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Wiki history says it has at least been a thing since april 2021.
It just gets annoying that you need more and more ♥♥♥♥ to accomplish the same ♥♥♥♥ in the next region than you did in the previous region.
Hell, the wolfpack encounter can easily stunlock and wipe your ass at ANY gear level.
You can also stagger the wolves (and fulings) easily in iron gear. The game gets a lot harder in the offense, but trash enemies feel squisher and squisher as the game goes on, even if you don't grind up every piece of gear in every region. I frankly don't grind up gear in Valheim, unless I am waiting for something. Pretty sure you can stagger a 0 star wolf with a level 4 flint spear throw if your skill is somewhat higher.
The region where enemies get a little bit tankier is Mistlands, but even there you can easily stagger the smaller enemies despite the resistances without parry. I think the altfire of Krom can 1 hit full hp seekers too on skill 60+ or so, despite fully hitting into their resistance.
That's always been a thing. So your stamina regen rate isn't increased as they stated. It's the same speed from min to max, so the higher your max, the more regen you'll have overall because it doesn't have a set regen like 10/s. We'll say for examples sake it's around 10s total from min to max. So if you have 10 max stamina, that's 1 stamina per second, whereas if you have 100 max stamina that's 10 stamina per second. The more max stamina you have, the more you'll get per second when it's in the regen process.
This is what they were trying to say. The same goes for health as well. When healing tics, it heals more the higher your max health is.
You do get a boost to stamina reg based on max stamina for similar current stamina values, but it is not as severe as stamina reg (or hp reg) being solely based on your max value and always taking the same amount of time to reg from 0% to 100%. It is also not as severe as the increase in weapon stamina cost, but e.g. the cost in dodge roll and running does not go up (actually goes down for running) and weapon skill also decrease stamina cost and damage per stamina efficiency in 2 ways. The higher stamina cost for fighting is mostly noticeable on bosses imo and as of Mistlands there is also a new boost to stamina reg.
I've tuned down my stamina regen mod to about 50% of its base value and that feels pretty good so far. As for Mistlands... I doubt I'm ever getting there rofl.
Feed dandelion to your chickens
Respectfully, uninstalling the game took you longer than building a sheltered workbench would have. If you don't have the time to build three walls and a roof segment, perhaps a genre based on crafting and building isn't an ideal match for you.
It does start getting legitimately irritating when you have to continually break down and rebuild your stonecutter or tie up valuable resources to duplicate it due to its miniscule build radius. That was a poor design choice for something that's (arguably) the best option for large scale construction.
On a related note, I got killed taking on de Queen in a tag team match last night, and I found that getting back into the fight was a panicked mess due to auto-grabbing all the bug gibs around my tombstone. Controversial take: Interacting with your tombstone should offer a rapid 'eject junk' option. Maybe not a big deal in most circumstances, but when you're under that kind of pressure and vulnerability it's kind of huge to have to manually clear space and/or re-equip everything.
Getting killed when you Leeroy an entire village of unfamiliar mobs using previous-tier gear with no tactical plan kind of strikes me as the game functioning as intended, tbh. You could try getting flax for upgrading by kiting the inhabitants out, run in and power attack a plot of it with an atgeir, then gtfo. Or pull small groups by sniping to empty the village more cautiously.
Glad we're in agreement that Archery is insanely overpowered.
When the hell do you get chickens?
It's balanced, and if it's your main then you're gonna learn why very soon. Every weapon skill is OP if it's used the right way against the right mob. If I were to turn this into a peeve to keep the thread on track... I think the game could maybe do better at conveying resistances to players who are busy trying not to die. Maybe Hugin could offer clues about the denizens of each biome? "Hail, warrior! The mistlands are... Is that a bow you're carrying? Oh dear..."