Valheim

Valheim

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Help BROKEN SPAWNER
I have recently built my house around a greydwarf spawner with intentions to farm it with my pet lox. or wolves. And after i get a house i enjoy.. the spawner stops working. i've tried removing all the work benches and affiliated items. beds ect outside to no avail, ive added grass to the area and no spawns. Anyone able to help? i can't replace it as it's on a server and there's no commands for me to spawn things in.
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Showing 1-5 of 5 comments
Wariat117 Apr 13, 2021 @ 5:07am 
spawners have limit of mobs they can spawn
once they spawn all they are supposed to self-destruct
Griffith Baka Apr 13, 2021 @ 4:47pm 
thats a bit stupid, aside from the fact it spawned less than 15 total thats a bit upsetting. specially when i see youtube vid's showing the loot from over 100 spawns
Lil Puppy Apr 13, 2021 @ 9:26pm 
Originally posted by Wariat117:
spawners have limit of mobs they can spawn
once they spawn all they are supposed to self-destruct

This shouldn't be true, as a game mechanic it's just terrible. This would eventually leave your entire world with only the roaming mobs to spawn every few days.

It's a bug, plain and simple. Some spawners fail to reinitialize when you enter the chunk. Your best bet would be to just travel to a completely different location, exit the world, then reenter it at that different location and slowly travel back to the spawner, don't use a portal.
BGratz (Banned) Apr 13, 2021 @ 9:47pm 
Many items can block spawns. (Not 100% sure about every single one but thats what i remember)
* torches
* Portals
* Herds
* This Protection Stone
* All kinds of workbenches
* (Beds ???)
* ....

And the normal area spawn never run out.
My wolfes clear the Island now since arround 20 ingame days
https://steamcommunity.com/sharedfiles/filedetails/?id=2456479034
Wariat117 Apr 13, 2021 @ 10:14pm 
Originally posted by Lil Puppy:
Originally posted by Wariat117:
spawners have limit of mobs they can spawn
once they spawn all they are supposed to self-destruct
This shouldn't be true, as a game mechanic it's just terrible. This would eventually leave your entire world with only the roaming mobs to spawn every few days.
why it's terrible?
it's good actually, otherwise "weak" players would never be able to obtain seeds
they just keep killing mobs until spawner stops, it's easier than rushing into it and getting surrounded to death

there are invisible spawners which are infinite, the ones that you can block using spawn blocking buildings
they spawn one certain mob, and can't respawn it until you kill it, it has also some cooldown

so not only the wandering mobs are left, and they are much faster than you describe them

there are also raids

Originally posted by Honking Toxicity:
thats a bit stupid, aside from the fact it spawned less than 15 total thats a bit upsetting. specially when i see youtube vid's showing the loot from over 100 spawns
maybe some outdated videos? I have never seen them spawn more than 20 mobs



Originally posted by BGratz:
Many items can block spawns. (Not 100% sure about every single one but thats what i remember)
iirc the spawn preventing buildings prevent spawns from invisible spawners, raids and wandering spawners
I think they didn't block the visible spawners (like the draugr/skeleton/greydwarf ones, I didn't check if meteorite or fire geyser count for visible or invisible, but for example boar runestone spawns with multiple invisible spawners of boars around it)
Last edited by Wariat117; Apr 13, 2021 @ 10:15pm
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Date Posted: Apr 13, 2021 @ 3:00am
Posts: 5