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Bloodstone currently is the worst, the enchant is really bad.
Sadly the flaming sword is also pretty bad, but i guess it will be busted once deep north is ready.
You are a Viking fighting at the behest of Odin himself. And you seek .... mercy?
Surely you jest.
you can only make dynwyrn once per gameworld.
currently the only gem that is a problem is iolite because lighting just wins over the others.
for now there should be enough fortresses to find everything multiple times.
forts have between 2-3 chests. its random if the outer ring has 1 or 2 chests. but 1 is 100% spawn. sadly thier loot can vary from god tier (50 flametal and 4 gems from 1 chest) to utter trash (some gold a charred skull and 1 molten core)
blood gems are only needed for the forge upgrade and thats a one time deal and for the dundr and the trollstav and for the dynwyrn. thats it. the other blood weapons are just bad choices. no matter what. the effect is just terrible currently.
dynwyrn is terrible given you have to face off with lord reto for it on top of dealing with 2 star spawners this weapon sucks and will continue to suck unless they actually turn it into a proper elemental weapon. currently this is harder to get and worse in every way than a lighting niedhogg and this wont change with deep north either as the fire dmg is just way too low and doesnt upgrade at all. purely a cosmetic trophy weapon. which is a shame as it looks 10 times cooler than the ♥♥♥♥♥♥ looking lighting on a stick sword where they picked the worst of the 3 designs for it.
dynwyrn is currently gem waste. be careful with your gem choices. they are a very limited resource. there is only about 15-20 fortresses per game world. times 2-3 for chests with random chance for each gem. do the math. this is the rarest resource in the entire game now excludeing 1 time drops like dynwyrn fragments.
the gems are rarer than black cores. currently its fine as you only 2 per weapon on average. but once the level 3 upgrade arrives (this will occur before deep north) each weapon will require 2 more gems just for level 3. level 4 is irrelevant as theyll gate it until deep north and then youll replace them with deep north weapons anyway.
As to rng mercy being un-viking, what if we did the same thing but called it Dice Jail.
Assuming all gems have same probability, just rng
Each charred chest[valheim.fandom.com] has an equal rng (8.2%) for the 3 gems and each fortress can feature 2-3 chests.
Not true. You can make as many as you have the parts for. Turn the drop rate to 3x before picking up each part, and you'll have the parts for 3 of them.
At normal drop rate.
Additional drop rate adds to both the number of rolls each chest makes for items, and the amount of the item found per roll, giving you FAR more gems per chest.
I saw how poor the drop rates were, and set my game to 3x drop rate world modifier when I got to the ashlands...
20 fortresses later, I have crafted EVERY version of every item that needs gems, and still have more than 50 of each gem left over, as well as 3 Dynwyrn.
I really recommend doing that, otherwise you may have to start a new world or cheat just to get enough gems to craft everything.
https://steamcommunity.com/sharedfiles/filedetails/?id=3312750060
That's what I got from all 20 ashlands fortresses (every world has 20) and my 3 Dynwyrn.
Plus the loot is random in each fort as well. Just gotta keep looking. They should probably look at other ways of adding gems to other places later on, like Morgen Caves or Reto's Tomb at least, considering the effort you go to just fighting him.
Wrong. you can make 2 or 3 with resource multipliers per world.