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Stumbled onto this
https://www.linode.com/marketplace/apps/linode/valheim-game-server/ but there is no price to be seen which is a bummer. Even so, as new user you would get 100€ credits to be used in the next 60 days. Still with 4 players you would get 240 days and 400€ if each of you registered and hosted the world in turns and that sounds like a nice deal
There are no official servers for Valheim. All hosting is done through private companies across the world and their pricing, slots for server slices, customer service, and more are those own private company's choices and options. 10 slots is a pretty common starter/smallest budget server pricing scheme though I've seen at 15 minimum as well in the past too. Pretty much its a monetary reason. A 2 slot server is likely just not something profit/expense worthy for them to set up and market tbh.
All in all, as others said, its 100% not a Valheim or IronGate Studio thing. Its those private hosting companies choices.
OP is talking about server slice slots (how much resources on a rented server are allocated to their account), not how many players are allowed.
10 Slots, not 4. How is that even remotely related to "server ram/cpu* aka resources.
OP can't find a server rental that sells plans with fewer than 10 slice slots but estimates that they only need 4. They're looking for some place with a rental plan that small so that they don't have to pay as much while wondering why 10 seems to be the minimum everywhere they look.
Slots are for players. The more players on a server, they greater the load the machine running that server has to experience. Most hosting services have more then one server installed per machine. If slots weren't limited, a single server could balloon out of proportion and suck down all the cpu "bandwidth", causing issues for other servers running on the same device.
So, that's how it's _remotely related_. If you want to have more players, you have to pay for it. The same way you pay for everything else. If they do 10 slots as a minimum, it's like the OP is asking to rent only 4/10th's a hotel room. They'll only sleep on one side of the bed, and use on the right side of the sink. And they can rent the other 6/10ths to someone else. That's not going to happen.
The 10 slot thing is a software coded limit for Valheim created by the devs, IronGate. they have decided that 10 players on the server is the most the game can handle. The way Valheim handles multiplayer is kinda wack.... Although we can run DEDICATED multiplayer servers, most of the games logic is done on the player side... and that can cause lag/disconnetctions if the perosn in charge of the Zone has bad internet or is physically far away from the servers location.
Enabling Cross-Play via PlayFab on your server and the connection issues skyrocket whenever a Xbox/Gamepass player arrives in your server. I recommend turning cross-play off and only allow Steam connections for the smoothest experience.
There is no way of lowering the slot number without developers providing the option.
You can however increase the 10 slot limit, and you dont need to pay for it, just look for a mod called "Max Player Count" and install it serverside and now you can have up to 20 players.
Again though, the more people playing on the server simultaneously is probably going to result in more frequent connection issues.
The price depends on the hardware you rent, not on an application you're running on that hardware.
When you buy a copy of Valheim here on Steam, it doesn't come with a computer to play it on.
You have to buy one yourself and it doesn't matter what exactly you buy as long as it can run the game.
This is how computers work.
More CPU could allow the game to run smoother, but I've found that even a single modern core is never goes above 50% when I play with my friends.
It should be better to have spare cores for more optimal multi-threading in case you roam in different places, but I doubt having more than two will make any real difference even with 20+ people.
Almost everything is calculated by clients and the server is only sharing this between the clients and also generates and loads objects and terrain.
As for the RAM, it should be used to keep an area around players loaded with all the objects, it does take up to 3GB for me when four of us are doing different things in different parts of a world. So I'd say a gigabyte per slot should be a safe bet.
It doesn't go nearly as high when we all adventure together, never exceeding 1.5GB in such a case. So you may not need as much RAM if you don't separate much.
As for the storage, I doubt you'll ever need more than a few gigabytes for the world save and the server with every dependency is under 2GB, so don't bother too too much about this.
If you don't need the server to run all the time, a service like linode could be extra great because you can go for the hourly rate.
It will not be as easy as just turning it off after you've finished and it may require creating some automation, but just check this math:
A dedicated 4-core 8GB RAM server is $72 and is an absolute overkill for playing this game with your friends, you won't ever need anything more than that.
But that's $72 per month.
Yet if you play about 100 hours per month, that'll cost you about $10-11.
Even cheaper if you play less.
And you will not be impelled to play more than you really want, sacrificing your duties, families, jobs, school and what else because "already paid for the server, better use it or it will go to waste".
Because you are not paying for it if you've decided to take a break.
As for the automation, you'll have to set up a script that will create a dedicated server and then will install steamcmd and vallheim server on it and then restore the latest world backup.
And also when you finish the game, it'll have to stop the valheim-server, back up the world save and delete the server so linode doesn't bill you.
This all can be done by hand, but doing this by hand each time you want to play is a huge hassle, so an automation is the way to go.
While I can set everything up in 15 minutes, a script can do so in seconds (about 200 seconds for a similar service) and you don't have to do a lot.
Learning how to code, networking, scripting, and other devops magic is a very interesting topic, it shouldn't take more than a week for a literate person and can be all done in a day for a tech-savvy person. And it will come handy in your life great many times and can even get you a nice job if you're for that thing.
But if for some reason you don't want to learn, you can always just find a devops person and ask him to do this for you.
They usually want some money for stuff like this, usually $50-200 depending on a person and an area he's operating in.
And even at $200 rate, it will pay for itself faster than you think.
For example, a very reasonable $36 per month server could cost you $3 per month if you don't play a lot, so you'll save $200 in just a six months.
And after than you'll save even more.
Because you can use if not just for valheim but for any server stuff you're going to host.
Linode and also many other services like it are very often offering some trial credits.
Opt for one and use it to try the performance.
Go for something minimal that can run and see for a few hours or days if it feels smooth enough and doesn't lag more than you like.
If it's not good enough, try a higher tier.
Be aware though that some lags may happen not due to performance or memory capacity but due to the game's network code being as crappy as it sadly is.
To be sure, run something like htop and see if the server is using all the RAM and/or all the CPU. If CPU is never over 50% (look at the "Load average", not at the CPU), there's no point in upgrading it.
If there's enough free RAM left, there's also no point in renting more of it.
But if you see server's CPU going 100% and you can feel it in the game — that's when you have to pay more to get more.
Is there a go-to guide for using them as gaming servers?