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Enemies run away beause you shoot them with a bow. I don't know why, but it happens regardless of their remaining HP.
It's easy to lose a troll by ducking through a forest this way. If you are kiting and running, you may have to go back and get its attention more than once to finish it off. Don't try to outrun one in open space, let the pathfinding trip them up for you. (Works to get lox off your tail too if there happens to be a forest nearby.)
I've made multiple observations in which a single attack dealing >50% damage relative to total health had the enemy temporarily flee, only to return to the same spot later and aggroing if the player is present still. It's all I can present so whether my statement holds true is not for me to decide.
this is intentional. it already happend before this update.
since the new warriors are very slow and not very agile they are very prone to this form of "my planet needs me"
like that warlock today which slingshotted himself out of his on fortress via his own fortress spikes. it looked hilarious.
thats because greylings/dwarfs and boars fear fire of any sort. but that applys only to the earlygame. so its not related to this topic at all.