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My favorite tactic:
- Destroy the gate with a battering ram.
- Run away so the enemies vacate the fortress.
- Run back into the fortress and destroy the two internal spawners. Enemies will chase you but you are quicker.
- If you're doing ok, then also go upstairs and destroy the ballistas.
- Run outside again, very far away, and take your time to deafeat the now no-longer-infinite number of enemies.
EDIT: I grossly miscalculated the number of ashlands fortresses each world has. I checked an online seed map and it's never 100 but always 20. I'm really really sorry.
I did a siege with a catapult once, just to give it a try. After a while I switched back to the battering ram, because I felt this would be quicker.
After breaking the door I was surprised there were so few charred. It turned out I had destroyed one of the spawners from outside the fortress already.
Regarding the gems: I really hope they'll eventually add dungeons do the fortresses. Even if these would not appear on my current map with the fortresses discovered. It would be great for a new playthrough or new players, latest on full release.
a hundred fortresses? here is the reality : there is 20 fortresses per gameworld. NOT MORE. no idea where you get the idea that there is 100 fortresses. ashlands biome landmass is way too limited for that to begin with as fortresses have a distance requirement between themselfs.
the ladder method is way simpler and easier than useing the ram btw. plus it keeps the fortress as a safe teleport location where nothing but a valk can even get to your portal.
dont worry. all gemmed weapons on the forge curently cap at level 2 for now. so you only need 2 gems per weapon and not everyone needs all the weapons as nobody uses all the weapon types. and some are outright bad choices on top within the biome.
for the magic tools only jade gems are needed. 4 for the staff of the wild to max level (3)
forget about dynwyrn. waste of bloodgems for no real gain. and you can only make dynwyrn once per gameworld to begin with.
for melee weapons you want iolite gems above all else.
also 2 jade gems per THREE fortresses? you definitly lost some gems there buddy. as that would mean 1 of the fortresses had ZERO gems. i doubt that claim to be true therefore.
2 chests are 100% spawns in each fortress. 3 happen about 50% of the time. 4 is insanely rare. and each chest can contain MULTIPLE gems.
2 jade per 3 forts sound really really unlikely.
might have broken an external chest and didnt loot it in time so the stuff despawned. the fire rain CAN brreak the outer charred chests aswell if unlucky. they arent immune to fire rain. the inner tower one is safe unless you summon trolls or spam demolisher attacks near the tower. you dont want this stuff to despawn. make sure to loot it first above all else once the enemies are clear. make sure you can quickly get back to the fortress if you die (nearby portal is a must before siegeing)
the gem situation for servers is not good currently besides this. fortresses are the most limited POIs ever added to the game. ashlands biome space is the smallest. and majority of players who played ashlands are now done exploreing most of it. so changes will have to take that into account. this rules new dungeons out fully already.
devs are considering makeing the gems craftable with some rare trophies for example. if that will be the solution in the end or not remains to be seen.
another thing theyll consider is to get rid of the gem cost for upgrades of the weapons. as these costing gems just makes no sense at all given all they do is raise the weapons phys dmg by 6 points. the elemental part is unchanged all the way to level 4. but costs a silly amount of gems. (level 4 is not reachable legitly currently but the recipe is in the game already same as mistlands back then)
It's also possible they were referring to the nature of RNG. Hunting for SPECIFIC gems is a right royal pain in the tail. XD
I wonder if crafting the gems is a solution here? We got the gem cutter now. Or maybe this can be a service the dvergr provide for coin? Either possibility should be a relatively easy implementation given that the basic interactive frameworks already exist.
i highly doubt 3 forts without ANY gems in them. seriously. i have had forts with 1-2 gems sure but it was never ZERO. i cleared 13 forts on my homeworld. all had atleast 1-5 gems. most had only 2 chests aswell. some had 3. never saw 4 myself but a guy on reddit confirmed it exists.
like 3 forts without gems would mean nearly 20% of your total forts offer you nothing. that seems unlikely given thier rarity.
alot of players walk past fortresses and dont raid them. the fire rain happens and breaks one or 2 of the chests inside while the player was within loading range. weeks later ingame player raids the fortress. chests and items are gone as they did despawn.
dont ask me why firerain can damage the charred chests. it makes no sense. probaly another oversight. was already reported.
The charred chests should be indestructible. Also the gems should not despawn because they are limited. Early in to the Ashlands I also bombarded some fortresses with the ember staff and most likely destroyed a chest or two without knowing it, losing all the gems.
Haven't done much since. Next two had all the gems I needed between them. But under oath, three of 'em.
do you remember how many chests each had`?
seed maybe?
map made before ashlands or after?
i am asking because the devs said there shouldnt be no gems in any fortress since the ptb as they patched that once already (behind the scenes mind you)
RNG is completely broken in so many ways right now.....from spawns to drops and everything in between. Many are playing on original maps and there have been so many ninja updates that the only way you can get the intended experience is start fresh every major update. RNG was changed in the entire game from meadows to ashlands if you start a new map. Impossible to see if playing the same map through major updates.