Valheim

Valheim

Finite / Non-Renewable items in Valheim
Some items are potentially infinite, others are only generated upon world generation, lets cover what is and isn't renewable (barring bringing in resources from another world or using cheats). this information is current as of 5/14/23, its possible that future updates might fix this though its unlikely since many of these things are plentiful despite being non renewable. The wiki says almost nothing on the renewability of some resources so I thought it would be good to gather some info for posterities sake.

Edit: To those asking why this thread exists when even finite resources tend to be plentiful the purpose is simply to compile accurate information for players who might want to find it. Weather its for special challenge runs, info for server hosts, or just to satisfy someones curiosity it seemed good to provide the information somewhere.

FINITE MATERIALS:
  • Queen Bees: These only drop from beehives which are generated during world generation in abandoned buildings, if for some reason you lost all the original bee's nests it would be impossible to build a beehive or obtain honey.

  • Withered Bones?: Found in chests and muddy scrap piles both of which are finite.

  • Fine wood: Birch trees and Oak trees drop fine wood, as well as certain pieces of furniture generated around the world. Pre generated furniture is finite, and both trees only have a chance to drop their respective seeds making fine wood potentially finite.

  • Core wood: Core wood comes from pine trees, and certain pieces of furniture. Pine trees dont drop pine cones 100% of the time and world structures are finite so core wood is potentially finite.

  • Ancient wood: obtained from ancient trees in swamps, these trees cannot be replanted.

FINITE BUILDINGS:
  • Beehives: because queen bees are finite the number of possible beehives you can make is equal to or less than the number of queen bees in the world.

  • Fine wood buildings: Because fine wood is potentially finite (though very very plentiful) all structures which require fine wood are also potentially finite.

  • Core wood buildings: Because core wood is potentially finite (though very very plentiful) all structures that require core wood are potentially finite.

RENEWABLE MATERIALS:
  • Wood: Wood can be obtained from trees which can be replanted, or from greydwarfs who drop it on death. Both methods allow for potentially infinite wood.

  • Stone: Stone can be obtained from loose stones on the ground, stone deposits, from digging the ground, or from greydwarf drops. Because Greydwarfs are potentially infinite so is stone.

  • Tin: Tin ores generates on shorelines while some people have claimed to see this ore respawn I havent been able to replicate it so the shore might be non renewable, however tin can drop as a fishing reward from pike.

  • Copper (ore, scrap, and bars): Copper ore is generated in black forest biomes upon world generation, these deposits do not regenerate. Copper Scrap drops from certain structures in the mistlands, these structures do not regenerate. Copper ore can also be aquired (rarely) as fishing loot technically making copper ore (and thus bars) potentially infinite

  • Iron (scrap iron, and iron bars): Iron is found in chests, smelted from muddy scrap, and iron scrap can be dropped from oozers (33% chance). The oozer drop makes iron potentially infinite. Furthermore iron scrap can rarely be aquired as fishing loot from giant herring

  • Chitin: can be obtained from floating islands (finite), or as a fishing reward from coral cod (infinite)

  • Black metal: Dropped by fuelings and other fueling variants. These enemies are potentially infinite so also is the metal.

  • Flametal: Found in the ashlands biome (finite), and is a possible fishing reward (infinite)

  • Leather scraps: Can be obtained from boars which can be bred by players and which spawn in the wild. Both options mean this is a potentially infinite material.

  • Amber and amber pearls: dropped sometimes as a fishing loot item making it potentially infinite.

  • Ruby: dropped sometimes as a fishing reward (infinite)

  • Gold coins: dropped by trolls (infinite), can be obtained from haldor by selling gems and amber (infinite), possible fishing reward (infinite).

  • Surtling cores: spawn in crypts (finite) and dropped by surtlings (infinite)

  • Eggs:can be purchased from haldor or produced by chickens, both sources are renewable.

  • Resin: dropped by greylings and their variants making the resource infinite.

  • Swamp Key: Dropped by the Elder which can be summoned infinitely with ancient seeds (occasionally dropped by greydwarf shamans and brutes).

  • Hard Antler: Dropped by eikthyr who can be summoned as many times as desired using deer trophies which are infinite.

  • Torn Spirit: Dropped by Yagluth who can be summoned as many times as desired using totems dropped by certain fueling variants.

  • Ancient Seed: Dropped from spawners (finite) and occasionally dropped by greydwarf shamans and brutes (infinite)

  • Fueling Totem: spawns in fueling villages (finite) and dropped by certain fueling variants (infinite)

  • Fishing bait: Can be purchased from Haldor or crafted from bait and other renewable resources. Because gold is infinite so is bait.

All non-boss Creature drops: From leather scraps to black metal any material dropped by a non boss creature (especially the breedable creatures) is potentially infinite.

All crops: Any crop that drops more seeds than were used to create it is renewable making it a potentially infinite resource.

If for some reason you ran out of finite items the solution right now would be to create another world, gather the necessary resources, and then return to your exhausted world with the key items. Though this is a scenario that is extremely unlikely for any normal group of valheim players.

P.S.
This list is no where near complete, please add to it and correct it as necessary.
P.P.S.
If someone wanted a way to fix the scarcity issue the simplest solution would be to make some items purchasable from Haldor at certain times or after certain events are completed. Another way would be to add some finite items to certain drop tables as uncommon drops. Fishing rewards currently fill this gap for some items.
Last edited by 1Forge2RuleThemAll; May 20, 2023 @ 3:00pm
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Showing 16-30 of 44 comments
burn May 14, 2023 @ 4:19pm 
a few mods can solve this issue if you're the admin of a server and dont mind re-seeding the resources either manually or by command.

BetterCreative will let you place just about anything anywhere, manually.... time consuming but works...

and Upgrade World will do this in a more "natural" way via a command from the console. regenerate zones, dungeons, caves, deposits, etc.... or even the whole world.

i use both on a weekly basis in my server to keep resources plentiful for new players.
Last edited by burn; May 14, 2023 @ 4:36pm
sarteck May 14, 2023 @ 4:21pm 
Originally posted by umop-apisdn:
Originally posted by sarteck:
Tin does not respawn.
What mods are you running?
Do you want the list? Will it help you identify some issue that might exist?

Originally posted by umop-apisdn:
I have an area I've marked "tin deposits" on my map that constantly generates new tin deposits. That world is easily 100+ hours old, and I've been pulling tin out of the same area since I built my little hut just to the south... before I even found the Elder.
Tin deposits do not respawn. If you've been "pulling out of the same area" for you 100-hour world, I guess you've missed quite a bit. You're definitely not hitting the same deposits.

Then again, if you're using mods, you can have them respawn... But you seem to be quite anti-mod, so I doubt that's the case.
sarteck May 14, 2023 @ 4:37pm 
Originally posted by burn:
tin deposits do respawn... it's the only metal deposit that has this behavior tho.
They don't, though. If you think they do, let me know the respawn timer on them, I'll load a vanilla world, mine it, and let it run in the background for that amount of time. Will share the seed and encourage everyone to do the same test.
burn May 14, 2023 @ 5:09pm 
Originally posted by sarteck:
Originally posted by burn:
tin deposits do respawn... it's the only metal deposit that has this behavior tho.
They don't, though. If you think they do, let me know the respawn timer on them, I'll load a vanilla world, mine it, and let it run in the background for that amount of time. Will share the seed and encourage everyone to do the same test.

i just posed this question to the Odin Plus discord and the only answer i received was "no".

so... i guess it doesnt... or at least "shouldnt"...

there is conflicting information ive read elsewhere, (gaming articles and reddit) that says it does... but only because of a "bug" of some kind...

my bad, i was mistaken... and now i need to go re-seed the tin in my world, lol.
sarteck May 14, 2023 @ 5:17pm 
Originally posted by burn:
Originally posted by sarteck:
They don't, though. If you think they do, let me know the respawn timer on them, I'll load a vanilla world, mine it, and let it run in the background for that amount of time. Will share the seed and encourage everyone to do the same test.

i just posed this question to the Odin Plus discord and the only answer i received was "no".

so... i guess it doesnt... or at least "shouldnt"...

there is conflicting information ive read elsewhere, (gaming articles and reddit) that says it does... but only because of a "bug" of some kind...

my bad, i was mistaken... and now i need to go re-seed the tin in my world, lol.

If you want to be absolutely sure and see it with your own eyes, try this:

Load a new world.
devcommands ghost nocost fly
Build yourself a pickaxe with "nocost"
Fly to locate your nearest Tin
Pick it
skiptime XXXX
For XXXX, but in any number of seconds. 1800 is one in-game day.
You'll find the Tin Ore does NOT respawn. Other respawnables DO respawn with "skiptime" (which I wasn't sure about until I just tested it now).

EDIT: Also, never trust Reddit, and remember that gaming articles are written by idiots. Many of them used to swear that deer could smell you.
Last edited by sarteck; May 14, 2023 @ 5:18pm
burn May 14, 2023 @ 5:35pm 
Originally posted by sarteck:
Originally posted by burn:

i just posed this question to the Odin Plus discord and the only answer i received was "no".

so... i guess it doesnt... or at least "shouldnt"...

there is conflicting information ive read elsewhere, (gaming articles and reddit) that says it does... but only because of a "bug" of some kind...

my bad, i was mistaken... and now i need to go re-seed the tin in my world, lol.

If you want to be absolutely sure and see it with your own eyes, try this:

Load a new world.
devcommands ghost nocost fly
Build yourself a pickaxe with "nocost"
Fly to locate your nearest Tin
Pick it
skiptime XXXX
For XXXX, but in any number of seconds. 1800 is one in-game day.
You'll find the Tin Ore does NOT respawn. Other respawnables DO respawn with "skiptime" (which I wasn't sure about until I just tested it now).

EDIT: Also, never trust Reddit, and remember that gaming articles are written by idiots. Many of them used to swear that deer could smell you.


confirmed. just tried as you suggested and yeah...

Tin does NOT respawn. makes sense, as it's a destructible and not a pickable.

thank you for helping me see thru this misinformation.
Last edited by burn; May 14, 2023 @ 5:36pm
knighttemplar1960 May 14, 2023 @ 7:45pm 
The game is still EA. There are things that happen in game that should not if the circumstances are right.

At one point I thought I had copper and tin deposits that regenerated but when I checked my map I realized that the copper deposit I thought regenerated was just a deposit I missed the first couple times I ran through the area. Same with the tin. It was hidden behind an obstruction but when I went back the other direction I was able to find it.

I had been told numerous times that fulings in villages did not respawn but an older server that I played on had a fuling and draugr village right next to each other and If I got within 64 tiles of it a war started between them. The draugr always won because they kept respawning from the body piles in their village and the mobs only attacked each other and never the buildings. When the war ended I would sprint through and scoop up all the entrails and black metal scrap. If I went back 3 days later the fulings would spawn again and the war would be fought again. There was always 1 shaman and 3 fulings.

Later I snuck into that fuling village and raided the barley patches. Those aren't supposed to regenerate either but 1 of the 2 barley patches would be replanted the next time I watched a respawn war.
OctoberSky May 14, 2023 @ 7:55pm 
Originally posted by 1Forge2RuleThemAll:

RENEWABLE MATERIALS:

Eggs:

True for both chickens and drakes.
Originally posted by knighttemplar1960:
Wood can be picked up as sticks on the ground same as loose stones. Fallen logs and rotting stumps also produce wood and may regenerate. (I recall clearing these in places I was going to build and having to clear more again later if I didn't get work benches down).

Copper ore and iron ore are now potentially infinite though tedious to acquire. Copper ore comes as a potential bonus material from catching trollfish and iron ore from Giant herring.

Chitin and obsidian falls into the non-renewable to tedious renewable. The number of leviathans is pre-generated when the world is created as once they submerge they do not resurface BUT Chitin comes as a bonus resource from catching Coral Cod. Obsidian is extremely plentiful on a map but is non-renewable except that it can come as a bonus resource from catching Tetra. This also applies to silver and the Northern Salmon.

No one else has said anything about bonus resources from fishing, and I didnt see anything on the wiki about it. Do you get the item when picking up a fish, when crafting, or when throwing the line? And do you know of any articles or videos covering this mechanic?
Happy May 14, 2023 @ 10:20pm 
Non Renewables off the top of my head

Dverger Extractor
Yggdrisil Wood
Fuling Totems (Post Moder)
Red Jute
Blue Jute
Fenris Hair
Fenris Claws
Black Cores
Seal Breaker shards
Silver Ore
Copper Ore & Scrap (and by extension, Bronze)
Ancient Bark

There might be more I'm forgetting but all the above.
Last edited by Happy; May 14, 2023 @ 10:26pm
Psalms May 15, 2023 @ 4:07am 
Originally posted by umop-apisdn:
Originally posted by morrokain10587:
Swamp key is non renewable since withered bones are non renewable - though very plentiful.

Swamp key drops from The Elder, who is summoned via Ancient Seeds. You can make an arbitrarily large number of them, but possessing more than one per character grants no additional benefit.

Bonemass is summoned via withered bones (which are finite)... but the Wishbone (the non-trophy drop from that boss) is another object which grants no additional benefit from possessing more than one per character.

They can be used as lighting! You can actually make a real cool floor design with multiple swamp keys. Mounting them in between the stone flooring will make it glow green! I used around 20+ swamp keys for my Wizard Tower. ^.^
knighttemplar1960 May 15, 2023 @ 4:09am 
Originally posted by 1Forge2RuleThemAll:
Originally posted by knighttemplar1960:
Wood can be picked up as sticks on the ground same as loose stones. Fallen logs and rotting stumps also produce wood and may regenerate. (I recall clearing these in places I was going to build and having to clear more again later if I didn't get work benches down).

Copper ore and iron ore are now potentially infinite though tedious to acquire. Copper ore comes as a potential bonus material from catching trollfish and iron ore from Giant herring.

Chitin and obsidian falls into the non-renewable to tedious renewable. The number of leviathans is pre-generated when the world is created as once they submerge they do not resurface BUT Chitin comes as a bonus resource from catching Coral Cod. Obsidian is extremely plentiful on a map but is non-renewable except that it can come as a bonus resource from catching Tetra. This also applies to silver and the Northern Salmon.

No one else has said anything about bonus resources from fishing, and I didnt see anything on the wiki about it. Do you get the item when picking up a fish, when crafting, or when throwing the line? And do you know of any articles or videos covering this mechanic?

https://valheim.fandom.com/wiki/Fish

Game text says "You caught (fishname)&(bonusresource)" if you get something. After its been added to your item list it just says added. Its relatively rare. I haven't started a database with my catches but seems to be about 1 in 10 for bonus resources.

EDIT: Its also much easier to catch fish if you have a fishing partner. One player hooks and reels (and walks backward if you are on shore rather than in a boat or on a boulder) and the other player presses "E" to grab the fish when you get it to shore.

The easiest way (currently) to catch fish is to build a jetty at a fish spawn point using wood floor boards and make a "V" shape using roof tiles and wait for waves. The fish swim/jump over the roof tiles when the wave is high and when the wave recedes you can walk out on the wood floor and just use "E" to pick up the stranded fish.
https://steamcommunity.com/sharedfiles/filedetails/?id=2976178601
https://steamcommunity.com/sharedfiles/filedetails/?id=2976178702
https://steamcommunity.com/sharedfiles/filedetails/?id=2976178824
Last edited by knighttemplar1960; May 15, 2023 @ 5:15am
Failure May 15, 2023 @ 4:32am 
Technically the Cultist Trophy is finite as well as they only spawn inside ice caves and do not respawn as far as I know.
fenlander May 15, 2023 @ 9:40am 
Originally posted by umop-apisdn:
Originally posted by sarteck:
Tin does not respawn.
What mods are you running? I have an area I've marked "tin deposits" on my map that constantly generates new tin deposits. That world is easily 100+ hours old, and I've been pulling tin out of the same area since I built my little hut just to the south... before I even found the Elder.
Tin doesn't respawn. If it is on your sever then something is wrong.
Quintium May 15, 2023 @ 10:28am 
The chance to hit a the limits are super small, because the world is so big. Only time it likely will be a problem, is multi-player worlds. But don't fight over resources. Share where it is possible. If PvP, well, go raid someone's base and resources is part of the battle.

But simple solution: Start a new world and move your character there. Unlimited resources.
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Date Posted: May 14, 2023 @ 1:58pm
Posts: 44