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BetterCreative will let you place just about anything anywhere, manually.... time consuming but works...
and Upgrade World will do this in a more "natural" way via a command from the console. regenerate zones, dungeons, caves, deposits, etc.... or even the whole world.
i use both on a weekly basis in my server to keep resources plentiful for new players.
Tin deposits do not respawn. If you've been "pulling out of the same area" for you 100-hour world, I guess you've missed quite a bit. You're definitely not hitting the same deposits.
Then again, if you're using mods, you can have them respawn... But you seem to be quite anti-mod, so I doubt that's the case.
i just posed this question to the Odin Plus discord and the only answer i received was "no".
so... i guess it doesnt... or at least "shouldnt"...
there is conflicting information ive read elsewhere, (gaming articles and reddit) that says it does... but only because of a "bug" of some kind...
my bad, i was mistaken... and now i need to go re-seed the tin in my world, lol.
If you want to be absolutely sure and see it with your own eyes, try this:
Load a new world.
Fly to locate your nearest Tin
Pick it
You'll find the Tin Ore does NOT respawn. Other respawnables DO respawn with "skiptime" (which I wasn't sure about until I just tested it now).
EDIT: Also, never trust Reddit, and remember that gaming articles are written by idiots. Many of them used to swear that deer could smell you.
confirmed. just tried as you suggested and yeah...
Tin does NOT respawn. makes sense, as it's a destructible and not a pickable.
thank you for helping me see thru this misinformation.
At one point I thought I had copper and tin deposits that regenerated but when I checked my map I realized that the copper deposit I thought regenerated was just a deposit I missed the first couple times I ran through the area. Same with the tin. It was hidden behind an obstruction but when I went back the other direction I was able to find it.
I had been told numerous times that fulings in villages did not respawn but an older server that I played on had a fuling and draugr village right next to each other and If I got within 64 tiles of it a war started between them. The draugr always won because they kept respawning from the body piles in their village and the mobs only attacked each other and never the buildings. When the war ended I would sprint through and scoop up all the entrails and black metal scrap. If I went back 3 days later the fulings would spawn again and the war would be fought again. There was always 1 shaman and 3 fulings.
Later I snuck into that fuling village and raided the barley patches. Those aren't supposed to regenerate either but 1 of the 2 barley patches would be replanted the next time I watched a respawn war.
True for both chickens and drakes.
No one else has said anything about bonus resources from fishing, and I didnt see anything on the wiki about it. Do you get the item when picking up a fish, when crafting, or when throwing the line? And do you know of any articles or videos covering this mechanic?
Dverger Extractor
Yggdrisil Wood
Fuling Totems (Post Moder)
Red Jute
Blue Jute
Fenris Hair
Fenris Claws
Black Cores
Seal Breaker shards
Silver Ore
Copper Ore & Scrap (and by extension, Bronze)
Ancient Bark
There might be more I'm forgetting but all the above.
They can be used as lighting! You can actually make a real cool floor design with multiple swamp keys. Mounting them in between the stone flooring will make it glow green! I used around 20+ swamp keys for my Wizard Tower. ^.^
https://valheim.fandom.com/wiki/Fish
Game text says "You caught (fishname)&(bonusresource)" if you get something. After its been added to your item list it just says added. Its relatively rare. I haven't started a database with my catches but seems to be about 1 in 10 for bonus resources.
EDIT: Its also much easier to catch fish if you have a fishing partner. One player hooks and reels (and walks backward if you are on shore rather than in a boat or on a boulder) and the other player presses "E" to grab the fish when you get it to shore.
The easiest way (currently) to catch fish is to build a jetty at a fish spawn point using wood floor boards and make a "V" shape using roof tiles and wait for waves. The fish swim/jump over the roof tiles when the wave is high and when the wave recedes you can walk out on the wood floor and just use "E" to pick up the stranded fish.
https://steamcommunity.com/sharedfiles/filedetails/?id=2976178601
https://steamcommunity.com/sharedfiles/filedetails/?id=2976178702
https://steamcommunity.com/sharedfiles/filedetails/?id=2976178824
But simple solution: Start a new world and move your character there. Unlimited resources.