Valheim

Valheim

Slecht May 19, 2024 @ 10:52pm
Spawn rate is different, too much now!
So after playing this game for more than a year and conquering half a dozen worlds, I know the game mechanics pretty well. The game is quite awesome and love it a lot, BUT.... Recent changes made mobs appear all over again and again, and again! as soon as I start building chopping planting etc etc. It is normal that your activity of say pick axe bangs attracts the mobs all around, cool with that, in fact love that mechanism. What I feel is happening now however is that mobs keep being re-spawned all over and my activity calls them in. again and again, leaving me constantly putting away the hammer and fighting the mob again. I cannot build a base without being disturbed 10 times as often during an in game day or night. I thought it was my imagination first, but no, the rate is much much higher, too much in fact. This in not complaining about difficulty or anything like that, this is about the fact the building collecting planting mining aspect of the game is seriously frustrated now.
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Showing 1-13 of 13 comments
JP_Russell May 19, 2024 @ 11:35pm 
I haven't noticed any difference.
Zombits (Banned) May 19, 2024 @ 11:41pm 
Assuming most old timers play in Ashlands lately. haven't tried other biomes since last update. So can't compare
AgentSTM May 20, 2024 @ 1:02am 
Originally posted by GraveYardShif7:
Yeah try going into the server settings before you load up your world and make everything easy and let me know how that works.
Why is this everyone's solution to everything? He literally said difficulty is not the issue. May not even change the spawn rate.

I did feel like I was being harassed by enemies more than usual, but i haven't played long enough to tell if it was a coincidence or not.
Bubu-Bubu-bu May 20, 2024 @ 3:01am 
Originally posted by AgentSTM:
I did feel like I was being harassed by enemies more than usual, but i haven't played long enough to tell if it was a coincidence or not.

I started a new playthrough a few days ago.
I can definitely confirm that even in the beginner's biomes, enemies have became more agressive and aggroing a lot more than before.

This is probably a part of something that devs broke during Ashlands update.
Cobra Kai May 20, 2024 @ 3:18am 
The update has enemies that are now more focused on players, so yes, they will queue in on you if you dont kill the spawn points and as you kill bosses you will have raids. We have killed the Mistlands Queen and have cleared 6 fortresses in the Ashland and our Plains base now has Ashlands spawns around it. We let them spawn in and take care of all the plains enemies, as we have a berm around our base we have no worries since lava blobs won't spawn in the plains to remove our berm.
Last edited by Cobra Kai; May 20, 2024 @ 3:21am
Mharr May 20, 2024 @ 3:41am 
Originally posted by GraveYardShif7:
Yeah try going into the server settings
Yeah there's not even a devcommand setkey for spawn rates.
karphead May 20, 2024 @ 1:18pm 
They really need server settings for:

a) how far away an enemy can spawn away from you
b) why and how an area gets 'reset' (because u eliminated all enemies, because of a timer, etc)

I would really prefer it if enemies could spawn twice as far as they can now and reset less often, but I'm guessing some of this is limited by having to track the AI. However, if S.T.A.L.K.E.R. could do it in 2007 with A-Life then I don't see why it's such a huge limitation.
Gladiator May 20, 2024 @ 3:48pm 
It was pretty obvious to me as well. I have a lot of time in this game, and the jacked up spawn rate in every biome is very noticeable. Anyone who pretends it's not, is a troll and probably isn't even playing.

And yes, that's the biggest issue with Ashlands.
Faceplant May 20, 2024 @ 6:52pm 
Originally posted by Gladiator:
It was pretty obvious to me as well. I have a lot of time in this game, and the jacked up spawn rate in every biome is very noticeable. Anyone who pretends it's not, is a troll and probably isn't even playing.

And yes, that's the biggest issue with Ashlands.

650ish days into a new world starting at Ashlands PTB. 115+ hours in the last two weeks. Approaching 4000 hours total. Not a troll...

Now that that's established, no, I haven't noticed a difference. Certainly not much much more.

Spawn rates can widely vary at different locations, and if you're basing your assessment on where you're building a base, that is highly dependent on the statistics of that location, not on a whole. Even mentioning trends for Ashlands, a new biome, it pointless.

It's a valid discussion topic, and if anyone has any hard evidence, please present it, but preemptively calling someone a troll who has a different experience to you is not productive.
Pernicus84 May 20, 2024 @ 6:57pm 
Spawn rates in Ashlands are absurdly fast. I've played for about 1000 hours and never encountered spawn rates like this. All we do any more are corpse runs. This is terrible.
Faceplant May 20, 2024 @ 7:05pm 
Originally posted by Pernicus84:
Spawn rates in Ashlands are absurdly fast. I've played for about 1000 hours and never encountered spawn rates like this. All we do any more are corpse runs. This is terrible.

That's a different topic. Spawn rates vary across the biomes, and you can't be much much more than before in a new biome.
knighttemplar1960 May 20, 2024 @ 8:27pm 
Originally posted by karphead:
They really need server settings for:

a) how far away an enemy can spawn away from you
b) why and how an area gets 'reset' (because u eliminated all enemies, because of a timer, etc)

I would really prefer it if enemies could spawn twice as far as they can now and reset less often, but I'm guessing some of this is limited by having to track the AI. However, if S.T.A.L.K.E.R. could do it in 2007 with A-Life then I don't see why it's such a huge limitation.
The active area of the program is 96 tiles from each player. Increasing that area would cause more latency issues than are now present in the game. Nothing can see you from that far away (but the game is programmed for the mobs to walk slowly toward you like they know you are there even if you are sneaking). Noise that you make CAN travel all the way to the edge of the active area and does alert the mobs.

Originally posted by Gladiator:
It was pretty obvious to me as well. I have a lot of time in this game, and the jacked up spawn rate in every biome is very noticeable. Anyone who pretends it's not, is a troll and probably isn't even playing.

And yes, that's the biggest issue with Ashlands.
My wife and I are playing a pre-ashlands world that updated. The spawn rates up to the plains (as far as we have gorten with these characters) still match the wiki. We have noticed 2 anomalies we got more than a usual amount of abominations in the swamp but according to the wiki there is no max for abominations (besides it was good for us we were trying to complete 2 root sets. sped up the process significantly).

We also had a situation where we ran into 5 golems in the mountains all in 1 place. Rare but possible since golems spawn near silver deposits and abandoned cabins and we found 6 silver deposits and 1 cabin all within about 40 meters of each other. They spawned one at a time just like the wiki says but fighting 5 golems consecutively while still in swamp gear was a challenge.



Originally posted by Faceplant8:
Originally posted by Gladiator:
It was pretty obvious to me as well. I have a lot of time in this game, and the jacked up spawn rate in every biome is very noticeable. Anyone who pretends it's not, is a troll and probably isn't even playing.

And yes, that's the biggest issue with Ashlands.

650ish days into a new world starting at Ashlands PTB. 115+ hours in the last two weeks. Approaching 4000 hours total. Not a troll...

Now that that's established, no, I haven't noticed a difference. Certainly not much much more.

Spawn rates can widely vary at different locations, and if you're basing your assessment on where you're building a base, that is highly dependent on the statistics of that location, not on a whole. Even mentioning trends for Ashlands, a new biome, it pointless.

It's a valid discussion topic, and if anyone has any hard evidence, please present it, but preemptively calling someone a troll who has a different experience to you is not productive.
^^^This.

To add to this, spawn rates at biome borders tend to be double since you are getting spawns from both biomes at the same time.
Last edited by knighttemplar1960; May 20, 2024 @ 8:27pm
Mharr May 23, 2024 @ 1:24am 
Have you looked at youtube comments.
The problem with Steam is it front pages the most recently active threads which means the most aggressive ♥♥♥♥♥♥♥♥ is always on top. Calm and helpful conversations are slower paced.
Last edited by Mharr; May 23, 2024 @ 1:24am
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Date Posted: May 19, 2024 @ 10:52pm
Posts: 12