Valheim

Valheim

Aesthier Oct 5, 2021 @ 7:51pm
Build snapping bug
After H&H I find I am unable to place vertical beams that actually go into the ground. You could place them before and they snapped to tiles above them. Now you have to find a way to look 'up' at the floor to attach the beams.

Before there used to be a sweet spot on the ground that would prioritize the snapping of a building piece above it when the ground is targeted. Now it appears that this snapping priority has been removed and makes it impossible to snap the next lower piece into place if any portion of the next piece would slip below ground level.

Building docks is a prime example of this. Before I could place a pillar attached from the dock entering down into the water. If it didn't reach the ground in the water I could aim at the ground directly below the hanging end of my pillar and the new pillar would snap to my hanging pillar thus placing the new pillar "into" the ground below the water's surface. Now however it appears that the ground level takes priority of the piece I want to snap it to.

Placing things underwater is not the only place I have encountered this bug however it is the most easily replicated instance i have found.


Please fix.
Last edited by Aesthier; Oct 5, 2021 @ 7:52pm
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Showing 1-6 of 6 comments
Shame on you Oct 5, 2021 @ 9:11pm 
This worked allways only with the ground on a very specific high.
Rough estimated its only possible as long as the pillars go only 15-30% into the soil
Aesthier Oct 10, 2021 @ 8:44pm 
Before H&H I could get pillars to snap onto the bottom even if they were 70-90% covered by the ground by looking for the sweet spot on the ground. So no it was "not only possible" at 15-30% before. Now that no longer works if "any" potion of the pillar will be covered by the ground.
Shame on you Oct 10, 2021 @ 8:48pm 
Originally posted by Aesthier:
Before H&H I could get pillars to snap onto the bottom even if they were 70-90% covered by the ground by looking for the sweet spot on the ground. So no it was "not only possible" at 15-30% before. Now that no longer works if "any" potion of the pillar will be covered by the ground.
You used mods ?
Fyra'Nok Oct 10, 2021 @ 9:07pm 
It still work vanilla, but it seem much tighter than before. Need near perfect distance between ground surface and upper pillar. The beam just don't want to go far into the ground while snapping to a pillar above. However aiming at bottom of upper pillar it will always work, which will require to have a view angle below upper pillar.
Flattening the ground helped a little.

We should be able to toggle between different snapping points pressing a button like alt, where we already have shift with freeform.

Trying to circumvent this made me use commands and it's detrimental to my enjoyment of the game, needing commands or mods for basic things.
Last edited by Fyra'Nok; Oct 10, 2021 @ 9:19pm
Aesthier Oct 11, 2021 @ 11:22am 
Ok first off I want to apologize to Nameless for being a bit snippy in my last reply. I am sorry I was very tired and frustrated after trying for several hours to find a work around for one single spot where I needed to place the outside corner foundation for my boathouse.

As for the issue itself I have gotten much better at pickaxing and leveling off my ground surfaces; so using the "sweet spot" on the ground to attach a post below another doesn't happen as often for me. While having the availability of that "sweet spot" would be helpful for most cases, it is usually a simple matter of raising the ground (to bring it up to the next higher level needed) or pick axing (to lower the ground enough so you can see the bottom side of the attach point).

The problem arose when I was close to finishing my first real attempt at a boathouse.
I have this one corner that I just can't get to, where the ground raises a bit to high but is deep enough in the water I can't use the pickaxe on it. I also can't get below the point I want it to snap to because it is in the water. I can't raise the ground because the ground is already at it's upper raise limit in that spot.

It looks like (hard to judge though from my only real vantage point) I would only need about 1/4 of the final post to be "inside" the ground. (A sliver less than the tip of a wood iron pole).

Now this isn't the only place I have had this issue as I have seen it in other places as well but mainly when building anything below the waterline where I can't get to the underside of the beams I want to connect to.



Now as to the prior questions and my hastily written comments yesterday:

Originally posted by Nameless:
Originally posted by Aesthier:
Before H&H I could get pillars to snap onto the bottom even if they were 70-90% covered by the ground by looking for the sweet spot on the ground. So no it was "not only possible" at 15-30% before. Now that no longer works if "any" potion of the pillar will be covered by the ground.
You used mods ?

No.

Is there a mod that would help in this regard?
I don't normally use mods but I might consider it if I can't find a solution to my issue.


I would like to apologize for assuming that the coverage limit was up to 90%. Just because I experience something doesn't mean it is the same for everybody. Perhaps experiencing that was a bug on my end and that is not how it works/worked for other players. All I can say is that up to 90% coverage is what I consistently experienced on my games before H&H.

I normally do a complete uninstall/reinstall to include the windows user files for larger, or content adding, patches like H&H. This helps keep my files "clean" when wanting to test out new content as the developers created it as well as avoiding issues one might come across when using old seeds with new content updates.

So perhaps the great difference I was experiencing was a bug and the snapping is/was supposed to work the way you stated with a limit of 15%-30% coverage.
In the end I am not even asking for more than the coverage limit you stated. I am just stating that I can't seem to get the ground based "sweet spot" to work at all anymore so 15-30% would be awesome if I could even get that.

I will also admit that I was wrong by stating that:

Originally posted by Aesthier:
Now that no longer works if "any" potion of the pillar will be covered by the ground.

Above I made the false assumption that just because I can no longer find the sweet spot it no longer exists. Obviously Fyra'Nok and others have gotten it to work since H&H patch, so I guess just need to find better vantage points and try harder. Thank you for the additional info that the limits appear to be much tighter.

So to both of you thank you for your input and my apologies for being a bit to rash in my comments yesterday. I really just got stuck in a bad spot and probably should have just slept on it instead of pouring hours into the game trying to force it to work.

I will go back and do some further tests to see what I can find before making the final determination to dismantle my boathouse and move it.

Still just frustrated is all.



Last edited by Aesthier; Oct 11, 2021 @ 11:41am
pipo.p Oct 11, 2021 @ 1:40pm 
I sometimes have to position temporary short square beams to generate additional swap options to place a beam where I want to. I remember I had sometimes to resort to the same trick before as well, and I can't tell if it became more frequent post H&H.
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Date Posted: Oct 5, 2021 @ 7:51pm
Posts: 6