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The wisplight helps to dispel the mist. I get creative in how I use them, but I leave it to you to have fun discovering the fun ways to place them.
I haven't been there yet but just from reading a bit myself, I'm pretty sure that's not precisely how the mist works. As Tarc Novar already commented, wisplights can be placed which improve visibility. Also, the mist isn't entirely uniform but thins out here and there, as I understand it, a lot at higher elevations.
And bear in mind that it is just one of several biomes. If it were all Mistlands, I would agree that it would be maddening, But for the twenty bucks I spent on the game I've gotten 30+ hours just in the first two biomes (Meadowlands and Black Forest). Pretty good deal from where I stand, even if the Mistlands turn out to be somewhat of a pain.
Oh yea, I love the base game.
Wear headphones. Seriously, just listening in the Mistlands gives you 99% of the information that you need. It will let you know when there's anything nearby that can attack you, as well as its location. Even when you have no wisplights or anything, listening makes it perfectly feasible to traverse the biome.
Use wisplights. They're easy to place down and leave a trail of "clear area" that make it easier to see. Especially when you are fighting, place some down so you can more easily track the enemies.
In terms of traversal, yes it is quite annoying, but not impossible. Use the classic things like being well rested, having good food, bringing a portal, and maybe even a pickaxe to move heavy things in a straight line.
Yes, I know to have quality stamina food, and be rested, and to take the terrain with patience. I can still think it's ridiculous that the only way to climb is to sprint/jump up sheer surfaces, and that a biome was added that is full of those kinds of "climbs".
Yes, I know to manage my footing so height mismatches don't make it impossible for the limited arc of weapon movement to hit enemies. I can still think it's ridiculous that rather than fix those issues with weapon ranges that they built a biome that intensifies those issues and relies on them for challenge.
Yes, I know to use sound cues to work my through the mist safely. I can still find it annoying to have to do so.
Yes, I know the ways to acquire a sap extractor. I can still find it revolting that I have to betray - by at best stealing from, at worst slaughtering - people who have treated me with honor and respect to do so.
Yes, I know how to expand my base to fit the two new workbenches and a refinery needed, including protecting my base from that refinery. I can still be annoyed that I had to rework sections of my base to do so.
Learning how to do the mistlands doesn't automatically make it fun. It was still a chore, that was largely unsatisfying, and undertaken without any guarantee that the payoff will even be worth it.
What you find annoying might be interesting and exciting to other people. That's where options come in - you can tweak the game to however you like. Use world modifiers, mods, and devcommands if you feel like the base game is not fun. To me, the way it is designed is.
But your initial statement of:
is incorrect for that exact reason. There are many reasons to dislike the mistlands beyond simply not knowing how to overcome its challenges.
As for mods I hate modding games I should not need to mod something to make it bearable to re-do second time around. When it comes to devcommands I would only consider it for building but having not farmed mats myself for a build robs me of a sense of accomplishment.
Bottom line for me this game was a 9/10 until Mistlands was added to the game and this is coming from someone who feels good recommending games/movies/etc that are 7/10 due to how I rate games, and now I am more or less inclined to rate it a 5/10.
To add to all this content that was added in terms of food and armor all felt lackluster(also it was all very ugly looking) magic is "cool" I guess. Worst is they never did anything to address how underpowered 2h weps are, and that the gear being only able to upgraded to lvl 2 means there is a very small increase in your characters actual combat power(if at all).
Personally if this game would have had a steady stream of content added to it and Mistlands was one of many content patches added, and not the ONLY content patch added since the game was out for sale this might be something I would be able to overlook sadly this is not the case. Overall I feel the devs fumbled the ball they could have had the Minecraft of the survival genre had they put any effort into it but since they put it on life support all I see is the game fading away into nothingness.
how do you know you love the base game if you havent even bought it yet? this game is ruined by spoilers you know. youll never get that first time experience ever back.
mistlands isnt a dlc you must buy. its free.
also you can clear the mist with a thing called whisp torch. you can place these down nearly anywhere and they dont need a workbench to be placed.
and the mist isnt everywhere. there is natural mistfree areas aswell.
there isnt null visibility. its simply limited visibility until you place a bunch of these torches down. and since nobody said this yet : the mist also limits the enemy dectection range. not only yours.
mistlands gear goes to level 3 not 2.
and it wasnt the only content patch either. it was the only biome so far tough. but 2nd biome is comeing pretty soon now.
i agree update speed is way too slow tough.
fun is subjective. thus saying "its not fun" is not an argument at all. the mistlands reception was overall good otherwise the games rating would have dropped ALOT in steam. it also proofed the devs will stick to thier vision and ideas instead of listeing to the mainstream people who want this to be minecraft 2.0 while valheim aims to be its own thing and is more fokused on actual dedicated players.
valheim rewards patience and effort and preparation. it punishes recklessness and rushing and beeing overconfident. which is refreshing for a game these days. the industry needs more of such games.
enshroudeds "mist" aka the SHROUD the name giver of the whole game works totally differently from mistlands mist. it was way less thick compared and you dont need a light to see farther. plus that game has such a low difficulty that the shroud is absolutly harmless aside that timer which is stupid easy to make alot longer or refresh for free.
i played it. its nothing like mistlands at all. but they clearly took some ideas from it for thier own mechanic around it. but enshrouded also isnt like valheim at all to begin with despite alot of players makeing that wrong comparison still now.
Steam is not the only seller of digital games, as I play Valheim via Xbox.
That said, you don't need to linger too long here; its one of the short and done areas. A few dungeon crawls to unlock the boss + a little bit of materials farming goes a long way. As long as you don't want a black rock castle of gigantic proportions, it won't take all that long. A little longer if you plan to run a mage build .. but you don't NEED a lot of the food, rocks, or much of the tree wood.
You can craft a stationary light that drives it back, making a grid of those can give you a playground to farm, fish, or whatnot if you want. A couple of them can make a mine site easy to control and defend.
If you still can't stand it, there are mods to remove or reduce it, though I have an innate distrust of mods (game crashes, broken save files, and more can and do happen in many games with unstable, unsupported modding). People report good success with this kind of thing.
All that to say, its 1 zone of many and you can do your thing there and have done with it relatively efficiently. Its not a game breaker, which for me it WOULD be if I had to LIVE there or return to it to farm materials constantly.
As for Mistlands being revived positively overall I sense that is bais people are rarely gone go back and re-do their review hell fun fact I have never even done one for the game myself. What I saw a lot of here on these pages after it´s release was people being unhappy with the mist mechanic.
And as for fun you were the person who was flat out stating challenge = fun I play every single-player game I have bought so far on max difficulty. Dose this mean I finish every game? far from it game can still suck because the challenge is poorly made.
I do not just play single-player games either I used to play RTS games like Starcraft and Starcraft 2 I have hundereds of days /played on WoW mostly doing hardcore raiding and PvP. I am no stranger to pushing myself hell I have done Mistlands and my review on it is that it is not well designed content.
I played other MMOs as well one of them being a BDO were a single upgrade could take me 1 month to get unless you get RNG carried. You ever grinded 4-5 hours a day after work for for 1 small upgrade for a whole month?
Not sure how you feel that I am in a rush and lack "patience and effort and preparation"
Also I feel you are taking what I am saying about it being the Minecraft of the genre totally wrong I do not mean to copy it I mean to become totally dominating. It is also very fitting seeing as well both games are Swedish and so am I.