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翻訳の問題を報告
I thought about this -> I am confused by this result - my modem is attached to a Google Wifi network and the Google Wifi primary router handles all port forwarding, etc. It has a rule set to open and forward 2456 through 2458 to the PC that is running the server instance. Disabling Windows Firewall doesn't affect the results either - could this be ISP-based port blocking? -- some more.
If your modem has wired ports - any chance you can connect the dedicated server PC directly to that and try without Google WiFi in the mix? I don't know the ARRIS line at all - but if it has LAN ports and you can get an IP from the device, then I would start to think that there is still a double NAT situation going on here. The other post about people having to connect on a port +1 number suggests double NAT to me - thanks to uPNP most modems / routers will punch a hole open when something outbound tries to advertise to the master server browsers (like Valheim's IP list of servers).
I've pasted the output from my server log to help you diagnose. Key things you are looking for are the following: "Game Server Connected" AND "Registering Lobby"
12/27/2021 17:08:55: Get create world ABEZMZJZZZ
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
12/27/2021 17:08:55: Using environment steamid 892970
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
12/27/2021 17:08:55: Using steam APPID:892970
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Setting breakpad minidump AppID = 892970
12/27/2021 17:08:55: Server ID 90071992547409920
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
12/27/2021 17:08:55: Authentication:k_ESteamNetworkingAvailability_Waiting
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
12/27/2021 17:08:55: Steam game server initialized
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
12/27/2021 17:08:55: Missing audio clip in music respawn
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
12/27/2021 17:08:55: Builder started
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
12/27/2021 17:08:56: Loaded localization CSV:localization language:English
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
12/27/2021 17:08:56: Loaded localization CSV:localization_extra language:English
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
12/27/2021 17:08:56: Game server connected
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
12/27/2021 17:08:56: UI Group status changed Menu = True
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 98237.
Total: 98.695100 ms (FindLiveObjects: 10.966900 ms CreateObjectMapping: 20.651200 ms MarkObjects: 66.395300 ms DeleteObjects: 0.681300 ms)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 10.790000 ms
HDR Render Texture not supported, disabling HDR on reflection probe.
(Filename: Line: 277)
HDR Render Texture not supported, disabling HDR on reflection probe.
(Filename: Line: 277)
12/27/2021 17:08:57: Zonesystem Awake 575
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
12/27/2021 17:08:57: DungeonDB Awake 575
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
12/27/2021 17:08:57: Registering lobby
Hope this extra detail helps!
Cheers,
Lexx
https://steamcommunity.com/app/892970/discussions/1/3192487812591199657/
Good luck!