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Also they come very late in the game when most of the players have their bows skills upgraded and switching to crossbows at that moment feels like downgrade.
Maybe if we get them earlier we could find better use for them (shooting down drakes in mountains for example). That way we would maybe find them more useful and start leveling the skill up.
I did some testing and upgrading the crossbows skill will not significantly reduce loading time which is odd.
Bows profit from upgrading skills by increasing damage, reducing stamina use and reducing draw time. Crossbows only increase damage… probably stamina use as well, but that’s completely irrelevant for crossbows.
Yeah, stick to the bows. You will find much more use for them than for crossbows.
The main advantage over bows is the huge alpha strike and the low stamina consumption.
A sneak attack easily oneshots most things and seriously damages even tougher enemies like Gjall or Fallen Valkyries.
Bows on the other hand have higher dps, scale better with skill and get access to frost arrows. Also post-swamp bows come with various amounts of bonus poison or spirit damage. Since a lot of stuff in later biomes resists pierce that's a pretty significant advantage, especially in Ashlands where nearly everything is weak or neutral to spirit and frost.
On the downside they constantly consume stamina while aiming (quite a lot for higher tier bows too) so stamina management is more of an issue than it is for crossbows.
I always felt it was an alternative option for folks that don't quite have the hang of the arcing shots at long ranges with standard bows. More choices are always nice, but I do much prefer a standard bow myself.
For crossbows, there are no uncharged shots and the charged shots take way longer even compared to 0 skill bows. Plus they'll kill skeletons in 1 hit even with the weakest crossbow and bolts, so you're going to be bottlenecked by enemy spawnrate unless you use something bigger and more dangerous to grind on. I think Crossbows are probably the second slowest skill to level after Cooking which is bottlenecked by the resource requirements. Although at least with cooking you could technically do a MASSIVE amount of farming and then just craft vegitable-stuff to technically level it quickly.
I had a plains farm on a small island that was on prefect distance from the closest shore. I could see loxes on the shore, but they were too far for the game to take them into the calculations (i think that’s what people refer to as the render distance). So they weren’t moving at all, and the most important thing - they didn’t take damage but my hits counted.
I fixed my character with walls in V shape (so knockback from crossbow shot don’t move me at all) and recorded a macro to click left mouse button every 5 seconds.
And since i was at the island that was completely spawnproofed, i didn’t need to worry about raids. So I would just start the macro and go watch YT for hours, getting back every 10 or so minutes to repair.
That is how i got the skill up to level 50. It took a lot of time and I got nothing. Loading arbalest was still painfully slow.
You mean the famous weapon everybody wanted and voted for all the time?
https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fricjaajk3qp81.jpg