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The only solution I see is to just steer wide of the shore, and watch the water. You can kinda gauge depth, its just irritating the shoreline is so wonky sometimes you get miles of shallow water that is hard to navigate, or random rocks just beneath the surface.
Fair winds and following seas mates. May the tides be with you.
Not just ancient sailors. We partially grounded a 40' sailboat in Corpus Christi Bay many years ago when they brought in the USS Lexington, which significantly altered the seabed. We were able to get it free, but it wasn't fun.
We were all "rubbernecking" the aircraft carrier, but it's not hard to do if you get near shore.
Nearly did the same thing in San Diego bay trying to get out of the way of an active duty aircraft carrier that was coming into port and taking up most of the channel. You really don't want to get too close to something like that...
I am the same thinking, smaller and more agile. Raft could be considered a slo-mo variant.
Imagine how bland all the stories would have been growing up, instead of what we go that sparks the imagination.
Creatures swallowing ship whole, would not have been added to all those old maps.
Sailing off the end of the world keep the peasants in check and out of the water. The British probably weren't the first to kidnap new sailors, having them, unable to swim was a bonus, makes it harder for them to get away.
Trying to bring back a non spherical world as fact, from what I heart, it's still a movement, so who knows I could have been wrong all this time. Prove me wrong!
In modern times though, imagine how much we would have avoided space if it was easy....or as some wise lady once said. Why do people say to 'grow a pair'. If you really wanna get tough, grow a vagina as those things can take a pounding!
I for one am glad to see a game where I do not require balls to play.