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I know some people have been having issues with server lag causing ships to take damage in still waters as if they're hitting waves at full speed in a storm (and even worse in actually stormy waters). If you mean this happened in the drakkar, only thing I can figure is this happened to you without you noticing (or it registered some mega hit to the ship this way and instantly destroyed it, but I've never heard of that happening).
Even with some sort of server lagg, that is impossible to take a 3000 dmg hit on any ships.
I'm regularly playing with my friends me being the host and yes, sometimes the ship can take some random dmg even in still water, but that is like 50ish dmg and not 3000....
Either the server had some massive problems or mods were used.
also the ship isnt even REQUIRED to reach ashlands. it just makes it easier. a longship wont survive the trip but you can definitly make it into the spire field and then jump to inland with the feather cape.
Nah... this is a case of making up crap. People do this for any game design they want changed. It is especially prominent in open-world PvP games. You could add a respawn anywhere on the map after death system, and we would still have people saying the game is unplayable due to spawn camping. You can have a criminal system with flagging intent and harsher loot penalties for being criminal, and not be full-loot loss unless you are criminal, having many systems in place to match the grind with the risk, and we would still have people on the forums saying full-loot is gonna kill the game.
People are either delusional, bored, or think making up scenarios will change the game to more how they want it.
Steam.
Lava.
Do the math.
this is crazy skill... issues.