Valheim

Valheim

Levodrago May 11, 2023 @ 8:41am
Weaknesses
Does anybody else think that we should be able to look at a creature and press a button to see its weaknesses and resistances in game? In Grounded, you can press X then look at a creature and see its weakness, resistances AND its weak-points. I think that would be a nice feature too have instead of trying to figure it all out yourself or going to the hub and trying to memorize all of their weaknesses and resistances from people who HAVE gone through the whole process.
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Showing 1-15 of 17 comments
Frank Dunn May 11, 2023 @ 8:43am 
No, I prefer the lack of hand holding.
Jogo May 11, 2023 @ 9:06am 
I second the no. Finding out what works ON MY OWN is much more satisfying for me.
Greb May 11, 2023 @ 9:11am 
Didn't Grounded have a science and research element to it, with that little science watch thing you had on you? That's probably what seeing the weaknesses etc was from, the analyser.

Valheim doesn't really have anything like that to justify it in lore, really. Just be happy you've got coloured damage numbers, I guess.
Last edited by Greb; May 11, 2023 @ 9:11am
AAND May 11, 2023 @ 9:13am 
Yeah sure why not. I think we should add xray vision and a navigation system for autopathing ingame too. This game has too much immersion so we clearly need to reduce it. Dude grab a pen and some paper and make your own notes -.-
Carnatux May 11, 2023 @ 9:17am 
Originally posted by AAND:
Yeah sure why not. I think we should add xray vision and a navigation system for autopathing ingame too. This game has too much immersion so we clearly need to reduce it. Dude grab a pen and some paper and make your own notes -.-
there we go make a journal in game that records different monster data so like when you use an effective weapon it makes that note etc.
loppantorkel May 11, 2023 @ 10:11am 
Why not make it an option? There are no drawbacks to adding options as we all know........
Foxglovez May 11, 2023 @ 10:39am 
Nope. There are so few different enemies, it really can't be that difficult, can it? Looking stuff up on the wiki is good practice, and who knows, you might find other important info out at the same time.
knighttemplar1960 May 11, 2023 @ 11:19am 
You can tell by the damage numbers that come up from the target. Grey means it was resisted, white means its un-resisted, yellow means its weak to that damage type. Once you learn each mob in each biome its easy.
Pantstron May 11, 2023 @ 6:12pm 
Theres physical damage of blunt, Peirce and slash. Mace, axe and bow got you covered there, 3 weapons any newbie should have on them.

Elemental damage of Fire, frost, poison and spirit. Really isn't that hard to figure out what could take damage from those and what might constitute a weakness. Undead - spirit. Poison - anything living. Fire basically anything living. Frost -basically anything living
Renlish May 12, 2023 @ 1:30am 
No point in playing at all if you're going to do that, IMO. I am a baby-gamer but even I don't want THAT much hand-holding. Cannot think of anything worse, actually. But each to their own. Maybe they'll add it as an option one day. TBH, it just takes a little common sense to ascertain the weaknesses of most if not all of the mobs and what will effectively kill them.
Draconifors May 12, 2023 @ 2:47am 
Originally posted by knighttemplar1960:
You can tell by the damage numbers that come up from the target. Grey means it was resisted, white means its un-resisted, yellow means its weak to that damage type. Once you learn each mob in each biome its easy.
This.
There is also a loading screen text that explains it.

Disagreed with the OP's suggestion, and agreed that it would be too much hand-holding.

At the most, maybe a Hugin hint that says the same thing as that loading screen text. That way it would always be accessible (unless Hugin is disabled and never shows up).

Some things, like skeletons being weak to blunt but resistant to pierce or greydwarfs being weak to fire, are downright logical and/or common. Similarly, undead being weak to silver (Spirit in this game's case) but immune to poison is commonly used in fantasy.
Levodrago May 13, 2023 @ 10:44am 
Guys I've finished this game multiple times. I understand how it works.

Originally posted by Carnatux:
there we go make a journal in game that records different monster data so like when you use an effective weapon it makes that note etc.

I think this is a good Idea. A journal that you can record stuff in. Or maybe you can just have paper and pen in-game to be able to write anything down.
Last edited by Levodrago; May 13, 2023 @ 10:44am
Levodrago May 13, 2023 @ 10:44am 
I was just trying to trigger some thought.
A bestiary would be interesting, pretty sure you have a journal that records runestone writing, wouldn't be too bad to have it so you have to kill 5, 25, 50 or so enemies depending on their spawn rate and stats to unlock their bestiary. Tbf, after you killed that many you would probably find out anyways, but for the chance you didn't it'll give you a way to find out anyways. They did the weakpoints well with seekers and gjall, bright red/orange colour is usually what most games use to identify a weakpoint, so in that case it's done well. Apparently trolls have a head weakpoint too, though i only was able to find out via the wiki by chance. Not sure if it's the case with enemies like berserkers too.

Plus some weaknesses and resistances do make sense, stone golems are weak to everything but blunt and pickaxe, trolls are weak to pierce, skeletons weak to blunt, lighting and frost deal more against wet, fire against tarred etc. Regarding that, it's done well enough that i don't think such a feature would be necessary.
knighttemplar1960 May 13, 2023 @ 12:21pm 
My computer came with a program called notepad. I use that for making notes on games that have no built in function like that.

In game it would not be thematic. At the age the game occurs people were still using tally sticks. The devs could make a sub program that lets you write runes on birch bark with charcoal but a rain storm while exploring would ruin those.

Making parchment is a long and involved process which if added to the game would increase the tedium but deer skins or wolf pelts could be used for that process. The correct reeds to make papyrus aren't in game and paper making wasn't invented until long after the Viking age ended.

Dye making for ink and calligraphy was also a long and involved process that required searching for unusual ingredients and those inks still ran if the writing surface got wet.

go to 24:20 in the video for an example
https://www.youtube.com/watch?v=Hyu-luaPq6c
Last edited by knighttemplar1960; May 13, 2023 @ 12:21pm
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Date Posted: May 11, 2023 @ 8:41am
Posts: 17