Valheim

Valheim

OctoberSky Apr 1, 2023 @ 8:05pm
Magic Trainers
I can't recall which of our streaming content providers suggested leveling elemental magic using stone golem training pits but it
works perfectly. The golem is immune to the frost staff so you are only limited by how quickly your eitr can re-generate. I will likely build a resting chamber on the rim of this pit to get the resting bonus.
Last edited by OctoberSky; Apr 1, 2023 @ 8:10pm
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Showing 1-13 of 13 comments
qwerm Apr 1, 2023 @ 11:39pm 
If you set up your spacing just right, you can position yourself so that the resting buff stays active while you train, which drastically improves your eitr regen. you need to stay far enough away so aiming can be a tad wonky, but the ♥♥♥♥ shack I have set up works near perfectly.
rexpiscator Apr 2, 2023 @ 7:02am 
How do you get the Golem into the pit? Know the spawner location or bait and boot, as I do with Fulings and Grey Dwarves into my trenches filled with Wolves...get them next to the trench, give 'em a boot/kick.
Last edited by rexpiscator; Apr 2, 2023 @ 7:03am
Nerevar (Banned) Apr 2, 2023 @ 8:50am 
yeah. keep useing exploits to level xD may aswell cheat the skill up with the console tbh.

leveling offensive skills when doing 0 damage is not intended and an oversight. thats why rock punching to level got removed last year^^
qwerm Apr 2, 2023 @ 11:52am 
Originally posted by rexpiscator:
How do you get the Golem into the pit? Know the spawner location or bait and boot, as I do with Fulings and Grey Dwarves into my trenches filled with Wolves...get them next to the trench, give 'em a boot/kick.

Well, harpoons work on them, and failing that, try to position them at the lip of the pit and parry their fast attack( that should stun them longer than the heavy attack for some reason). Many mobs are surprisingly easy to push around while they are staggered.
OctoberSky Apr 2, 2023 @ 3:56pm 
I had no luck pushing or parrying them into a pit so just had them chase me into a raised terrain enclosure. Rapidly jumped up an interior ladder (which golem quickly destroyed) and filled in the opening before it got wise and left. Leveling skill against a live opponent is not quite the same as continuously striking a rock to get same. The game may or may not allow the frost staff to damage a stone golem but there are other opponents that are likewise immune to various damage types. If the game eventually releases a Staff of Poison then using it against a trapped Bonemass would be equally viable.
Nerevar (Banned) Apr 2, 2023 @ 5:26pm 
Originally posted by OctoberSky:
I had no luck pushing or parrying them into a pit so just had them chase me into a raised terrain enclosure. Rapidly jumped up an interior ladder (which golem quickly destroyed) and filled in the opening before it got wise and left. Leveling skill against a live opponent is not quite the same as continuously striking a rock to get same. The game may or may not allow the frost staff to damage a stone golem but there are other opponents that are likewise immune to various damage types. If the game eventually releases a Staff of Poison then using it against a trapped Bonemass would be equally viable.

there is not a single enemy thats immune to a damage type other than frost. and this only works because the staff is pure frost dmg only unlike the fire staff. so its probaly an oversight on thier end simply. no other weaponclass can be leveled without dealing dmg anymore.
OctoberSky Apr 2, 2023 @ 7:06pm 
Originally posted by Nerevar:
there is not a single enemy thats immune to a damage type other than frost. and this only works because the staff is pure frost dmg only unlike the fire staff. so its probaly an oversight on thier end simply. no other weaponclass can be leveled without dealing dmg anymore.

It is entirely likely that I am mis-reading wiki[valheim.fandom.com] definitions that list
  1. weak
  2. resistant
  3. very resistant and
  4. immune
and it is also possible that this information is dated or just in error. And it is also possible that the developers may further modify the game to add some blunt component to the Staff of Frost[valheim.fandom.com] or change damage susceptibility of the golem[valheim.fandom.com]. And if so, we will adapt! What a great game!
qwerm Apr 2, 2023 @ 11:39pm 
Originally posted by OctoberSky:
Originally posted by Nerevar:
there is not a single enemy thats immune to a damage type other than frost. and this only works because the staff is pure frost dmg only unlike the fire staff. so its probaly an oversight on thier end simply. no other weaponclass can be leveled without dealing dmg anymore.

It is entirely likely that I am mis-reading wiki[valheim.fandom.com] definitions that list
  1. weak
  2. resistant
  3. very resistant and
  4. immune
and it is also possible that this information is dated or just in error. And it is also possible that the developers may further modify the game to add some blunt component to the Staff of Frost[valheim.fandom.com] or change damage susceptibility of the golem[valheim.fandom.com]. And if so, we will adapt! What a great game!

Not gonna lie, Adding a pierce component to frost staff would make more sense aesthetically.

I mean, you're shooting shards; Sharp, pointy shards.
ShiZniTe Apr 3, 2023 @ 3:42am 
that is a good point about the frost staff should do some piercing damage as well, they are sharp icicles afterall. not alot of damage but some.
Kursor1 Apr 3, 2023 @ 8:46am 
Originally posted by Nerevar:
yeah. keep useing exploits to level xD may aswell cheat the skill up with the console tbh.

leveling offensive skills when doing 0 damage is not intended and an oversight. thats why rock punching to level got removed last year^^
Jesus christ, you must be great fun to be around. Nobody likes an officious pedant.

Ok, you dont like golems? Fine, dig a hole under a a grey dwarf spawner and plink them from the edge. They spawn every few seconds, so its nearly as fast, and if there's ever a lull, well its the black forest- punch a tree or rock and grey dwarves will try to swarm you from around the area, especially at night. Happy now?
No? Ok, go find one of those platforms in the swamp with 2 draugr and 1 skeleton spawners on then and build your camping hut by that and plink them. 3 spawners, no waiting. How about now?
Sheesh.
umop-apisdn Apr 3, 2023 @ 8:58am 
Originally posted by Nerevar:
there is not a single enemy thats immune to a damage type other than frost.

False.

Many enemies are immune to spirit and/or poison, and surtlings are immune to both of those... and fire. Leeches are also immune to fire. The Staff of Embers does fire and blunt damage, so that's not as useful as it could be... unless it's only the direct hit that deals blunt damage? I haven't gotten into the Mistlands yet, so I have only the vaguest idea of how the Staff of Embers' fireball functions.

And it's not just Golems that are immune to frost. Drakes are also immune to frost (and spirit, and stagger), although trapping them for training purposes might be... difficult.
Other creatures that are immune to frost: Abomination, Bat, Moder, Wraith; the Golem's just the easiest one to trap so you can spam attacks at it.

Source: https://valheim.fandom.com/wiki/Damage
Last edited by umop-apisdn; Apr 3, 2023 @ 10:35am
umop-apisdn Apr 3, 2023 @ 10:47am 
For that matter, do the "dig a pit, put a roof on it, and smack Yagluth in the stomach" cheese, but bring a bow and a couple thousand arrows. At 10,000 hp, 75% pierce resistance means you would need something like 19+ stacks of wooden arrows assuming you never miss... and cheesing the AI means zero incoming damage potential while you burn through 2 full chests of arrows (and quite a few bows, too... at least 9 crude bows, by my count)... and that's also before factoring in regeneration.

According to the math at https://valheim.fandom.com/wiki/Skills that's about 2,728.5 "bows" XP; enough to hit level 44 in bows if you never fired one before the fight... and still not factoring in regeneration, which could very well make the fight impossible to finish without switching to a weapon Yagluth isn't resistant to.

I know it sounds like I'm going way off topic, here, but my point is that you can manipulate resistance/immunity and the enemy AI to "safely" train more skills than just magic... and unlike the "training rock" that was nerfed, mobs can at least fight back.

To my mind, it's not really all that different from trapping a single greyling in the meadows to increase your block skill by holding right-click and standing still... you don't even need a shield.
Last edited by umop-apisdn; Apr 4, 2023 @ 6:02am
jonnin Apr 3, 2023 @ 10:54am 
back to the pit thing, if its really hard for you, build a U terrain wall, lead it inside to fight you, and build up the exit once its inside. I use this more on lox, to tame them, but it works fine IF you can take a few hits from the thing and block/stagger/confuse it enough to close the exit before it tries to get out.
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Date Posted: Apr 1, 2023 @ 8:05pm
Posts: 13