Valheim

Valheim

Tom Feb 16 @ 10:38am
Mistlands - WTF ?
I'm in the Mistlands now, and my feedback on that is: ♥♥♥♥ off.

I have no idea if I've missed something, but I'm fully geared on all the top plains stuff (including Whisplights), plus some Mistlands stuff like the Arbalest, and the whole area just feels entirely unfair and a punishment. I don't enjoy it at all.

You die because the terrain sucks, because seekers and other ♥♥♥♥ appear out of nowhere, and while you're fighting them, fire from above. There is no way you can have enough health and stamina. There is no way to defend or run when every two steps some sheer cliff, corner or other trap awaits.

I don't even get what the challenge should be. The whole thing seems to be a pure excercise in frustration, or maybe a really, really bad game-design idea of "hey, let's kill the player so often his skills are back at zero when he goes into Ashlands". ♥♥♥♥, even dying is zero fun, and in all previous biomes it felt like a challenge to get your corpse run.

I'm probably not the only one. But devs, if you are reading this, wtf is wrong with you?
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Showing 1-15 of 30 comments
Mistlands is still very overtuned. I'd just wait and come back when they nerf some things first.
Originally posted by Tom:
.I'm probably not the only one. But devs, if you are reading this, wtf is wrong with you?
Idk if you want advice or just came here to rant, but I can tell you two things that help.

1) if you're jumping over every cliff you see to comb the entire island, you're doing it wrong. The mistlands has valleys that form a "path" you're supposed to follow.
These paths will take you to 85% of all the valuable stuff you need from each mistlands island if you're looking up and down and trying to locate the blue lights.
Only jump over a cliff side if you come to nothing but dead ends at every available path. Way easier to fight here too.
Lowers the frustration tremendously soon as you learn this.

2) like other islands most of the time, mistlands is no different that you don't want to waste your time with the wrong one.
The "right" mistlands island is one that:
1) is fairly sizable. Takes experience to recognize, but usually doable and easiest from your boat and a good distance before the mist sets in.
2) isn't mostly water. Caveat is you can sometimes recognize an infested mine if you sail close to these or through them, so not entirely useless. Easy to spot from boat if it's mostly water.
3) doesn't have a significant amount of mountain taking it up. If your mist is just the outer ring of a mountain, you're not going to find much here most the time, and the amount of jumping you're going to have to do is pretty high.

But yeah, I have no love for the mist lands even learning how to tolerate it with these tips. But hope it helps.
lol what a great name
Draconis Feb 16 @ 12:00pm 
Try to view the Mistlands as a bit inspired by old Alien movies.

The challenge is to use your senses. To move on carefully. Watch your steps. Listen to the surrounding. Find the clues. Learn about your enemy. And then use your findings to your advantage.

You won't get far if you try to brute-force the biome.

Best way is to look for a spot of land near the biome's border with a rather flat or easy to flatten area without much black ground. Build a farm there, build walls around, find the yellow mushrooms, plant them and see what you can cook. That helps a lot.

And then, when you are ready, do your steps there. But take it slow. The truly useful weapons all require refined eitr, so you will have to find your way to get this.

Some things you might want to bring with you before you actually build the REAL good stuff:

- A wolf fang spear (to throw it at gjall from below, right into their weak spot)
- Frostner (the slow effect is really helpful against seekers)
- A blackmetal axe (you will want some wood from the new trees)
- The root harnesk (most enemies deal a lot of pierce damage)
- Barley wine (to protect you from fire)


Again, don't rush it, don't climb more than you have to and first of all try to establish an outpost in a suitable area. The rest comes. WIth patience and carefulness.
That feather cape. It's the tits for mistlands.
my advice, get the hammer named Frostner ( you get this when you can mine iron )
it can freeze the seekers in mistland and slow them down so they are much more easy to kill. This make it allot more easy to fight.
Also make some good food so you wont die from one hit.
Also in mistlands you are always low on stamina, so do not wear the most though armour that you have but rather something lighter that allow you to jump and move and run faster.
After you hit something with the frostner hammer then it can be a good idea to dive and roll away and then run around the enemy and hit it from behind.
it matter allot where you hit enemys some parts are softer.
els the even bigger hammer that do area damage is also good in mistlands and can hit and push seekers away and hit more than 1 at a time but i do recommend frostner it really was a game changer for me to have it in mistlands.

Els regarding moving, run a bit and stop and listen. Very often you can hear what is ahead and if you are prepared and listen it make the game more easy.

Also notise how there are valleys ( low areas ) in mistlands.
almost all stuff you need are in these valleys and you can often run far there and get quite easy around mistland this way.. But again stop and listen.

Another thing for mistland is you can create some special lights that can vaporize the fog.
So this also make it more easy.
And regarding the final boss the queen, then there is a trick to killing it rather easy with a big hammer and hitting it though a wall kind of thing.. look for the trick on youtube.

PS. big flying creature named a GAL is properbly the most deadly creature in mistland.
get fire potions and

pps. carry several teleports in your pocket, it can often be a nightmare to get back to your gear so having some setup or you can move to fast get back to your gear is really important.
Tom Feb 16 @ 2:51pm 
Originally posted by Cattastrafy:
Idk if you want advice or just came here to rant, but I can tell you two things that help.

A bit of both.

1) if you're jumping over every cliff you see to comb the entire island, you're doing it wrong. The mistlands has valleys that form a "path" you're supposed to follow.

That actually helps a LOT.

I noticed this as well. But I didn't connect the dots and understand that they form a path. I had the impression that there are simply some flat areas.


Lowers the frustration tremendously soon as you learn this.

Oh yes!
I'm visually impaired and so Mistlands is more of a challenge for me. Even using the mistbegone mod I'd rather spend my time in Ashlands than mistlands.
If you don't mind mods I highly recommend mistbegone. Its a client side plug in so it works even on a server. Mislands mist is computer resource intensive, if you get a lot of heat or lag when you are in mistlands msitbegone solves that.
Titigas Feb 16 @ 5:28pm 
I agree with you. Mistlands seem unecessarily difficult. But not because the mobs there are strong, but because of terrain and the overall game mechanics. First, mistlands is not flat at all, yes, it has some "flat" terrain, but most of it is just rocks and hills e pillars and verticality. This, combined with the HUGE amount of stamina that costs to climb hills and jump through terrain, causes the biome to be not difficult, but a pain in the ***. I know it is supposed to be challenging, but this is no challenge its just stupid and boring.
Phier Feb 16 @ 5:35pm 
If you think the Mistlands is hard, wait till you get to the ashlands. Once you get used to the ashlands, mistlands feels like a trip in the meadows ,
In the words of Gimli, son of Gloin: "If we cannot pass over a mountain, let us go under it"
...

The rocks and terrain are quite mine-able, and with the mist, its best if you know your own path. Yes its meticulous to start, but the effort is probably worth it in the long run to save time. The biggest issue is locating where you want to go to in the first place.

Another idea is to build "gallery roads" along the cliffsides, ie platforms or whatever bridges to span the gaps and make a flattish path surface alongside where you need to go.
MacKaris Feb 16 @ 10:58pm 
If you think Mistland is frustrating (which it is), just wait until you get to the Ashlands. That ♥♥♥♥ is literally unplayable.

The trick to Mistlands is to take it slow. The seekers and other monsters are fortunately quite scarce, and once you've killed them from a location then that location is safe for a good while. Use mostly ranged weapons and don't let the seekers hit you, and make a crossbow immediately when you can. Drink a fire resistance potion when you hear the fog horn of the big flying bug. Do the roll to get rid of a tick that attached itself on to you.

But yeah, the topology is just stupid. In one version of 7 Days To Die the algorithm for generating the world was a bit broken, and it would generate absolutely mental elevation differences within just a few meters of each other, so the place would look like an alien planet while being completely unplayable, of course. That's what the Mistlands feel like, too. The only way get up and down the jagged mountains is by 'clitching' your way up by spamming the jump button while sprinting, and because the animation doesn't even really support that action, it's just feels and plays wrong.
Exodite-Dragon (Banned) Feb 17 @ 1:10am 
Originally posted by {O|G} Erik the Red:
In the words of Gimli, son of Gloin: "If we cannot pass over a mountain, let us go under it"
...

The rocks and terrain are quite mine-able, and with the mist, its best if you know your own path. Yes its meticulous to start, but the effort is probably worth it in the long run to save time. The biggest issue is locating where you want to go to in the first place.

Another idea is to build "gallery roads" along the cliffsides, ie platforms or whatever bridges to span the gaps and make a flattish path surface alongside where you need to go.

I rarely see other people echo this tip, but it's a solid one. OP, if you used the hoe to help make walkable paths through the swamp, the same idea applies here. Cut your way through the black rock cliffs and mountain faces if you need to, and flatten the terrain as you go, as much as is comfortable for you. Just be forewarned that this will attract the bugs to your location, so be ready for a scrap.

Another thing I also very strongly recommend is that you approach the biome from an easier adjacent one. The coastal areas of Mistlands are mostly made up of barrier islands that don't directly connect to the biome's mainland in a lot of cases. A number of Mistlands biomes, however, have Plains or Black Forest bordering them, and for my first time in on any given playthrough I'll land just outside the mists and set up a temporary FOB in an adjoining locale with a portal back to my main base, and carry portal materials on me that links back to a second emergency escape portal also at the main base.

That way, in case I get caught with my trousers down and wind up Valheim'd, I've always got at least one portal back to the general area to retrieve my stuff.

Originally posted by MacKaris:
If you think Mistland is frustrating (which it is), just wait until you get to the Ashlands. That ♥♥♥♥ is literally unplayable.

False and incorrect, but you do you, boo.
I struggled initially with the Mistlands myself.

The trick is (as usual when entering a new biome) to take it VERY slowly, to not rush and spend unnecessary stamina, and to NOT rely on your eyes.

Listen. Every mob in Mistlands has their own peculiar sound they make. If you don't want to confront certain enemies, move away from and around them, if needed.

Enemies in Mistlands are rare, and usually easy to avoid, as long as you haven't gotten their attention. If you have to fight, wear the root armour chest. If you have it, you can also use a serpent scale shield. Both protect you from pierce, the main damage seekers dish out.

The atgeir is a good weapon against seekers, but other weapons will also do the trick. Seekers are quick and can fly, but are fairly easy to kill.

Soldiers are weak at the rear (which is very weird), so try to get around them and hit them there. If you don't need their mandibles, it's best to avoid them altogether, which is fairly easy, as they're visible even through the mist and they're slow and can't fly.

The worst enemy in the Mistlands is the Gjall. ALWAYS have fire protection potions on you when fighting the Gjall. Their bellies are their weak spot.

Roll, when ticks have attached themselves to you.

Good luck, you can do it!

@MacKaris:
No, the Ashlands are still not "unplayable". You just don't heed any advice we've given you.
Last edited by electricdawn; Feb 17 @ 1:12am
Originally posted by Tom:
I'm in the Mistlands now, and my feedback on that is: ♥♥♥♥ off.

I have no idea if I've missed something, but I'm fully geared on all the top plains stuff (including Whisplights), plus some Mistlands stuff like the Arbalest, and the whole area just feels entirely unfair and a punishment. I don't enjoy it at all.

You die because the terrain sucks, because seekers and other ♥♥♥♥ appear out of nowhere, and while you're fighting them, fire from above. There is no way you can have enough health and stamina. There is no way to defend or run when every two steps some sheer cliff, corner or other trap awaits.

I don't even get what the challenge should be. The whole thing seems to be a pure excercise in frustration, or maybe a really, really bad game-design idea of "hey, let's kill the player so often his skills are back at zero when he goes into Ashlands". ♥♥♥♥, even dying is zero fun, and in all previous biomes it felt like a challenge to get your corpse run.

I'm probably not the only one. But devs, if you are reading this, wtf is wrong with you?

They challenge you in a different way than usual. Listening becomes more important here. But others have already mentioned this before me. The feather cape also changes the game in the Mistlands. I would also recommend making Barley Mead. That helps quite well against the Gjalls. For mobility, you can still use Lightfoot Mead and Tonic of Ratatosk. This will give you -30% jump stamina cost +20% jump height and +15% walking and running speed. The +20% jump height was previously on the feather cape. So I would definitely go for this mead. Instead of Bonemass, Eikthyr is a good option for the Mistlands.

And dont be mad about dying. Dying might seem to be zero fun but you always learn more about your death. This is a challenge for yourself. Learning from your mistakes and improving.

Edit: @Mackaris you could beat ashlands when you learn from your mistakes and improve.
Last edited by Mineralwasser; Feb 17 @ 1:46am
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Date Posted: Feb 16 @ 10:38am
Posts: 30