Valheim

Valheim

Khârn May 19, 2024 @ 9:03am
1
Ashlands is super easy n00b level zone
I beat the entire zone in about 1 hour just by punching everything.
You all need to learn to play the game better! I one shot Lord Reto.

But in all honesty, this zone is a disappointment
Gotta use the biggest aircraftcarrier in the game to navigate through tiny spaces. If you touch the sides of one of the spikey pillars, your ship just gets stuck.
Hours of fun trying to get yourself unstuck.
Whichever dev thought that would be fun has no idea what fun is.
Sure, a small ship navigating through those spikes would have been cool. Instead, we have to use a ship that handles like a tectonic plate.


Nonstop mobs gets a bit tedious. They're not too tough, but they hit hard and just zerg you. Even with the best food, my stamina is never enough to take them all on and I have to run. But inevitably, I just run into even more mobs.

But with all that said, it's still 1000 times better than Mistlands.
An incurable disease is better than Mistlands. Being stuck in a Thai prison for 50 years is better than Mistlands. Being eaten alive by rabid squirrels is better than Mistlands.

It just seems so weird that the dev team who made the OG game also made Mistlands and Ashlands. Did they slowly grow to hate the playerbase? Why do they want us to hate the game? What did we do to them to make them so spiteful?

I already know what the Frozen North is going to be;
Pitch black, so you can't see anything at all. You need to make a special torch that allows you to see 1cm in front of you. You're attacked by a never ending stream of polarbears which will kill you in a single hit. Also, they cannot be killed.

This will be awesome for the really smug playerbase who like to say, 'lern 2 get better' rather than help struggling players.


On the plus side, the new building materials are awesome. So, that's one really great bonus.
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Showing 1-14 of 14 comments
Nerevar (Banned) May 19, 2024 @ 9:08am 
struggeling players always can get help if they want to. players who just scream and yell and want the game to be nerfed down instead of lowering thier difficulty tough wont get help simply because of attitude.

thankfully fun is still subjective and thus nobody knows what fun is other than thier own definiton of it. and since that varys by every single person out fun is never any argument for anything by default. as its the same as trying to measure what tastes better : pizza or steak.
Last edited by Nerevar; May 19, 2024 @ 9:08am
BingusDingus May 19, 2024 @ 9:09am 
Originally posted by Nerevar:
struggeling players always can get help if they want to.

thankfully fun is still subjective and thus nobody knows what fun is other than thier own definiton of it. and since that varys by every single person out fun is never any argument for anything by default. as its the same as trying to measure what tastes better : pizza or steak.
If nobody knew what fun was people wouldn't literally get paid to make things that are fun...
Nerevar (Banned) May 19, 2024 @ 9:13am 
Originally posted by BingusDingus:
Originally posted by Nerevar:
struggeling players always can get help if they want to.

thankfully fun is still subjective and thus nobody knows what fun is other than thier own definiton of it. and since that varys by every single person out fun is never any argument for anything by default. as its the same as trying to measure what tastes better : pizza or steak.
If nobody knew what fun was people wouldn't literally get paid to make things that are fun...

you missed the point. if you ask 100 people what fun is you get 50+ different responses. fun is not something you can measure. if you make a thing "fun" for someone you end up makeing it "not fun" for others at the same moment. thus arguments based on fun are pointless by default.

you can just cater to the largest audience or not. valheim devs didnt decide to cater to the largest crowd. which for an indie developer is a smart choice in generel. as that market is overloaded already and trying to add to it would just increase the endless pile that already exists for it.

thus they stick with thier guns. and it works as we can see. has worked for years by now.
Last edited by Nerevar; May 19, 2024 @ 9:14am
Tomiro May 19, 2024 @ 9:24am 
Originally posted by Khârn:
But with all that said, it's still 1000 times better than Mistlands.
An incurable disease is better than Mistlands. Being stuck in a Thai prison for 50 years is better than Mistlands. Being eaten alive by rabid squirrels is better than Mistlands.

It just seems so weird that the dev team who made the OG game also made Mistlands and Ashlands. Did they slowly grow to hate the playerbase? Why do they want us to hate the game? What did we do to them to make them so spiteful?

I already know what the Frozen North is going to be;
Pitch black, so you can't see anything at all. You need to make a special torch that allows you to see 1cm in front of you. You're attacked by a never ending stream of polarbears which will kill you in a single hit. Also, they cannot be killed.

IDK, after 1000+ hours in game, Mistlands sort of grew on me. Although it could be a bit of Stockholm syndrome. Still I don't actively dislike it anymore. I also just posted my wishlist / prediction for deep north here: https://steamcommunity.com/app/892970/discussions/0/4361249066807061830/#c6369856944155457424
Mineralwasser May 19, 2024 @ 9:38am 
Originally posted by Khârn:

But in all honesty, this zone is a disappointment
Gotta use the biggest aircraftcarrier in the game to navigate through tiny spaces. If you touch the sides of one of the spikey pillars, your ship just gets stuck.
Hours of fun trying to get yourself unstuck.
Whichever dev thought that would be fun has no idea what fun is.
Sure, a small ship navigating through those spikes would have been cool. Instead, we have to use a ship that handles like a tectonic plate.


Nonstop mobs gets a bit tedious. They're not too tough, but they hit hard and just zerg you. Even with the best food, my stamina is never enough to take them all on and I have to run. But inevitably, I just run into even more mobs.

You must be a good sailor if you get stuck in the first place or need hours to get unstuck.
No need to fight every battle. Using the environment to your advantage is good too. If you have problems with this biome and the specific obstacles maybe ashlands isnt for you.
haut/bas May 20, 2024 @ 5:56am 
Originally posted by Nerevar:
thankfully fun is still subjective and thus nobody knows what fun is other than thier own definiton of it.

It's true.

And being chased for 5 minutes by a horde of enemies because there are too many of them, it can be fun.
But after 20 minutes it starts to be heavy. After an hour it just sucks.
In France we have a proverb which says: "the shortest jokes are the best"

Same about the myst... the game needs strategy that acts like a circuit breaker, or catalyst to lower the voltage from time to time.

No?
EvelKαl May 20, 2024 @ 7:03am 
Agree :broflex:
autumndragonfalling May 20, 2024 @ 7:16am 
You had to punch them? Noob. Fear of my reputation killed everything before I even got there.
Mr.Swan May 21, 2024 @ 7:10pm 
lol. what a casual! imagine not wiping every mob with up up up left right left right down down.
Last edited by Mr.Swan; May 21, 2024 @ 7:10pm
Zombits (Banned) May 21, 2024 @ 10:02pm 
Blue skins and smurfs did IT before you
Varagonax May 22, 2024 @ 6:23pm 
Originally posted by Khârn:
It just seems so weird that the dev team who made the OG game also made Mistlands and Ashlands. Did they slowly grow to hate the playerbase? Why do they want us to hate the game? What did we do to them to make them so spiteful?
We are talking about a group of devs who thought that portals was too easy, kneejerk nerfed bows because ranged utility damage is more consistent than flat melee, nerfed stamina because it allowed people to dodge things (ie they punished players for being good at the game), reworked tower shields (their attempted "buff" made them largely worse since the better the tower shield, the more enemies get knocked back and enemies that are knocked back are always just outside of melee range) because the only good shields were the round shields because of parry, made most bosses resistant to pierce so spears, atgiers, and 90% of arrows are nonviable outside of hunting, all but refuse to make light armor more then midling viable, and thought that fullings should be stronger than the best armor and foods available in the plains can effectively manage. These same devs who gave the boss buffs some of the worst possible buffs in video games, period (most of them barely solve problems that are just... inherent to the game at large, and outside of the singular good one, bonemass, even the better ones like moder or eikthyr only solve the problem for 5 minutes every 15 minutes).

They have strong opinions. They are not infallible. They do not listen to the player base.
Leftcoast May 22, 2024 @ 10:15pm 
Originally posted by Mineralwasser:
Originally posted by Khârn:

But in all honesty, this zone is a disappointment
Gotta use the biggest aircraftcarrier in the game to navigate through tiny spaces. If you touch the sides of one of the spikey pillars, your ship just gets stuck.
Hours of fun trying to get yourself unstuck.
Whichever dev thought that would be fun has no idea what fun is.
Sure, a small ship navigating through those spikes would have been cool. Instead, we have to use a ship that handles like a tectonic plate.


Nonstop mobs gets a bit tedious. They're not too tough, but they hit hard and just zerg you. Even with the best food, my stamina is never enough to take them all on and I have to run. But inevitably, I just run into even more mobs.

You must be a good sailor if you get stuck in the first place or need hours to get unstuck.
No need to fight every battle. Using the environment to your advantage is good too. If you have problems with this biome and the specific obstacles maybe ashlands isnt for you.

Then it isn't for you either. Please, come with better feedback. This not productive, we all know this is a fun patch and all, it just needs balance. The game is not released, obviously it needs tweaks.
Mineralwasser May 22, 2024 @ 11:01pm 
Originally posted by Leftcoast:
Then it isn't for you either. Please, come with better feedback. This not productive, we all know this is a fun patch and all, it just needs balance. The game is not released, obviously it needs tweaks.

Back and forth. Back and forth for hours, The discussion is like the dude trying to get his boat unstuck. Seriously, i can have a good laugh about it. The exaggerations from the stated problems are funny.

You want balance. No, i think you want an easy game. This biome is not intended to be easy. It is war. But the obstacles can be overcome solo on the hardest difficulty.
Trying a new approach to the biome doesnt hurt. And some people give you advice how to do so. It is up to you in the end.
Toning it down would make it to easy and break the vision the developers have. And they already did that. There was a clear difference in the ptb version. For some people it cant be easy enough.
Last edited by Mineralwasser; May 22, 2024 @ 11:02pm
Toutius Sextius May 23, 2024 @ 12:04am 
Thai prison sounds rather good
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Date Posted: May 19, 2024 @ 9:03am
Posts: 14