous" save > erased/lost.

AFAIK, the game generates a new saved state (as explained above) on each in-game World Save, and also on each Disconnect action, provided, I guess, that there are no hardware or software malfunctions at this critical moment.

In case last World Save was corrupted already, or just happened AFTER a time you want to forget about (e.g. an unfair death face to an adorable troll), then all the above won't serve anything good, because when you quit the game, you now get two sets of files that don't suit you (and I wouldn't advise to unplug your computer or otherwise brutally interrupt the game). It's why, it is a good habit to periodically visit these folders (you can create a shortcut on the desktop), and manually copy the latest saved state (not the .old files), and save them elsewhere in your Documents, e.g. as <your_character><timestamp>.fch, etc, to be used later in a worst case situation (or just to fork in your progression).
Last edited by pipo.p; Jan 4, 2022 @ 3:24am
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Date Posted: Jan 3, 2022 @ 11:12am
Posts: 9