Valheim

Valheim

mobs/creatures spawn wayyyy too often at night.
i literally cannot turn around without a swarm of mobs spawning no matter what stage of progression im at, nor biome. i cannot for the life of me figure who thought that was a brilliant idea. (news flash, its not) i have died twice today due to just that, constant swarms of mobs at night. i am not prone to death in this game due to any reason, but lately at night. i cannot simply just exist for a single ♥♥♥♥♥♥♥ second without having to deal with 8 or so creatures no matter what. i literally run out of stamina, turn around, and theres another group of 6 or to 10 mobs. its not fun to constantly be swarmed like that when you're nowhere near your base and trying to get back to your boat. it quite literally just makes it not fun to play when i just got back to my ♥♥♥♥ after dying to constant swarming, only to die again, due to constant ♥♥♥♥♥♥♥ swarming immediately after i grab my ♥♥♥♥.

a game isnt fun when it punishes you that ♥♥♥♥♥♥♥ hard for simply existing outside of your base at night.

i honestly suggest toning back the spawn rates or group sizes of mobs for night spawns, just a few, or make them more varied in enemy type or something. cause it genuinely isnt fun to get your ♥♥♥♥ back, then get punished for being outside. idc what anyone says, you shouldnt be punished for playing the game within a specific in-game time frame.
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Showing 16-30 of 49 comments
adritheonly Nov 15, 2024 @ 10:42pm 
Originally posted by brianloveslisa:
Originally posted by adritheonly:
It is already starting to feel like that. One big change I've noticed since the Witch update is that enemies now freeze for a moment before acknowledging your presence, as if you have a second more to clobber them.

>.> must be posts like this one that claims the game is too hard even on the easiest setting and demands nerfs so they can play it too.
Quite the opposite actually. The game has been made so easy that Mistlands feel like the swamp.
brianloveslisa Nov 15, 2024 @ 10:45pm 
Originally posted by adritheonly:
Originally posted by brianloveslisa:

>.> must be posts like this one that claims the game is too hard even on the easiest setting and demands nerfs so they can play it too.
Quite the opposite actually. The game has been made so easy that Mistlands feel like the swamp.

So uh too easy?
adritheonly Nov 15, 2024 @ 10:50pm 
Originally posted by brianloveslisa:
Originally posted by adritheonly:
Quite the opposite actually. The game has been made so easy that Mistlands feel like the swamp.

So uh too easy?
I haven't gone past Mistlands in my third play-through so I won't be able to say with certainty until I get to Ashlands whether this trend continues. Between two extremes there are always fractions to right or left (or up/down if you wish to be really pedantic).
blackphoenixx Nov 15, 2024 @ 11:55pm 
Current Ashlands is easymode too compared to what it was at release. Spawn rates have been nerfed so much that it's barely the same experience anymore.
brianloveslisa Nov 15, 2024 @ 11:57pm 
Originally posted by blackphoenixx:
Current Ashlands is easymode too compared to what it was at release. Spawn rates have been nerfed so much that it's barely the same experience anymore.

Might as well make it just one mob spawn every 24 real life hours at this rate, i am sure people would still find a way to say it is "too hard"
iamoffline1 Nov 16, 2024 @ 2:09am 
When going somewhere (unless you're playing no portal but since it's not stated, not going to assume that's the case) there's literally no point to set up a second base and a bed to "respawn there in case of death". That's what portals are for. At least put one there to get back to your main base.
- Don't board your ship directly in the swamps
- Don't run around at night unless you want to farm the mobs that will only spawn during nighttime, but this requires preparations. Doing it nonetheless just won't be fun - that will be the true for the next biomes as well.
- Build a small portal shack where you landed your ship, preferably create a small platform by heightening the ground with stone and making sure the edges are steep enough. Mob's shouldn't be able to follow but you can jump up there.
- Once in the swamps, build small platforms on top of the crypts or the big indestructable trees to place portals in distances you feel comfortable with
- Unless you already got some root or iron armor, the upgraded troll armor should be fine to explore a bit

If you do it like that, it still won't make it a walk in the park. But you'll be able to retreat and regain your rested buff, regen health and stamina whenever needed.
Personally haven't been to the swamps since the last update and haven't had that many spawns at once - a bit more work put into, but it WILL help to deal with unfortunate situations like these.
Are there spawners around? Were you just running and creating a lot of noise (attracting more)? Did you have a portal set up anywhere near?
And just to leave it there ...
a bit out of date but maybe still useful

Edit: You should be totally fine with 2x health and 1x stam food, it will allow you to have enough stam to roam around and fight while giving a good amount of health and granting the opportunity to be able to block more attacks without getting staggered (low health=staggered faster). Don't know what weapons you're using but a shield is usually a good idea for backup in case things go south.
Last edited by iamoffline1; Nov 16, 2024 @ 2:14am
Bored Peon Nov 16, 2024 @ 5:10am 
Not taking the bait on the too easy/too hard argument because both sides always to refuse to use the sliders so their points are irrelevant.

Instead just going to give out advice and it is up to individual readers whether they want to use it not.

Originally posted by iamoffline1:
Personally haven't been to the swamps since the last update and haven't had that many spawns at once - a bit more work put into, but it WILL help to deal with unfortunate situations like these.
It has not really changed. I think people underestimate the swamps ability to spawn mobs out of nowhere and form underwater. Since that can happen running deep into the area can lead to being surrounded.

That si why I always went with the scorched earht policy and would use a home to make a road/path so I have one clear exit way to run on without losing stamina jumping stuff, slowed down by deepwater, or forced to holster weapon, etc.
Nobbler Nov 16, 2024 @ 6:43am 
Originally posted by The Irresponsible Ghost:
...a swarm of mobs spawning no matter what ...

Actually, there is a "matter what"

There is a limit to the number of enemies that are allowed to exist at one time, within a spherical range. This includes the enemies on the surface, and the enemies in the dungeons.

You hopefully have noticed that dungeons exist within a vertical offset of their entrance, slightly below the maximum depth for digging below the surface.

In the swamp, one tactic is to open and enter a crypt, which spawns the enemies inside. Then exit the crypt.

Those enemies count against the total allowed to exist in your area at one time. So, to temper the swamp, just enter a few crypts and leave them alone. Let those enemies count against the spawn cap.

I'm surprised no one mentioned this yet.
Hixks Nov 16, 2024 @ 10:47am 
Night is perfectly find. It's the time you take to go home, cook some stuff, repair or anything else you wanna do at home. And if you have done everything, just go to sleep and refresh your rested buff.

Personally i don't venture in the Ashland at night. I start my journey early and try to find a suitable spot to build a new portal. If i didn't find anything i come back before night fall. In the worse case scenario, i just hide and wait 9min for the night to pass.

Have a good night ! ;)
Last edited by Hixks; Nov 16, 2024 @ 10:53am
Waxior Nov 16, 2024 @ 11:17am 
just avoid fight at night, simple
Originally posted by brianloveslisa:
Originally posted by adritheonly:
It is already starting to feel like that. One big change I've noticed since the Witch update is that enemies now freeze for a moment before acknowledging your presence, as if you have a second more to clobber them.

>.> must be posts like this one that claims the game is too hard even on the easiest setting and demands nerfs so they can play it too.

bro you must have lowered your world difficulty or something, cause in the 360 hrs ive put into this game over its lifespan, its always been like this. some nights are void of large swathes of mobs, and others its just an endless onslaught of the mobs. yet lately, its been much more of the latter than the former. its been annoying the hell out of me for some time now.
Originally posted by Nobbler:
Originally posted by The Irresponsible Ghost:
...a swarm of mobs spawning no matter what ...

Actually, there is a "matter what"

There is a limit to the number of enemies that are allowed to exist at one time, within a spherical range. This includes the enemies on the surface, and the enemies in the dungeons.

You hopefully have noticed that dungeons exist within a vertical offset of their entrance, slightly below the maximum depth for digging below the surface.

In the swamp, one tactic is to open and enter a crypt, which spawns the enemies inside. Then exit the crypt.

Those enemies count against the total allowed to exist in your area at one time. So, to temper the swamp, just enter a few crypts and leave them alone. Let those enemies count against the spawn cap.

I'm surprised no one mentioned this yet.

if what youre saying is true (i genuinely dont know, as ive never heard that be mentioned anywhere), i appreciate the tip. also, the only swamp ive found is like 3 islands away and only has one crypt so far. im trying to get what iron i can from it, cause i dont like leaving things i need to progress till later, when i can deal with mob spawn rates, but I can tolerate them enough to get what i need from this one and go find another swamp.
Originally posted by Hixks:
Night is perfectly find. It's the time you take to go home, cook some stuff, repair or anything else you wanna do at home. And if you have done everything, just go to sleep and refresh your rested buff.

Personally i don't venture in the Ashland at night. I start my journey early and try to find a suitable spot to build a new portal. If i didn't find anything i come back before night fall. In the worse case scenario, i just hide and wait 9min for the night to pass.

Have a good night ! ;)

first of all, get out of here with that "have a good night" lmfao

second, ive not made it to the ashlands yet on this world and character, only at the swamp currently, just keep getting overwhelmed by seemingly endless mob spawns. ive ran into this issue several times in prior worlds at every stage of the game ive gotten to in them. its just been a lot more as of late
brianloveslisa Nov 16, 2024 @ 4:18pm 
Originally posted by The Irresponsible Ghost:
Originally posted by brianloveslisa:

>.> must be posts like this one that claims the game is too hard even on the easiest setting and demands nerfs so they can play it too.

bro you must have lowered your world difficulty or something, cause in the 360 hrs ive put into this game over its lifespan, its always been like this. some nights are void of large swathes of mobs, and others its just an endless onslaught of the mobs. yet lately, its been much more of the latter than the former. its been annoying the hell out of me for some time now.

I have been using the default settings before they added those difficulty sliders, so Either A you're just a terrible player, or B your full of it. I am going to go with A. Since we are going to start making assumptions, i will start as well.
blackphoenixx Nov 16, 2024 @ 4:45pm 
Going out at night is no problem with biome-appropriate gear and food.
Ashlands gets a little annoying with the number of spawns and starred Gjall can get dicy without fire resistance but everything else is doable with good movement and stamina management.

Also endless onslaughts literally can't happen unless there's a spawner nearby because mobs have spawn limits and respawn timers. And the shortest are still one and a half minute long (and usually for fish, deer or other passive mobs).
Anything remotely dangerous has respawn timers in the 3-15 minute range or even longer.

Unless you're sitting next to one of those stone circles with multiple draugr and skelli spawners of course, but then it's your own fault.
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Date Posted: Nov 14, 2024 @ 1:05am
Posts: 49